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 #059 Arcanine
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Arcanine
Japan: Windie
ウインディ
French: Arcanin
German: Arkani
Korean: 윈디
National: #059
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :75%
Female :25%
Classification Height Weight Capture Rate Base Egg Steps
Legendary Pokémon 6'03"
1.9m
341.7lbs
155kg
755,120
Abilities: Intimidate - Flash Fire - Justified (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available):
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Growlithe
Y Evolve Growlithe
Omega Ruby Evolve Growlithe
Alpha Sapphire Evolve Growlithe
Generation VI Level Up
LevelAttack NameTypeAppealJam
Thunder Fang  
Quite an appealing move.
Bite
Badly startles the last Pokémon to act before the user.
Roar  
Causes the user to move later on the next turn.
Odor Sleuth  
Prevents the user from being startled one time this turn.
Fire Fang  
Quite an appealing move.
34 Extreme Speed  
Causes the user to move earlier on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Body Slam Details
Badly startles the last Pokémon to act before the user.
Close Combat   Details
A very appealing move, but after using this move, the user is more easily startled.
Covet   Details
Affected by how well the previous Pokémon's move went.
Crunch Details
Badly startles the last Pokémon to act before the user.
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Fire Spin   Details
Temporarily stops the crowd from growing excited.
Flare Blitz   Details
A very appealing move, but after using this move, the user is more easily startled.
Heat Wave Details
Startles all of the Pokémon to act before the user.
Howl   Details
Works great if the user goes last this turn.
Iron Tail   Details
Quite an appealing move.
Morning Sun   Details
Effectiveness varies depending on when it is used.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Dragon Pulse  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Ember  
Lv. 6
Quite an appealing move.
Leer
Lv. 8
Badly startles Pokémon that the audience has high expectations of.
Helping Hand  
Lv. 12
Quite an appealing move.
Flame Wheel  
Lv. 17
Affected by how well the previous Pokémon's move went.
Reversal  
Lv. 19
Works better the later it is used in a turn.
Take Down  
Lv. 23
A very appealing move, but after using this move, the user is more easily startled.
Flame Burst  
Lv. 28
Makes audience expect little of other contestants.
Agility  
Lv. 30
Causes the user to move earlier on the next turn.
Retaliate  
Lv. 32
Affected by how well the previous Pokémon's move went.
Flamethrower  
Lv. 34
Quite an appealing move.
Crunch
Lv. 39
Badly startles the last Pokémon to act before the user.
Heat Wave
Lv. 41
Startles all of the Pokémon to act before the user.
Outrage  
Lv. 43
A very appealing move, but after using this move, the user is more easily startled.
Flare Blitz  
Lv. 45
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 555 90 110 80 100 80 95
Max Stats
Hindering Nature
Lv. 50 150 - 197 103 - 145 76 - 118 94 - 136 76 - 118 90 - 132
Lv. 100 290 - 384 202 - 287 148 - 233 184 - 269 148 - 233 175 - 260
Max Stats
Neutral Nature
Lv. 50 150 - 197 115 - 162 85 - 132 105 - 152 85 - 132 100 - 147
Lv. 100 290 - 384 225 - 319 165 - 259 205 - 299 165 - 259 195 - 289
Max Stats
Beneficial Nature
Lv. 50 150 - 197 126 - 178 93 - 145 115 - 167 93 - 145 110 - 161
Lv. 100 290 - 384 247 - 350 181 - 284 225 - 328 181 - 284 214 - 317

<--- #058
Growlithe
#060
Poliwag
--->

 
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