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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Ariados Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Ariados | Ariados アリアドス |
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Ability: Swarm & Insomnia | ||||||||||||
Swarm: When HP is below 1/3rd, Bug’s power increases to 1.5 times. Insomnia: The Pokémon cannot be under the SLEEP condition while having this ability. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Long Leg Pokémon | 3'07" | 73.9lbs | 90 | 3,840 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
800,000 Points Fast |
70 | 2 Attack Point(s) |
Red | 0 |
Damage Taken | ||||||||||||||||
*1 | *2 | *1 | *1 | *0.25 | *1 | *0.25 | *0.5 | *1 | *2 | *2 | *0.5 | *2 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
No Hold Item |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | It attaches silk to its prey and sets it free. Later, it tracks the silk to the prey and its friends. |
Pearl | |
Platinum | |
HeartGold | It spins string not only from its rear but also from its mouth. It's hard to tell which end is which. |
SoulSilver | A single strand of a special string is endlessly spun out of its rear. The string leads back to its nest. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Trade from Emerald/FireRed/LeafGreen/Colosseum/XD | ||
Sapphire | Trade from Emerald/FireRed/LeafGreen/Colosseum/XD | ||
Emerald | Evolve Spinarak | ||
FireRed | Evolve Spinarak | ||
LeafGreen | Evolve Spinarak | ||
Colosseum | Snagged from Cipher Peon Lesar in Cipher Lab | ||
XD | Evolve Spinarak | ||
Diamond | Route 229 (Night) | Details | |
Pearl | Route 229 (Night) | Details | |
Platinum | Route 229 (Night) | Details | |
HeartGold |
Route 2 Viridian Forest (Headbutt) |
Details | |
SoulSilver | Trade from DPtHG | ||
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |||||||||
— | Poison Sting | 15 | 100 | 35 | 30 | ||||
The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | |||||||||
— | String Shot | -- | 95 | 40 | -- | ||||
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. | |||||||||
— | Scary Face | -- | 90 | 10 | -- | ||||
The user frightens the foe with a scary face to sharply reduce its Speed stat. | |||||||||
— | Constrict | 10 | 100 | 35 | 10 | ||||
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |||||||||
5 | Scary Face | -- | 90 | 10 | -- | ||||
The user frightens the foe with a scary face to sharply reduce its Speed stat. | |||||||||
8 | Constrict | 10 | 100 | 35 | 10 | ||||
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. | |||||||||
12 | Leech Life | 20 | 100 | 15 | -- | ||||
A blood-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
15 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the foe see a mirage. It inflicts damage matching the user's level. | |||||||||
19 | Shadow Sneak | 40 | 100 | 30 | -- | ||||
The user extends its shadow and attacks the foe from behind. This move always goes first. | |||||||||
23 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The foe is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
28 | Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |||||||||
32 | Spider Web | -- | -- | 10 | -- | ||||
The user ensnares the foe with a thin, gooey silk so it can't flee from battle. | |||||||||
37 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
41 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | |||||||||
46 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
50 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM19 | Giga Drain | 60 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
The user attacks by hurling filthy sludge at the foe. It may also poison the target. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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String Shot | -- | 95 | 40 | -- | ||||
The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. | ||||||||
Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Psybeam | 65 | 100 | 20 | 10 | Details | |||
The foe is attacked with a peculiar ray. It may also leave the target confused. | ||||||||
Disable | -- | 80 | 20 | -- | Details | |||
For several turns, this move prevents the foe from using the move it last used. | ||||||||
Sonicboom | ?? | 90 | 20 | -- | Details | |||
The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | ||||||||
Baton Pass | -- | -- | 40 | -- | Details | |||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | ||||||||
Pursuit | 40 | 100 | 20 | -- | Details | |||
An attack move that inflicts double damage if used on a foe that is switching out of battle. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | Details | |||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Toxic Spikes | -- | -- | 20 | -- | Details | |||
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | ||||||||
Poison Jab | 80 | 100 | 20 | 30 | Details | |||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 70 | 90 | 70 | 60 | 60 | 40 | |
Max Stats Hindering Nature |
Lv. 50 | 130 - 177 | 85 - 127 | 67 - 109 | 58 - 100 | 58 - 100 | 40 - 82 |
Lv. 100 | 250 - 344 | 166 - 251 | 130 - 215 | 112 - 197 | 112 - 197 | 76 - 161 | |
Max Stats Neutral Nature |
Lv. 50 | 130 - 177 | 95 - 142 | 75 - 122 | 65 - 112 | 65 - 112 | 45 - 92 |
Lv. 100 | 250 - 344 | 185 - 279 | 145 - 239 | 125 - 219 | 125 - 219 | 85 - 179 | |
Max Stats Beneficial Nature |
Lv. 50 | 130 - 177 | 104 - 156 | 82 - 134 | 71 - 123 | 71 - 123 | 49 - 101 |
Lv. 100 | 250 - 344 | 203 - 306 | 159 - 262 | 137 - 240 | 137 - 240 | 93 - 196 |
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