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#072 Tentacool | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Tentacool |
Japan: | Menokurage メノクラゲ |
French: | Tentacool |
German: | Tentacha |
Korean: | 왕눈해 |
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National: | #072 |
Central Kalos: | #--- |
Coastal Kalos: | #025 |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Jellyfish Pokémon |
2'11"
0.9m |
100.3lbs
45.5kg | 190 | 5,120 |
Abilities: Clear Body - Liquid Ooze - Rain Dish (Hidden Ability) |
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Liquid Ooze: When the opponent absorbs Hit Points from this Pokémon, the opponent instead loses Hit Points.
Hidden Ability (Available): Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,250,000 Points Slow |
70 | 1 Sp. Defense Point(s)
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Not Eligible/Known
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Locations - In-Depth Details |
X |
Route 8, 12, Ambrette Town, Azure Bay, Cyllage City | Details |
Y |
Route 8, 12, Ambrette Town, Azure Bay, Cyllage City | Details |
Omega Ruby |
Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 122, Route 124 | Details |
Alpha Sapphire |
Route 103, Route 105, Route 106, Route 107, Route 108, Route 109, Route 110, Route 115, Route 118, Route 119, Route 122, Route 124 | Details |
Trainer Locations | |
Details |
X & Y Level Up | |
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Poison Sting |
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| Startles the last Pokémon to act before the user. |
5 |
Supersonic |
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| Makes audience expect little of other contestants. |
8 |
Constrict |
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| Makes audience expect little of other contestants. |
12 |
Acid |
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| Badly startles Pokémon that the audience has high expectations of. |
15 |
Toxic Spikes |
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| Makes the remaining Pokémon nervous. |
19 |
Bubble Beam |
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| Badly startles the last Pokémon to act before the user. |
22 |
Wrap |
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| Temporarily stops the crowd from growing excited. |
26 |
Acid Spray |
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| Badly startles Pokémon that used a move of the same type. |
29 |
Barrier |
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| Prevents the user from being startled until the turn ends. |
33 |
Water Pulse |
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| Makes audience expect little of other contestants. |
36 |
Poison Jab |
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| Quite an appealing move. |
40 |
Screech |
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| Makes audience expect little of other contestants. |
43 |
Hex |
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| Badly startles Pokémon that used a move of the same type. |
47 |
Hydro Pump |
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| Works better the more the crowd is excited. |
50 |
Sludge Wave |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
54 |
Wring Out |
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| Badly startles Pokémon that used a move of the same type. |
ΩRαS Level Up | |
— |
Poison Sting |
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| Startles the last Pokémon to act before the user. |
4 |
Supersonic |
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| Makes audience expect little of other contestants. |
7 |
Constrict |
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| Makes audience expect little of other contestants. |
10 |
Acid |
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| Badly startles Pokémon that the audience has high expectations of. |
13 |
Toxic Spikes |
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| Makes the remaining Pokémon nervous. |
16 |
Water Pulse |
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| Makes audience expect little of other contestants. |
19 |
Wrap |
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| Temporarily stops the crowd from growing excited. |
22 |
Acid Spray |
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| Badly startles Pokémon that used a move of the same type. |
25 |
Bubble Beam |
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| Badly startles the last Pokémon to act before the user. |
28 |
Barrier |
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| Prevents the user from being startled until the turn ends. |
31 |
Poison Jab |
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| Quite an appealing move. |
34 |
Brine |
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| Affected by how well the previous Pokémon's move went. |
37 |
Screech |
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| Makes audience expect little of other contestants. |
40 |
Hex |
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| Badly startles Pokémon that used a move of the same type. |
43 |
Sludge Wave |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
46 |
Hydro Pump |
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| Works better the more the crowd is excited. |
49 |
Wring Out |
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| Badly startles Pokémon that used a move of the same type. |
TM & HM Attacks | |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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| Badly startles all Pokémon that successfully showed their appeal. |
TM09 |
Venoshock |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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| Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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| Badly startles the last Pokémon to act before the user. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
TM20 |
Safeguard |
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| Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM27 |
Return |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM34 |
Sludge Wave |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM36 |
Sludge Bomb |
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| Badly startles Pokémon that the audience has high expectations of. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
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| Makes the remaining Pokémon nervous. |
TM66 |
Payback |
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| Works great if the user goes last this turn. |
TM75 |
Swords Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM83 |
Infestation |
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| Temporarily stops the crowd from growing excited. |
TM84 |
Poison Jab |
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| Quite an appealing move. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM99 |
Dazzling Gleam |
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| Quite an appealing move. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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| Quite an appealing move. |
HM03 |
Surf |
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| Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
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| Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
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| Prevents the user from being startled one time this turn. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Bind |
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| Temporarily stops the crowd from growing excited. |
Giga Drain |
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| Badly startles the last Pokémon to act before the user. |
Icy Wind |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Knock Off |
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| Badly startles all of the Pokémon to act before the user. |
Magic Coat |
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| Works great if the user goes last this turn. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Water Pulse |
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| Makes audience expect little of other contestants. |
Transfer Only Moves (Details) | |
Dive |
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Gen V HM06 |
Prevents the user from being startled one time this turn. | Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. | Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. | Whirlpool |
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Gen IV 250 |
Temporarily stops the crowd from growing excited. | Dive |
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Move Tutor - PtHGSS |
Prevents the user from being startled one time this turn. | Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 335 |
40 |
40 |
35 |
50 |
100 |
70 |
Max Stats Hindering Nature |
Lv. 50 |
100 - 147 |
40 - 82 |
36 - 78 |
49 - 91 |
94 - 136 |
67 - 109 |
Lv. 100 |
190 - 284 |
76 - 161 |
67 - 152 |
94 - 179 |
184 - 269 |
130 - 215 |
Max Stats Neutral Nature |
Lv. 50 |
100 - 147 |
45 - 92 |
40 - 87 |
55 - 102 |
105 - 152 |
75 - 122 |
Lv. 100 |
190 - 284 |
85 - 179 |
75 - 169 |
105 - 199 |
205 - 299 |
145 - 239 |
Max Stats Beneficial Nature |
Lv. 50 |
100 - 147 |
49 - 101 |
44 - 95 |
60 - 112 |
115 - 167 |
82 - 134 |
Lv. 100 |
190 - 284 |
93 - 196 |
82 - 185 |
115 - 218 |
225 - 328 |
159 - 262 |
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