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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Calyrex Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Unnerve (Standard) - As One - Unnerve Chilling Neigh (Ice Rider) - As One - Unnerve Grim Neigh (Shadow Rider) | |||||
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Ice Rider Ability: As One - Unnerve Chilling Neigh: When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. Prevents the opponent from using Berries Shadow Rider Ability: As One - Unnerve Grim Neigh: When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Special Attack stat. Prevents the opponent from using Berries |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,250,000 Points Slow |
100 | 3 HP Point(s) | Calyrex can Dynamax |
Wild Hold Item | Egg Groups |
Calyrex cannot breed |
Evolutionary Chain | |
Alternate Forms | ||||||||||
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Locations- In-Depth Details |
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Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass | ||
Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass | ||
Crown Tundra | Sword | Crown Shrine | Details |
Shield | Crown Shrine | Details |
Flavor Text | ||
Sword | Calyrex is a merciful Pokémon, capable of providing healing and blessings. It reigned over the Galar region in times of yore. | Shield | Calyrex is known in legend as a king that ruled over Galar in ancient times. It has the power to cause hearts to mend and plants to spring forth. |
Sword | According to lore, this Pokémon showed no mercy to those who got in its way, yet it would heal its opponents’ wounds after battle. | Shield | It’s said that this Pokémon once moved a large forest—and all the Pokémon living there—to a new location overnight. |
Sword | It’s said that Calyrex and a Pokémon that had bonded with it ran all across the Galar region to bring green to the wastelands. | Shield | Legend says that by using its power to see all events from past to future, this Pokémon saved the creatures of a forest from a meteorite strike. |
Attacks | Level Up | TM & HM |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
— | Mega Drain | 40 | 100 | 15 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
— | Growth | -- | 101 | 20 | -- | ||||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
8 | Life Dew | -- | 101 | 10 | -- | ||||
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | |||||||||
16 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
24 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
32 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
40 | Aromatherapy | -- | 101 | 5 | -- | ||||
The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||||||
48 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
56 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
64 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
72 | Heal Pulse | -- | 101 | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||||
80 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
88 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Level Up - Ice Rider | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Glacial Lance | 130 | 100 | 5 | -- | ||||
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | |||||||||
— | Double Kick | 30 | 100 | 30 | -- | ||||
The target is quickly kicked twice in succession using both feet. | |||||||||
— | Avalanche | 60 | 100 | 10 | -- | ||||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||
— | Stomp | 65 | 100 | 20 | 30 | ||||
The target is stomped with a big foot. This may also make the target flinch. | |||||||||
— | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
— | Mist | -- | 101 | 30 | -- | ||||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
— | Icicle Crash | 85 | 90 | 10 | 30 | ||||
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | |||||||||
— | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
— | Iron Defense | -- | 101 | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
— | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
— | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
— | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
— | Swords Dance | -- | 101 | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
— | Mega Drain | 40 | 100 | 15 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
— | Growth | -- | 101 | 20 | -- | ||||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
8 | Life Dew | -- | 101 | 10 | -- | ||||
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | |||||||||
16 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
24 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
32 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
40 | Aromatherapy | -- | 101 | 5 | -- | ||||
The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||||||
48 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
56 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
64 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
72 | Heal Pulse | -- | 101 | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||||
80 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
88 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Level Up - Shadow Rider | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Astral Barrage | 120 | 100 | 5 | -- | ||||
The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. | |||||||||
— | Double Kick | 30 | 100 | 30 | -- | ||||
The target is quickly kicked twice in succession using both feet. | |||||||||
— | Hex | 65 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status conditions. | |||||||||
— | Stomp | 65 | 100 | 20 | 30 | ||||
The target is stomped with a big foot. This may also make the target flinch. | |||||||||
— | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
— | Haze | -- | 101 | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
— | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
— | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
— | Agility | -- | 101 | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
— | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
— | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
— | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
— | Nasty Plot | -- | 101 | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail, a foreleg, or the like. | |||||||||
— | Mega Drain | 40 | 100 | 15 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
— | Growth | -- | 101 | 20 | -- | ||||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
8 | Life Dew | -- | 101 | 10 | -- | ||||
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. | |||||||||
16 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
24 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
32 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
40 | Aromatherapy | -- | 101 | 5 | -- | ||||
The user releases a soothing scent that heals all status conditions affecting the user's party. | |||||||||
48 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
56 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
64 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
72 | Heal Pulse | -- | 101 | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||||
80 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
88 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. |
Technical Machine Attacks | |||||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
TM02 | Pay Day | 40 | 100 | 20 | -- | ||||||
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | |||||||||||
TM08 | Hyper Beam | 150 | 90 | 5 | -- | ||||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||||
TM09 | Giga Impact | 150 | 90 | 5 | -- | ||||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||||
TM10 | Magical Leaf | 60 | 101 | 20 | -- | ||||||
The user scatters curious leaves that chase the target. This attack never misses. | |||||||||||
TM11 | Solar Beam | 120 | 100 | 10 | -- | ||||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||||
TM12 | Solar Blade | 125 | 100 | 10 | -- | ||||||
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. | |||||||||||
TM17 | Light Screen | -- | 101 | 30 | -- | ||||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||||
TM18 | Reflect | -- | 101 | 20 | -- | ||||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||||
TM19 | Safeguard | -- | 101 | 25 | -- | ||||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||||
TM21 | Rest | -- | 101 | 10 | -- | ||||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | ||||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||||
TM25 | Protect | -- | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||||
TM26 | Scary Face | -- | 100 | 10 | -- | ||||||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||||
TM27 | Icy Wind | 55 | 95 | 15 | 100 | ||||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||||
TM28 | Giga Drain | 75 | 100 | 10 | -- | ||||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||||
TM34 | Sunny Day | -- | 101 | 5 | -- | ||||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||||
TM35 | Hail | -- | 101 | 10 | -- | ||||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||||
TM38 | Will-O-Wisp | -- | 85 | 15 | -- | ||||||
The user shoots a sinister flame at the target to inflict a burn. | |||||||||||
TM39 | Facade | 70 | 100 | 20 | -- | ||||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||||
TM40 | Swift | 60 | 101 | 20 | -- | ||||||
Star-shaped rays are shot at opposing Pokémon. This attack never misses. | |||||||||||
TM41 | Helping Hand | -- | 101 | 20 | -- | ||||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||||
TM44 | Imprison | -- | 101 | 10 | -- | ||||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||||
TM50 | Bullet Seed | 25 | 100 | 30 | -- | ||||||
The user forcefully shoots seeds at the target two to five times in a row. | |||||||||||
TM51 | Icicle Spear | 25 | 100 | 30 | -- | ||||||
The user launches sharp icicles at the target two to five times in a row. | |||||||||||
TM53 | Mud Shot | 55 | 95 | 15 | 100 | ||||||
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |||||||||||
TM57 | Payback | 50 | 100 | 10 | -- | ||||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||||
TM58 | Assurance | 60 | 100 | 10 | -- | ||||||
If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||||
TM60 | Power Swap | -- | 101 | 10 | -- | ||||||
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||||||
TM61 | Guard Swap | -- | 101 | 10 | -- | ||||||
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||||||
TM62 | Speed Swap | -- | 101 | 10 | -- | ||||||
The user exchanges Speed stats with the target. | |||||||||||
