Generation VI Level Up |
|
— |
Tackle |
|
|
|
Quite an appealing move. |
4 |
Defense Curl |
|
|
|
Prevents the user from being startled one time this turn. |
9 |
Amnesia |
|
|
|
Prevents the user from being startled until the turn ends. |
12 |
Lick |
|
|
|
Startles the last Pokémon to act before the user. |
17 |
Chip Away |
|
|
|
Excites the audience in any kind of contest. |
20 |
Yawn |
|
|
|
Makes the remaining Pokémon nervous. |
25 |
Body Slam |
|
|
|
Badly startles the last Pokémon to act before the user. |
28 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
28 |
Snore |
|
|
|
Makes the audience quickly grow bored when an appeal move has little effect. |
33 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
36 |
Rollout |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
41 |
Block |
|
|
|
Makes the remaining Pokémon nervous. |
44 |
Belly Drum |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
49 |
Crunch |
|
|
|
Badly startles the last Pokémon to act before the user. |
50 |
Heavy Slam |
|
|
|
Works great if the user goes last this turn. |
57 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
|
|
|
An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
|
|
|
Works better the more the crowd is excited. |
TM13 |
Ice Beam |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
|
|
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
|
|
|
Works better the more the crowd is excited. |
TM21 |
Frustration |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM23 |
Smack Down |
|
|
|
Badly startles Pokémon that the audience has high expectations of. |
TM24 |
Thunderbolt |
|
|
|
Quite an appealing move. |
TM25 |
Thunder |
|
|
|
Works better the more the crowd is excited. |
TM26 |
Earthquake |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM29 |
Psychic |
|
|
|
Quite an appealing move. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM31 |
Brick Break |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
|
|
|
Quite an appealing move. |
TM37 |
Sandstorm |
|
|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM38 |
Fire Blast |
|
|
|
Works better the more the crowd is excited. |
TM39 |
Rock Tomb |
|
|
|
Makes audience expect little of other contestants. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
|
|
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
|
|
|
Quite an appealing move. |
TM56 |
Fling |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM59 |
Incinerate |
|
|
|
Makes audience expect little of other contestants. |
TM67 |
Retaliate |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM78 |
Bulldoze |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM93 |
Wild Charge |
|
|
|
A very appealing move, but after using this move, the user is more easily startled. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
|
|
|
Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
Pre-Evolution Only Moves |
Last Resort |
|
|
|
| Lv. 1 | |
Works well if the user is pumped up. |
Recycle |
|
|
|
| Lv. 1 | |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Metronome |
|
|
|
| Lv. 1 | |
Effectiveness varies depending on when it is used. |
Odor Sleuth |
|
|
|
| Lv. 1 | |
Prevents the user from being startled one time this turn. |
Screech |
|
|
|
| Lv. 20 | |
Makes audience expect little of other contestants. |
Stockpile |
|
|
|
| Lv. 28 | |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Swallow |
|
|
|
| Lv. 33 | |
Prevents the user from being startled one time this turn. |
Fling |
|
|
|
| Lv. 41 | |
Brings down the energy of any Pokémon that have already used a move this turn. |
Natural Gift |
|
|
|
| Lv. 49 | |
Works better the more the crowd is excited. |
Snatch |
|
|
|
| Lv. 50 | |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Self-destruct |
|
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
Zen Headbutt |
|
|
|
|
Quite an appealing move. |
Transfer Only Moves (Details) |
|
Work Up |
|
|
|
Gen V TM83 |
Excites the audience a lot if used first. |
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
|
|
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Whirlpool |
|
|
|
Gen IV 250 |
Temporarily stops the crowd from growing excited. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Headbutt |
|
|
|
Move Tutor - HGSS |
Quite an appealing move. |
Mega Punch |
|
|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mega Kick |
|
|
| Move Tutor - FRLG |
Works better the more the crowd is excited. |
Seismic Toss |
|
|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Metronome |
|
|
| Move Tutor - FRLG |
Effectiveness varies depending on when it is used. |
Dynamic Punch |
|
|
|
Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Psych Up |
|
|
|
Move Tutor - Emerald |
Works well if it is the same type as the move used by the last Pokémon. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Self-destruct |
|
|
|
Move Tutor - XD |
A move of huge appeal, but using it prevents the user from taking further contest moves. |