X & Y Level Up |
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— |
Poison Gas |
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Makes audience expect little of other contestants. |
— |
Tackle |
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Quite an appealing move. |
— |
Smog |
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Quite an appealing move. |
— |
Smokescreen |
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Prevents the user from being startled one time this turn. |
4 |
Smog |
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Quite an appealing move. |
7 |
Smokescreen |
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Prevents the user from being startled one time this turn. |
12 |
Assurance |
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Works better the later it is used in a turn. |
15 |
Clear Smog |
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Works great if the user goes first this turn. |
18 |
Sludge |
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Startles the last Pokémon to act before the user. |
23 |
Self-Destruct |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
26 |
Haze |
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Makes audience expect little of other contestants. |
29 |
Double Hit |
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Badly startles Pokémon that used a move of the same type. |
34 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
40 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
46 |
Destiny Bond |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
50 |
Belch |
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Works well if the user is pumped up. |
54 |
Memento |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
ΩRαS Level Up |
|
— |
Poison Gas |
|
|
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Makes audience expect little of other contestants. |
— |
Tackle |
|
|
|
Quite an appealing move. |
— |
Smog |
|
|
|
Quite an appealing move. |
— |
Smokescreen |
|
|
|
Prevents the user from being startled one time this turn. |
4 |
Smog |
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|
|
Quite an appealing move. |
7 |
Smokescreen |
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Prevents the user from being startled one time this turn. |
12 |
Assurance |
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Works better the later it is used in a turn. |
15 |
Clear Smog |
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Works great if the user goes first this turn. |
18 |
Sludge |
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Startles the last Pokémon to act before the user. |
23 |
Self-Destruct |
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|
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
26 |
Haze |
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|
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Makes audience expect little of other contestants. |
29 |
Double Hit |
|
|
|
Badly startles Pokémon that used a move of the same type. |
34 |
Sludge Bomb |
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|
|
Badly startles Pokémon that the audience has high expectations of. |
40 |
Explosion |
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|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
46 |
Destiny Bond |
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|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
51 |
Belch |
|
|
|
Works well if the user is pumped up. |
57 |
Memento |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM & HM Attacks |
|
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM27 |
Return |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM38 |
Fire Blast |
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Works better the more the crowd is excited. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM59 |
Incinerate |
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Makes audience expect little of other contestants. |
TM61 |
Will-O-Wisp |
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Makes audience expect little of other contestants. |
TM64 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM74 |
Gyro Ball |
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Works better the later it is used in a turn. |
TM83 |
Infestation |
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Temporarily stops the crowd from growing excited. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |