X & Y Level Up |
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— |
Last Resort |
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Works well if the user is pumped up. |
— |
Snatch |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
— |
Lick |
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Startles the last Pokémon to act before the user. |
— |
Metronome |
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Effectiveness varies depending on when it is used. |
— |
Odor Sleuth |
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Prevents the user from being startled one time this turn. |
— |
Tackle |
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Quite an appealing move. |
4 |
Defense Curl |
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Prevents the user from being startled one time this turn. |
9 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
12 |
Lick |
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Startles the last Pokémon to act before the user. |
17 |
Chip Away |
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Excites the audience in any kind of contest. |
20 |
Screech |
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Makes audience expect little of other contestants. |
25 |
Body Slam |
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Badly startles the last Pokémon to act before the user. |
28 |
Stockpile |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
33 |
Swallow |
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Prevents the user from being startled one time this turn. |
36 |
Rollout |
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An appealing move that can be used repeatedly without boring the audience. |
41 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
44 |
Belly Drum |
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A very appealing move, but after using this move, the user is more easily startled. |
49 |
Natural Gift |
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Works better the more the crowd is excited. |
52 |
Snatch |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
57 |
Last Resort |
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Works well if the user is pumped up. |
ΩRαS Level Up |
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— |
Last Resort |
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Works well if the user is pumped up. |
— |
Recycle |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
— |
Lick |
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Startles the last Pokémon to act before the user. |
— |
Metronome |
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Effectiveness varies depending on when it is used. |
— |
Odor Sleuth |
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Prevents the user from being startled one time this turn. |
— |
Tackle |
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Quite an appealing move. |
4 |
Defense Curl |
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Prevents the user from being startled one time this turn. |
9 |
Amnesia |
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Prevents the user from being startled until the turn ends. |
12 |
Lick |
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Startles the last Pokémon to act before the user. |
17 |
Chip Away |
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Excites the audience in any kind of contest. |
20 |
Screech |
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Makes audience expect little of other contestants. |
25 |
Body Slam |
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Badly startles the last Pokémon to act before the user. |
28 |
Stockpile |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
33 |
Swallow |
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Prevents the user from being startled one time this turn. |
36 |
Rollout |
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An appealing move that can be used repeatedly without boring the audience. |
41 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
44 |
Belly Drum |
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A very appealing move, but after using this move, the user is more easily startled. |
49 |
Natural Gift |
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Works better the more the crowd is excited. |
50 |
Snatch |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
57 |
Last Resort |
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Works well if the user is pumped up. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM29 |
Psychic |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM37 |
Sandstorm |
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Badly startles all Pokémon that successfully showed their appeal. |
TM38 |
Fire Blast |
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Works better the more the crowd is excited. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM59 |
Incinerate |
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Makes audience expect little of other contestants. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
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Startles all of the Pokémon to act before the user. |
HM04 |
Strength |
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Quite an appealing move. |