Generation VI Level Up |
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— |
Venom Drench |
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|
-- |
100 |
20 |
100 |
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
— |
Fell Stinger |
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|
30 |
100 |
25 |
-- |
When the user knocks out a target with this move, the user's Attack stat rises sharply. |
— |
Bug Bite |
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|
60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
— |
Poison Sting |
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|
15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
— |
String Shot |
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|
-- |
95 |
40 |
-- |
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. |
— |
Scary Face |
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|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
— |
Constrict |
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|
10 |
100 |
35 |
10 |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
5 |
Scary Face |
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|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
8 |
Constrict |
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|
10 |
100 |
35 |
10 |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
12 |
Leech Life |
|
|
20 |
100 |
15 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
15 |
Night Shade |
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|
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
19 |
Shadow Sneak |
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|
40 |
100 |
30 |
-- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
23 |
Fury Swipes |
|
|
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
28 |
Sucker Punch |
|
|
80 |
100 |
5 |
-- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
32 |
Spider Web |
|
|
-- |
-- |
10 |
-- |
The user ensnares the target with thin, gooey silk so it can't flee from battle. |
37 |
Agility |
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|
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
41 |
Pin Missile |
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|
25 |
95 |
20 |
-- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
46 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
50 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
55 |
Cross Poison |
|
|
70 |
100 |
20 |
10 |
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. |
58 |
Sticky Web |
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|
-- |
-- |
20 |
-- |
The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
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|
-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM06 |
Toxic |
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|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 |
Venoshock |
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|
65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 |
Hidden Power |
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|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM32 |
Double Team |
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|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM36 |
Sludge Bomb |
|
|
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM76 |
Struggle Bug |
|
|
50 |
100 |
20 |
100 |
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
TM81 |
X-Scissor |
|
|
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TM83 |
Infestation |
|
|
20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM84 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
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|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) |
Baton Pass |
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|
-- |
-- |
40 |
-- |
Details |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
Disable |
|
|
-- |
100 |
20 |
-- |
Details |
For four turns, this move prevents the target from using the move it last used. |
Electroweb |
|
|
55 |
95 |
15 |
100 |
Details |
The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. |
Megahorn |
|
|
120 |
85 |
10 |
-- |
Details |
Using its tough and impressive horn, the user rams into the target with no letup. |
Night Slash |
|
|
70 |
100 |
15 |
-- |
Details |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
Psybeam |
|
|
65 |
100 |
20 |
10 |
Details |
The target is attacked with a peculiar ray. It may also cause confusion. |
Pursuit |
|
|
40 |
100 |
20 |
-- |
Details |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
Rage Powder |
|
|
-- |
-- |
20 |
-- |
Details |
The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
Signal Beam |
|
|
75 |
100 |
15 |
10 |
Details |
The user attacks with a sinister beam of light. It may also confuse the target. |
Sonic Boom |
|
|
?? |
90 |
20 |
-- |
Details |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
Toxic Spikes |
|
|
-- |
-- |
20 |
-- |
Details |
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
Twineedle |
|
|
25 |
100 |
20 |
20 |
Details |
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. |
Transfer Only Moves (Details) |
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Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Endure |
|
|
-- |
-- |
10 |
-- |
Move Tutor - Emerald |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |