Serebii.net Header
 #121 Starmie
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Starmie
Japan: Starmie
スターミー
French: Staross
German: Starmie
Korean: 아쿠스타
National: #121
Central Kalos: #---
Coastal Kalos: #035
Mountain Kalos: #---
Starmie is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Mysterious Pokémon 3'07"
1.1m
176.4lbs
80kg
605,120
Abilities: Illuminate - Natural Cure - Analytic (Hidden Ability)
Illuminate: Raises the likelihood of meeting wild Pokémon.
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Hidden Ability (Available):
Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 

Stardust
- 50%

Star Piece
- 5%
Water 3
Evolutionary Chain
Locations - In-Depth Details
X Route 8 - FishDetails
Y Trade from X
Omega Ruby Evolve Staryu
Alpha Sapphire Evolve Staryu
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Hydro Pump  
Works better the more the crowd is excited.
Water Gun  
Quite an appealing move.
Rapid Spin  
Works better the more the crowd is excited.
Recover  
Works well if it is the same type as the move used by the last Pokémon.
Swift  
Works great if the user goes first this turn.
22 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Hydro Pump  
Works better the more the crowd is excited.
Water Gun  
Quite an appealing move.
Rapid Spin  
Works better the more the crowd is excited.
Recover  
Works well if it is the same type as the move used by the last Pokémon.
Swift  
Works great if the user goes first this turn.
40 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Gravity  
Makes the remaining Pokémon nervous.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Trick
Badly startles Pokémon that used a move of the same type.
Water Pulse  
Makes audience expect little of other contestants.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Tackle  
Lv. 1
Quite an appealing move.
Harden  
Lv. 1
Prevents the user from being startled one time this turn.
Psywave  
Lv. 13
Effectiveness varies depending on when it is used.
Bubble Beam
Lv. 18
Badly startles the last Pokémon to act before the user.
Camouflage  
Lv. 22
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Gyro Ball  
Lv. 24
Works better the later it is used in a turn.
Brine  
Lv. 28
Affected by how well the previous Pokémon's move went.
Minimize  
Lv. 31
Prevents the user from being startled until the turn ends.
Reflect Type  
Lv. 35
Works well if it is the same type as the move used by the last Pokémon.
Power Gem  
Lv. 37
Quite an appealing move.
Psychic  
Lv. 42
Quite an appealing move.
Light Screen  
Lv. 46
Prevents the user from being startled one time this turn.
Cosmic Power  
Lv. 49
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Brine   Gen IV 362
Affected by how well the previous Pokémon's move went.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 60 75 85 100 85 115
Max Stats
Hindering Nature
Lv. 50 120 - 167 72 - 114 81 - 123 94 - 136 81 - 123 108 - 150
Lv. 100 230 - 324 139 - 224 157 - 242 184 - 269 157 - 242 211 - 296
Max Stats
Neutral Nature
Lv. 50 120 - 167 80 - 127 90 - 137 105 - 152 90 - 137 120 - 167
Lv. 100 230 - 324 155 - 249 175 - 269 205 - 299 175 - 269 235 - 329
Max Stats
Beneficial Nature
Lv. 50 120 - 167 88 - 139 99 - 150 115 - 167 99 - 150 132 - 183
Lv. 100 230 - 324 170 - 273 192 - 295 225 - 328 192 - 295 258 - 361

<--- #120
Staryu
#122
Mr. Mime
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019