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#073 Tentacruel | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Tentacruel |
Japan: | Dokukurage ドククラゲ |
French: | Tentacruel |
German: | Tentoxa |
Korean: | 독파리 |
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National: | #073 |
Central Kalos: | #--- |
Coastal Kalos: | #026 |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Jellyfish Pokémon |
5'03"
1.6m |
121.3lbs
55kg | 60 | 5,120 |
Abilities: Clear Body - Liquid Ooze - Rain Dish (Hidden Ability) |
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Liquid Ooze: When the opponent absorbs Hit Points from this Pokémon, the opponent instead loses Hit Points.
Hidden Ability (Available): Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,250,000 Points Slow |
70 | 2 Sp. Defense Point(s)
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Not Eligible/Known
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Locations |
X |
Evolve Tentacool |
Y |
Evolve Tentacool |
Omega Ruby |
Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Ever Grande City, Pacifidlog Town, Seafloor Cavern, Shoal Cave | Details |
Alpha Sapphire |
Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Ever Grande City, Pacifidlog Town, Seafloor Cavern, Shoal Cave | Details |
X & Y Level Up | |
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Reflect Type |
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| Works well if it is the same type as the move used by the last Pokémon. |
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Wring Out |
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| Badly startles Pokémon that used a move of the same type. |
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Poison Sting |
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| Startles the last Pokémon to act before the user. |
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Supersonic |
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| Makes audience expect little of other contestants. |
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Constrict |
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| Makes audience expect little of other contestants. |
5 |
Supersonic |
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| Makes audience expect little of other contestants. |
8 |
Constrict |
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| Makes audience expect little of other contestants. |
12 |
Acid |
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| Badly startles Pokémon that the audience has high expectations of. |
15 |
Toxic Spikes |
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| Makes the remaining Pokémon nervous. |
19 |
Bubble Beam |
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| Badly startles the last Pokémon to act before the user. |
22 |
Wrap |
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| Temporarily stops the crowd from growing excited. |
26 |
Acid Spray |
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| Badly startles Pokémon that used a move of the same type. |
29 |
Barrier |
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| Prevents the user from being startled until the turn ends. |
34 |
Water Pulse |
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| Makes audience expect little of other contestants. |
38 |
Poison Jab |
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| Quite an appealing move. |
43 |
Screech |
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| Makes audience expect little of other contestants. |
47 |
Hex |
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| Badly startles Pokémon that used a move of the same type. |
52 |
Hydro Pump |
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| Works better the more the crowd is excited. |
56 |
Sludge Wave |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
61 |
Wring Out |
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| Badly startles Pokémon that used a move of the same type. |
ΩRαS Level Up | |
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Reflect Type |
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| Works well if it is the same type as the move used by the last Pokémon. |
— |
Wring Out |
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| Badly startles Pokémon that used a move of the same type. |
— |
Poison Sting |
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| Startles the last Pokémon to act before the user. |
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Supersonic |
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| Makes audience expect little of other contestants. |
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Constrict |
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| Makes audience expect little of other contestants. |
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Acid |
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| Badly startles Pokémon that the audience has high expectations of. |
4 |
Supersonic |
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| Makes audience expect little of other contestants. |
7 |
Constrict |
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| Makes audience expect little of other contestants. |
10 |
Acid |
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| Badly startles Pokémon that the audience has high expectations of. |
13 |
Toxic Spikes |
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| Makes the remaining Pokémon nervous. |
16 |
Water Pulse |
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| Makes audience expect little of other contestants. |
19 |
Wrap |
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| Temporarily stops the crowd from growing excited. |
22 |
Acid Spray |
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| Badly startles Pokémon that used a move of the same type. |
25 |
Bubble Beam |
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| Badly startles the last Pokémon to act before the user. |
28 |
Barrier |
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| Prevents the user from being startled until the turn ends. |
32 |
Poison Jab |
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| Quite an appealing move. |
36 |
Brine |
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| Affected by how well the previous Pokémon's move went. |
40 |
Screech |
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| Makes audience expect little of other contestants. |
44 |
Hex |
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| Badly startles Pokémon that used a move of the same type. |
48 |
Sludge Wave |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
52 |
Hydro Pump |
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| Works better the more the crowd is excited. |
56 |
Wring Out |
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| Badly startles Pokémon that used a move of the same type. |
TM & HM Attacks | |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM09 |
Venoshock |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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| Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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| Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
TM20 |
Safeguard |
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| Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM34 |
Sludge Wave |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM36 |
Sludge Bomb |
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| Badly startles Pokémon that the audience has high expectations of. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
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| Makes the remaining Pokémon nervous. |
TM66 |
Payback |
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| Works great if the user goes last this turn. |
TM68 |
Giga Impact |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM75 |
Swords Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM83 |
Infestation |
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| Temporarily stops the crowd from growing excited. |
TM84 |
Poison Jab |
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| Quite an appealing move. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM99 |
Dazzling Gleam |
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| Quite an appealing move. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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| Quite an appealing move. |
HM03 |
Surf |
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| Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
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| Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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| Prevents the user from being startled one time this turn. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Bind |
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| Temporarily stops the crowd from growing excited. |
Giga Drain |
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| Badly startles the last Pokémon to act before the user. |
Icy Wind |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Knock Off |
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| Badly startles all of the Pokémon to act before the user. |
Magic Coat |
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| Works great if the user goes last this turn. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Water Pulse |
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| Makes audience expect little of other contestants. |
Transfer Only Moves (Details) | |
Dive |
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Gen V HM06 |
Prevents the user from being startled one time this turn. | Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. | Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. | Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. | Dive |
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Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. | Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 515 |
80 |
70 |
65 |
80 |
120 |
100 |
Max Stats Hindering Nature |
Lv. 50 |
140 - 187 |
67 - 109 |
63 - 105 |
76 - 118 |
112 - 154 |
94 - 136 |
Lv. 100 |
270 - 364 |
130 - 215 |
121 - 206 |
148 - 233 |
220 - 305 |
184 - 269 |
Max Stats Neutral Nature |
Lv. 50 |
140 - 187 |
75 - 122 |
70 - 117 |
85 - 132 |
125 - 172 |
105 - 152 |
Lv. 100 |
270 - 364 |
145 - 239 |
135 - 229 |
165 - 259 |
245 - 339 |
205 - 299 |
Max Stats Beneficial Nature |
Lv. 50 |
140 - 187 |
82 - 134 |
77 - 128 |
93 - 145 |
137 - 189 |
115 - 167 |
Lv. 100 |
270 - 364 |
159 - 262 |
148 - 251 |
181 - 284 |
269 - 372 |
225 - 328 |
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