Serebii.net Header
 #090 Shellder
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Shellder
Japan: Shellder
シェルダー
French: Kokiyas
German: Muschas
Korean: 셀러
National: #090
Central Kalos: #---
Coastal Kalos: #036
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bivalve Pokémon 1'00"
0.3m
8.8lbs
4kg
1905,120
Abilities: Shell Armor - Skill Link - Overcoat (Hidden Ability)
Shell Armor: Opponent’s moves cannot Critical Hit.
Skill Link: Moves that attack 2-5 times always hit 5 times.
Hidden Ability (Available):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 

Pearl
- 50%

Big Pearl
- 5%
Water 3
Evolutionary Chain
Locations - In-Depth Details
X Trade from Y
Y Route 8 - FishDetails
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
4 Withdraw  
Prevents the user from being startled one time this turn.
8 Supersonic  
Makes audience expect little of other contestants.
13 Icicle Spear  
Effectiveness varies depending on when it is used.
16 Protect  
Prevents the user from being startled one time this turn.
20 Leer
Badly startles Pokémon that the audience has high expectations of.
25 Clamp  
Temporarily stops the crowd from growing excited.
28 Ice Shard  
Causes the user to move earlier on the next turn.
32 Razor Shell  
An appealing move that can be used repeatedly without boring the audience.
37 Aurora Beam
Badly startles the last Pokémon to act before the user.
40 Whirlpool  
Temporarily stops the crowd from growing excited.
44 Brine  
Affected by how well the previous Pokémon's move went.
49 Iron Defense  
Prevents the user from being startled until the turn ends.
52 Ice Beam
Badly startles the last Pokémon to act before the user.
56 Shell Smash  
Excites the audience a lot if used last.
61 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Barrier   Details
Prevents the user from being startled until the turn ends.
Bubble Beam Details
Badly startles the last Pokémon to act before the user.
Icicle Spear   Details
Effectiveness varies depending on when it is used.
Mud Shot   Details
Quite an appealing move.
Rapid Spin   Details
Works better the more the crowd is excited.
Rock Blast   Details
Effectiveness varies depending on when it is used.
Screech   Details
Makes audience expect little of other contestants.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Twineedle Details
Badly startles Pokémon that used a move of the same type.
Water Pulse   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 30 65 100 45 25 40
Max Stats
Hindering Nature
Lv. 50 90 - 137 63 - 105 94 - 136 45 - 87 27 - 69 40 - 82
Lv. 100 170 - 264 121 - 206 184 - 269 85 - 170 49 - 134 76 - 161
Max Stats
Neutral Nature
Lv. 50 90 - 137 70 - 117 105 - 152 50 - 97 30 - 77 45 - 92
Lv. 100 170 - 264 135 - 229 205 - 299 95 - 189 55 - 149 85 - 179
Max Stats
Beneficial Nature
Lv. 50 90 - 137 77 - 128 115 - 167 55 - 106 33 - 84 49 - 101
Lv. 100 170 - 264 148 - 251 225 - 328 104 - 207 60 - 163 93 - 196

<--- #089
Muk
#091
Cloyster
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019