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#043 Oddish | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
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Oddish |
Japan: | Nazonokusa ナゾノクサ |
French: | Mystherbe |
German: | Myrapla |
Korean: | 뚜벅쵸 |
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National: | #043 |
Central Kalos: | #105 |
Coastal Kalos: | #--- |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Weed Pokémon |
1'08"
0.5m |
11.9lbs
5.4kg | 255 | 5,120 |
Abilities: Chlorophyll - Run Away (Hidden Ability) |
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available): Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,059,860 Points Medium Slow |
70 | 1 Sp. Attack Point(s)
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Not Eligible/Known
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Locations - In-Depth Details |
X |
Route 6 Friend Safari | Details |
Y |
Route 6 Friend Safari | Details |
Omega Ruby |
Route 110, Route 117, Route 119, Route 120, Safari Zone | Details |
Alpha Sapphire |
Route 110, Route 117, Route 119, Route 120, Safari Zone | Details |
Trainer Locations | |
Details |
X & Y Level Up | |
— |
Absorb |
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| Quite an appealing move. |
5 |
Sweet Scent |
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| Prevents the user from being startled one time this turn. |
9 |
Acid |
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| Badly startles Pokémon that the audience has high expectations of. |
13 |
Poison Powder |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
15 |
Stun Spore |
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| Badly startles all Pokémon that successfully showed their appeal. |
17 |
Sleep Powder |
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| Startles all of the Pokémon to act before the user. |
21 |
Mega Drain |
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| Startles the last Pokémon to act before the user. |
25 |
Lucky Chant |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
29 |
Natural Gift |
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| Works better the more the crowd is excited. |
33 |
Moonlight |
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| Effectiveness varies depending on when it is used. |
37 |
Giga Drain |
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| Badly startles the last Pokémon to act before the user. |
41 |
Petal Dance |
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| A very appealing move, but after using this move, the user is more easily startled. |
45 |
Grassy Terrain |
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| Excites the audience a lot if used first. |
ΩRαS Level Up | |
— |
Absorb |
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| Quite an appealing move. |
5 |
Sweet Scent |
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| Prevents the user from being startled one time this turn. |
9 |
Acid |
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| Badly startles Pokémon that the audience has high expectations of. |
13 |
Poison Powder |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
14 |
Stun Spore |
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| Badly startles all Pokémon that successfully showed their appeal. |
15 |
Sleep Powder |
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| Startles all of the Pokémon to act before the user. |
19 |
Mega Drain |
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| Startles the last Pokémon to act before the user. |
23 |
Lucky Chant |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
27 |
Moonlight |
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| Effectiveness varies depending on when it is used. |
31 |
Giga Drain |
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| Badly startles the last Pokémon to act before the user. |
35 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
39 |
Natural Gift |
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| Works better the more the crowd is excited. |
43 |
Moonblast |
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| Badly startles the last Pokémon to act before the user. |
47 |
Grassy Terrain |
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| Excites the audience a lot if used first. |
51 |
Petal Dance |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks | |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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| Works better the more the crowd is excited. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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| Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM36 |
Sludge Bomb |
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| Badly startles Pokémon that the audience has high expectations of. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM53 |
Energy Ball |
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| Quite an appealing move. |
TM70 |
Flash |
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| Makes audience expect little of other contestants. |
TM75 |
Swords Dance |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM83 |
Infestation |
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| Temporarily stops the crowd from growing excited. |
TM86 |
Grass Knot |
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| Works better the later it is used in a turn. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM96 |
Nature Power |
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| Works better the more the crowd is excited. |
TM99 |
Dazzling Gleam |
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| Quite an appealing move. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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| Quite an appealing move. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
After You |
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| Causes the user to move later on the next turn. |
Gastro Acid |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
Giga Drain |
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| Badly startles the last Pokémon to act before the user. |
Seed Bomb |
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| Quite an appealing move. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Synthesis |
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| Effectiveness varies depending on when it is used. |
Worry Seed |
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| Makes the remaining Pokémon nervous. |
Transfer Only Moves (Details) | |
Bullet Seed |
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Gen IV 331 |
Effectiveness varies depending on when it is used. | Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. | Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 320 |
45 |
50 |
55 |
75 |
65 |
30 |
Max Stats Hindering Nature |
Lv. 50 |
105 - 152 |
49 - 91 |
54 - 96 |
72 - 114 |
63 - 105 |
31 - 73 |
Lv. 100 |
200 - 294 |
94 - 179 |
103 - 188 |
139 - 224 |
121 - 206 |
58 - 143 |
Max Stats Neutral Nature |
Lv. 50 |
105 - 152 |
55 - 102 |
60 - 107 |
80 - 127 |
70 - 117 |
35 - 82 |
Lv. 100 |
200 - 294 |
105 - 199 |
115 - 209 |
155 - 249 |
135 - 229 |
65 - 159 |
Max Stats Beneficial Nature |
Lv. 50 |
105 - 152 |
60 - 112 |
66 - 117 |
88 - 139 |
77 - 128 |
38 - 90 |
Lv. 100 |
200 - 294 |
115 - 218 |
126 - 229 |
170 - 273 |
148 - 251 |
71 - 174 |
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