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 #052 Meowth
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Meowth
Japan: Nyasu
ニャース
French: Miaouss
German: Mauzi
Korean: 나옹
National: #052
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Scratch Cat Pokémon 1'04"
0.4m
9.3lbs
4.2kg
2555,120
Abilities: Pickup - Technician - Unnerve (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Technician: Moves with a base power of 60 or less are boosted in power by 50%
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Breed Persian
Alpha Sapphire Breed Persian
Generation VI Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
6 Bite
Badly startles the last Pokémon to act before the user.
9 Fake Out
Badly startles the last Pokémon to act before the user.
14 Fury Swipes  
Effectiveness varies depending on when it is used.
17 Screech  
Makes audience expect little of other contestants.
22 Feint Attack  
Works great if the user goes first this turn.
25 Taunt
Badly startles Pokémon that the audience has high expectations of.
30 Pay Day  
Excites the audience in any kind of contest.
33 Slash  
Quite an appealing move.
38 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
41 Assurance  
Works better the later it is used in a turn.
46 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
49 Night Slash  
Affected by how well the previous Pokémon's move went.
50 Feint  
Causes the user to move earlier on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Assist   Details
Effectiveness varies depending on when it is used.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Flail   Details
Works better the later it is used in a turn.
Foul Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Iron Tail   Details
Quite an appealing move.
Last Resort   Details
Works well if the user is pumped up.
Odor Sleuth   Details
Prevents the user from being startled one time this turn.
Punishment Details
Badly startles Pokémon that the audience has high expectations of.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Spite Details
Badly startles all Pokémon that successfully showed their appeal.
Tail Whip   Details
Works great if the user goes last this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Special Moves
Attack NameTypeAppealJam
Happy Hour  
Excites the audience in any kind of contest.Pokémon Happy Disstribution Event

Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 290 40 45 35 40 40 90
Max Stats
Hindering Nature
Lv. 50 100 - 147 45 - 87 36 - 78 40 - 82 40 - 82 85 - 127
Lv. 100 190 - 284 85 - 170 67 - 152 76 - 161 76 - 161 166 - 251
Max Stats
Neutral Nature
Lv. 50 100 - 147 50 - 97 40 - 87 45 - 92 45 - 92 95 - 142
Lv. 100 190 - 284 95 - 189 75 - 169 85 - 179 85 - 179 185 - 279
Max Stats
Beneficial Nature
Lv. 50 100 - 147 55 - 106 44 - 95 49 - 101 49 - 101 104 - 156
Lv. 100 190 - 284 104 - 207 82 - 185 93 - 196 93 - 196 203 - 306

<--- #051
Dugtrio
#053
Persian
--->

 
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