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 #143 Snorlax
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Snorlax
Japan: Kabigon
カビゴン
French: Ronflex
German: Relaxo
Korean: 잠만보
National: #143
Central Kalos: #139
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Sleeping Pokémon 6'11"
2.1m
1014.1lbs
460kg
2510,240
Abilities: Immunity - Thick Fat - Gluttony (Hidden Ability)
Immunity: The Pokémon cannot be Poisoned while having this ability.
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hidden Ability (Available through transfer):
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Sitrus Berry
- 100%
Monster
Evolutionary Chain
To get Munchlax, you will need to breed while holding the Full Incense
Locations - In-Depth Details
X Route 7 - InteractDetails
Y Route 7 - InteractDetails
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
4 Defense Curl  
Prevents the user from being startled one time this turn.
9 Amnesia  
Prevents the user from being startled until the turn ends.
12 Lick
Startles the last Pokémon to act before the user.
17 Chip Away  
Excites the audience in any kind of contest.
20 Yawn  
Makes the remaining Pokémon nervous.
25 Body Slam
Badly startles the last Pokémon to act before the user.
28 Rest  
Prevents the user from being startled until the turn ends.
28 Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
33 Sleep Talk  
Effectiveness varies depending on when it is used.
36 Rollout  
An appealing move that can be used repeatedly without boring the audience.
41 Block  
Makes the remaining Pokémon nervous.
44 Belly Drum  
A very appealing move, but after using this move, the user is more easily startled.
49 Crunch
Badly startles the last Pokémon to act before the user.
50 Heavy Slam  
Works great if the user goes last this turn.
57 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Belch   Details
Works well if the user is pumped up.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Counter   Details
Works great if the user goes last this turn.
Curse   Details
Causes the user to move later on the next turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Fissure Details
Badly startles all Pokémon that successfully showed their appeal.
Lick Details
Startles the last Pokémon to act before the user.
Natural Gift   Details
Works better the more the crowd is excited.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Whirlwind   Details
Causes the user to move later on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Block  
Makes the remaining Pokémon nervous.
Covet  
Affected by how well the previous Pokémon's move went.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Last Resort  
Lv. 1
Works well if the user is pumped up.
Recycle  
Lv. 1
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome  
Lv. 1
Effectiveness varies depending on when it is used.
Odor Sleuth  
Lv. 1
Prevents the user from being startled one time this turn.
Screech  
Lv. 20
Makes audience expect little of other contestants.
Stockpile  
Lv. 28
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swallow  
Lv. 33
Prevents the user from being startled one time this turn.
Fling  
Lv. 41
Brings down the energy of any Pokémon that have already used a move this turn.
Natural Gift  
Lv. 49
Works better the more the crowd is excited.
Snatch  
Lv. 50
Shows off the Pokémon’s appeal about as well as the move used just before it.
Self-destruct  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Psych Up   Move Tutor - Emerald
Works well if it is the same type as the move used by the last Pokémon.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 160 110 65 65 110 30
Max Stats
Hindering Nature
Lv. 50 220 - 267 103 - 145 63 - 105 63 - 105 103 - 145 31 - 73
Lv. 100 430 - 524 202 - 287 121 - 206 121 - 206 202 - 287 58 - 143
Max Stats
Neutral Nature
Lv. 50 220 - 267 115 - 162 70 - 117 70 - 117 115 - 162 35 - 82
Lv. 100 430 - 524 225 - 319 135 - 229 135 - 229 225 - 319 65 - 159
Max Stats
Beneficial Nature
Lv. 50 220 - 267 126 - 178 77 - 128 77 - 128 126 - 178 38 - 90
Lv. 100 430 - 524 247 - 350 148 - 251 148 - 251 247 - 350 71 - 174

<--- #142
Aerodactyl
#144
Articuno
--->

 
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