TM64 | Avalanche | 60 | 100 | 10 | -- | ||||||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||||
TM69 | Psycho Cut | 70 | 100 | 20 | -- | ||||||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||||
TM70 | Trick Room | -- | 101 | 5 | -- | ||||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||||
TM71 | Wonder Room | -- | 101 | 10 | -- | ||||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||||
TM72 | Magic Room | -- | 101 | 10 | -- | ||||||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | |||||||||||
TM76 | Round | 60 | 100 | 15 | -- | ||||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||||
TM77 | Hex | 65 | 100 | 10 | -- | ||||||
This relentless attack does massive damage to a target affected by status conditions. | |||||||||||
TM81 | Bulldoze | 60 | 100 | 20 | 100 | ||||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||||
TM85 | Snarl | 55 | 95 | 15 | 100 | ||||||
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. | |||||||||||
TM86 | Phantom Force | 90 | 100 | 10 | -- | ||||||
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | |||||||||||
TM87 | Draining Kiss | 50 | 100 | 10 | -- | ||||||
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. | |||||||||||
TM88 | Grassy Terrain | -- | 101 | 10 | -- | ||||||
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. | |||||||||||
TM91 | Psychic Terrain | -- | 101 | 10 | -- | ||||||
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. | |||||||||||
TM96 | Smart Strike | 70 | 101 | 10 | -- | ||||||
The user stabs the target with a sharp horn. This attack never misses. | |||||||||||
TM98 | Stomping Tantrum | 75 | 100 | 10 | -- | ||||||
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks | |||||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
TR00 | Swords Dance | -- | 101 | 20 | -- | ||||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||||
TR01 | Body Slam | 85 | 100 | 15 | 30 | ||||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||||
TR05 | Ice Beam | 90 | 100 | 10 | 10 | ||||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||||
TR06 | Blizzard | 110 | 70 | 5 | 10 | ||||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||||
TR11 | Psychic | 90 | 100 | 10 | 10 | ||||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||||
TR12 | Agility | -- | 101 | 30 | -- | ||||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||||
TR14 | Metronome | -- | 101 | 10 | -- | ||||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||||
TR19 | Tri Attack | 80 | 100 | 10 | 20 | ||||||
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. | |||||||||||
TR20 | Substitute | -- | 101 | 10 | -- | ||||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||||
TR24 | Outrage | 120 | 100 | 10 | -- | ||||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||||
TR25 | Psyshock | 80 | 100 | 10 | -- | ||||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||||
TR26 | Endure | -- | 101 | 10 | -- | ||||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | ||||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||||
TR28 | Megahorn | 120 | 85 | 10 | -- | ||||||
Using its tough and impressive horn, the user rams into the target with no letup. | |||||||||||
TR29 | Baton Pass | -- | 101 | 40 | -- | ||||||
The user switches places with a party Pokémon in waiting and passes along any stat changes. | |||||||||||
TR30 | Encore | -- | 100 | 5 | -- | ||||||
The user compels the target to keep using the move it encored for three turns. | |||||||||||
TR32 | Crunch | 80 | 100 | 15 | 20 | ||||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||||
TR33 | Shadow Ball | 80 | 100 | 15 | 20 | ||||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||||
TR34 | Future Sight | 120 | 100 | 10 | -- | ||||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||||
TR35 | Uproar | 90 | 100 | 10 | -- | ||||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||||
TR37 | Taunt | -- | 100 | 20 | -- | ||||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||||
TR38 | Trick | -- | 100 | 10 | -- | ||||||
The user catches the target off guard and swaps its held item with its own. | |||||||||||
TR39 | Superpower | 120 | 100 | 5 | 100 | ||||||
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. | |||||||||||
TR40 | Skill Swap | -- | 101 | 10 | -- | ||||||
The user employs its psychic power to exchange Abilities with the target. | |||||||||||
TR46 | Iron Defense | -- | 101 | 15 | -- | ||||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||||
TR49 | Calm Mind | -- | 101 | 20 | -- | ||||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||||
TR53 | Close Combat | 120 | 100 | 5 | 100 | ||||||
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||||||
TR58 | Dark Pulse | 80 | 100 | 15 | 20 | ||||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | |||||||||||
TR59 | Seed Bomb | 80 | 100 | 15 | -- | ||||||
The user slams a barrage of hard-shelled seeds down on the target from above. | |||||||||||
TR65 | Energy Ball | 90 | 100 | 10 | 10 | ||||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||||
TR68 | Nasty Plot | -- | 101 | 20 | -- | ||||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||||
TR69 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||||
TR71 | Leaf Storm | 130 | 90 | 5 | 100 | ||||||
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||||||
