Generation VI Level Up |
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— |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
— |
Megahorn |
|
|
120 |
85 |
10 |
-- |
Using its tough and impressive horn, the user rams into the target with no letup. |
— |
Growl |
|
|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Quick Attack |
|
|
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
— |
Ember |
|
|
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
4 |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
9 |
Ember |
|
|
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
13 |
Flame Wheel |
|
|
60 |
100 |
25 |
10 |
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. |
17 |
Stomp |
|
|
65 |
100 |
20 |
30 |
The target is stomped with a big foot. It may also make the target flinch. |
21 |
Flame Charge |
|
|
50 |
100 |
20 |
100 |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
25 |
Fire Spin |
|
|
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
29 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
33 |
Inferno |
|
|
100 |
50 |
5 |
100 |
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
37 |
Agility |
|
|
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
40 |
Fury Attack |
|
|
15 |
85 |
20 |
-- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
41 |
Fire Blast |
|
|
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
45 |
Bounce |
|
|
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
49 |
Flare Blitz |
|
|
120 |
100 |
15 |
10 |
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 |
Fire Blast |
|
|
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM43 |
Flame Charge |
|
|
50 |
100 |
20 |
100 |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
|
|
40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM50 |
Overheat |
|
|
130 |
90 |
5 |
100 |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM59 |
Incinerate |
|
|
60 |
100 |
15 |
-- |
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable |
TM61 |
Will-O-Wisp |
|
|
-- |
85 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM84 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM93 |
Wild Charge |
|
|
90 |
100 |
15 |
-- |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM04 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Ally Switch |
|
|
-- |
-- |
15 |
-- |
Details |
The user teleports using a strange power and switches its place with one of its allies. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Details |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Charm |
|
|
-- |
100 |
20 |
-- |
Details |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
Double Kick |
|
|
30 |
100 |
30 |
-- |
Details |
The target is quickly kicked twice in succession using both feet. |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
Details |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Flame Wheel |
|
|
60 |
100 |
25 |
10 |
Details |
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. |
Horn Drill |
|
|
?? |
30 |
5 |
-- |
Details |
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. |
Hypnosis |
|
|
-- |
60 |
20 |
-- |
Details |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Low Kick |
|
|
?? |
100 |
20 |
-- |
Details |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
Morning Sun |
|
|
-- |
-- |
5 |
-- |
Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Thrash |
|
|
120 |
100 |
10 |
-- |
Details |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
Transfer Only Moves (Details) |
|
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Swift |
|
|
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Endure |
|
|
-- |
-- |
10 |
-- |
Move Tutor - Emerald |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Swift |
|
|
60 |
-- |
20 |
-- |
Move Tutor - Emerald |
Star-shaped rays are shot at the opposing team. This attack never misses. |