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 #083 Farfetch'd
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Farfetch'd
Japan: Kamonegi
カモネギ
French: Canarticho
German: Porenta
Korean: 파오리
National: #083
Central Kalos: #061
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Wild Duck Pokémon 2'07"
0.8m
33.1lbs
15kg
455,120
Abilities: Keen Eye - Inner Focus - Defiant (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Stick
- 5%
Flying
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 22
Friend Safari
Details
Y Route 22
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Brave Bird  
A very appealing move, but after using this move, the user is more easily startled.
Poison Jab  
Quite an appealing move.
Peck  
Quite an appealing move.
Sand Attack  
Makes audience expect little of other contestants.
Leer
Badly startles Pokémon that the audience has high expectations of.
Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
7 Fury Attack  
Effectiveness varies depending on when it is used.
9 Aerial Ace  
Works great if the user goes first this turn.
13 Knock Off
Badly startles all of the Pokémon to act before the user.
19 Slash  
Quite an appealing move.
21 Air Cutter  
Quite an appealing move.
25 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
31 Agility  
Causes the user to move earlier on the next turn.
33 Night Slash  
Affected by how well the previous Pokémon's move went.
37 Acrobatics  
Works well if the user is pumped up.
43 Feint  
Causes the user to move earlier on the next turn.
45 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
49 Air Slash
Badly startles the last Pokémon to act before the user.
55 Brave Bird  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM62 Acrobatics  
Works well if the user is pumped up.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM02 Fly  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Covet   Details
Affected by how well the previous Pokémon's move went.
Curse   Details
Causes the user to move later on the next turn.
Feather Dance   Details
Works great if the user goes last this turn.
Flail   Details
Works better the later it is used in a turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Gust Details
Badly startles the last Pokémon to act before the user.
Leaf Blade   Details
An appealing move that can be used repeatedly without boring the audience.
Mirror Move   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-Slap   Details
Makes audience expect little of other contestants.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Revenge   Details
Works great if the user goes last this turn.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Simple Beam   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Trump Card   Details
Works better the later it is used in a turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Defog   Gen IV 432
Works great if the user goes first this turn.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 352 52 65 55 58 62 60
Max Stats
Hindering Nature
Lv. 50 112 - 159 63 - 105 54 - 96 56 - 99 60 - 102 58 - 100
Lv. 100 214 - 308 121 - 206 103 - 188 108 - 193 116 - 200 112 - 197
Max Stats
Neutral Nature
Lv. 50 112 - 159 70 - 117 60 - 107 63 - 110 67 - 114 65 - 112
Lv. 100 214 - 308 135 - 229 115 - 209 121 - 215 129 - 223 125 - 219
Max Stats
Beneficial Nature
Lv. 50 112 - 159 77 - 128 66 - 117 69 - 121 73 - 125 71 - 123
Lv. 100 214 - 308 148 - 251 126 - 229 133 - 236 141 - 245 137 - 240

<--- #082
Magneton
#084
Doduo
--->

 
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