TR77 | Grass Knot | ?? | 100 | 20 | -- | ||||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||||
TR79 | Heavy Slam | ?? | 100 | 10 | -- | ||||||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | |||||||||||
TR81 | Foul Play | 95 | 100 | 15 | -- | ||||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. | |||||||||||
TR82 | Stored Power | 20 | 100 | 10 | -- | ||||||
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. | |||||||||||
TR83 | Ally Switch | -- | 101 | 15 | -- | ||||||
The user teleports using a strange power and switches places with one of its allies. | |||||||||||
TR94 | High Horsepower | 95 | 95 | 10 | -- | ||||||
The user fiercely attacks the target using its entire body. | |||||||||||
TR95 | Throat Chop | 80 | 100 | 15 | 100 | ||||||
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |||||||||||
TR96 | Pollen Puff | 90 | 100 | 15 | -- | ||||||
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead. | |||||||||||
TR99 | Body Press | 80 | 100 | 10 | -- | ||||||
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
Isle of Armor Move Tutor Attacks | ||||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | |||
---|---|---|---|---|---|---|---|---|---|---|
Expanding Force | 80 | 100 | 10 | -- | ||||||
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. | ||||||||||
Lash Out | 75 | 100 | 5 | -- | ||||||
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. |
Usable Max Moves | ||||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | ||||
---|---|---|---|---|---|---|---|---|---|---|
Max Flutterby | 130 130 140(Phy)/130(Spe) |
101 | 10 | -- | ||||||
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. | ||||||||||
Max Strike | 150(Phy)/150(Spe) 150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 | 10 | -- | ||||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | ||||||||||
Max Knuckle | 8095 | 101 | 10 | -- | ||||||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | ||||||||||
Max Phantasm | 130(Phy)/140(Spe) | 101 | 10 | -- | ||||||
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | ||||||||||
Max Hailstorm | 140(Phy)/140(Spe) | 101 | 10 | -- | ||||||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | ||||||||||
Max Starfall | 100 100 100 |
101 | 10 | -- | ||||||
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. | ||||||||||
Max Wyrmwind | 140 | 101 | 10 | -- | ||||||
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | ||||||||||
Max Mindstorm | 130(Phy)/140(Spe) 130(Phy)/140(Spe) 130(Phy)/140(Spe) |
101 | 10 | -- | ||||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | ||||||||||
Max Quake | 130(Phy)/110(Spe)130(Phy)/110(Spe) | 101 | 10 | -- | ||||||
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | ||||||||||
Max Darkness | 130(Phy)/130(Spe)130(Phy)/110(Spe) | 101 | 10 | -- | ||||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | ||||||||||
Max Overgrowth | 140(Phy)/140(Spe) 140(Phy)/140(Spe) 140(Phy)/140(Spe) |
101 | 10 | -- | ||||||
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. | ||||||||||
Max Steelspike | 130 | 101 | 10 | -- | ||||||
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | ||||||||||
Max Guard | 101 | 10 | -- | |||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 500 | 100 | 80 | 80 | 80 | 80 | 80 | |
Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 76 - 118 | 76 - 118 | 76 - 118 | 76 - 118 | 76 - 118 |
Lv. 100 | 310 - 404 | 148 - 233 | 148 - 233 | 148 - 233 | 148 - 233 | 148 - 233 | |
Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 85 - 132 | 85 - 132 | 85 - 132 | 85 - 132 | 85 - 132 |
Lv. 100 | 310 - 404 | 165 - 259 | 165 - 259 | 165 - 259 | 165 - 259 | 165 - 259 | |
Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 93 - 145 | 93 - 145 | 93 - 145 | 93 - 145 | 93 - 145 |
Lv. 100 | 310 - 404 | 181 - 284 | 181 - 284 | 181 - 284 | 181 - 284 | 181 - 284 |
100
80
80
80
80
80
Stats - Ice Rider | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 680 | 100 | 165 | 150 | 85 | 130 | 50 | |
Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 153 - 195 | 139 - 181 | 81 - 123 | 121 - 163 | 49 - 91 |
Lv. 100 | 310 - 404 | 301 - 386 | 274 - 359 | 157 - 242 | 238 - 323 | 94 - 179 | |
Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 170 - 217 | 155 - 202 | 90 - 137 | 135 - 182 | 55 - 102 |
Lv. 100 | 310 - 404 | 335 - 429 | 305 - 399 | 175 - 269 | 265 - 359 | 105 - 199 | |
Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 187 - 238 | 170 - 222 | 99 - 150 | 148 - 200 | 60 - 112 |
Lv. 100 | 310 - 404 | 368 - 471 | 335 - 438 | 192 - 295 | 291 - 394 | 115 - 218 |
100
165
150
50
130
85
Stats - Shadow Rider | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 680 | 100 | 85 | 80 | 165 | 100 | 150 | |
Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 81 - 123 | 76 - 118 | 153 - 195 | 94 - 136 | 139 - 181 |
Lv. 100 | 310 - 404 | 157 - 242 | 148 - 233 | 301 - 386 | 184 - 269 | 274 - 359 | |
Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 90 - 137 | 85 - 132 | 170 - 217 | 105 - 152 | 155 - 202 |
Lv. 100 | 310 - 404 | 175 - 269 | 165 - 259 | 335 - 429 | 205 - 299 | 305 - 399 | |
Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 99 - 150 | 93 - 145 | 187 - 238 | 115 - 167 | 170 - 222 |
Lv. 100 | 310 - 404 | 192 - 295 | 181 - 284 | 368 - 471 | 225 - 328 | 335 - 438 |
100
85
80
150
100
165
|
|