#461 Weavile
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Weavile Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Weavile
Japan: Manyula
マニューラ
French: Dimoret
German: Snibunna
Korean: 포푸니라
National: #461
Central: #---
Coastal: #---
Mountain: #092
Hoenn: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sharp Claw Pokémon 3'07"
1.1m
75.0lbs
34.0kg
455,120
Abilities: Pressure - Pickpocket (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Available):
Pickpocket: When a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
35 1 Attack Point(s)
1 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *1 *1 *1 *0.5 *4 *1 *1 *1 *0 *2 *2 *0.5 *1 *0.5 *2 *2
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Sneasel
Y Evolve Sneasel
Omega Ruby Trade from X & Y
Alpha Sapphire Trade from X & Y
Trainer Locations  Details
Flavor Text
X It lives in snowy regions. It carves patterns in trees with its claws as a signal to others.
Y They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.
Omega Ruby It lives in snowy regions. It carves patterns in trees with its claws as a signal to others.
Alpha Sapphire They live in cold regions, forming groups of four or five that hunt prey with impressive coordination.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
8 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
10 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
14 Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
16 Fury Swipes 18 80 15 --
The target is raked with sharp claws or scythes for two to five times in quick succession.
20 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
22 Metal Claw 50 95 35 10
The target is raked with steel claws. It may also raise the user's Attack stat.
25 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
28 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
32 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
35 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
40 Snatch -- -- 10 --
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
44 Punishment ?? 100 5 --
This attack's power increases the more the target has powered up with stat changes.
47 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM95 Snarl 55 95 15 100
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Assist -- -- 20 -- Details
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Avalanche 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Bite 60 100 25 30 Details
The target is bitten with viciously sharp fangs. It may make the target flinch.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Crush Claw 75 95 10 50 Details
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
Double Hit 35 90 10 -- Details
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
Fake Out 40 100 10 100 Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Feint 30 100 10 -- Details
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Foresight -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Ice Punch 75 100 15 10 Details
The target is punched with an icy fist. It may also leave the target frozen.
Ice Shard 40 100 30 -- Details
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Icicle Crash 85 90 10 30 Details
The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
Punishment ?? 100 5 -- Details
This attack's power increases the more the target has powered up with stat changes.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Spite -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Focus Punch15010020--
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Ice Punch751001510
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Agility -- -- 30 --
Lv. 20
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Beat Up ?? 100 10 --
Lv. 28
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Slash 70 100 20 --
Lv. 35
The target is attacked with a slash of claws or blades. Critical hits land more easily.
Ice Shard 40 100 30 --
Lv. 47
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
Traps foes in a violent swirling whirlpool for four to five turns.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 70 120 65 45 85 125
Max Stats
Hindering Nature
Lv. 50 130 - 177 112 - 154 63 - 105 45 - 87 81 - 123 117 - 159
Lv. 100 250 - 344 220 - 305 121 - 206 85 - 170 157 - 242 229 - 314
Max Stats
Neutral Nature
Lv. 50 130 - 177 125 - 172 70 - 117 50 - 97 90 - 137 130 - 177
Lv. 100 250 - 344 245 - 339 135 - 229 95 - 189 175 - 269 255 - 349
Max Stats
Beneficial Nature
Lv. 50 130 - 177 137 - 189 77 - 128 55 - 106 99 - 150 143 - 194
Lv. 100 250 - 344 269 - 372 148 - 251 104 - 207 192 - 295 280 - 383

<--- #460
Abomasnow
#462
Magnezone
--->