Standard Level Up |
|
Evolve |
False Surrender |
|
|
80 |
101 |
10 |
-- |
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. |
— |
False Surrender |
|
|
80 |
101 |
10 |
-- |
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses. |
— |
Fake Out |
|
|
40 |
100 |
10 |
100 |
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
— |
Confide |
|
|
-- |
101 |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
— |
Bite |
|
|
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
— |
Flatter |
|
|
-- |
100 |
15 |
-- |
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
12 |
Fake Tears |
|
|
-- |
100 |
20 |
-- |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
16 |
Assurance |
|
|
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
20 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
24 |
Sucker Punch |
|
|
70 |
100 |
5 |
-- |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
28 |
Torment |
|
|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
35 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
40 |
Nasty Plot |
|
|
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
46 |
Play Rough |
|
|
90 |
90 |
10 |
10 |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
52 |
Foul Play |
|
|
95 |
100 |
15 |
-- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
Technical Machine Attacks |
|
TM00 |
Mega Punch |
|
|
80 |
85 |
20 |
-- |
The target is slugged by a punch thrown with muscle-packed power. |
TM01 |
Mega Kick |
|
|
120 |
75 |
5 |
-- |
The target is attacked by a kick launched with muscle-packed power. |
TM14 |
Thunder Wave |
|
|
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM17 |
Light Screen |
|
|
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM18 |
Reflect |
|
|
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM23 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM31 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM42 |
Revenge |
|
|
60 |
100 |
10 |
-- |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
TM47 |
Fake Tears |
|
|
-- |
100 |
20 |
-- |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
TM58 |
Assurance |
|
|
60 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
TM63 |
Drain Punch |
|
|
75 |
100 |
10 |
-- |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
TM65 |
Shadow Claw |
|
|
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM79 |
Retaliate |
|
|
70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
TM87 |
Draining Kiss |
|
|
50 |
100 |
10 |
-- |
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
Technical Record Attacks |
|
TR07 |
Low Kick |
|
|
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TR14 |
Metronome |
|
|
-- |
101 |
10 |
-- |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
TR18 |
Leech Life |
|
|
80 |
100 |
10 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR35 |
Uproar |
|
|
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR37 |
Taunt |
|
|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TR38 |
Trick |
|
|
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps its held item with its own. |
TR58 |
Dark Pulse |
|
|
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TR68 |
Nasty Plot |
|
|
-- |
101 |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
TR81 |
Foul Play |
|
|
95 |
100 |
15 |
-- |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
TR90 |
Play Rough |
|
|
90 |
90 |
10 |
10 |
The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
TR92 |
Dazzling Gleam |
|
|
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TR95 |
Throat Chop |
|
|
80 |
100 |
15 |
100 |
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
Usable Max Moves |
|
Max Flare |
|
|
120 |
101 |
10 |
-- |
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Flutterby |
|
|
130 |
101 |
10 |
-- |
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Strike |
|
|
140(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
|
|
100 |
101 |
10 |
-- |
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Phantasm |
|
|
120 |
101 |
10 |
-- |
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Starfall |
|
|
130(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
Max Darkness |
|
|
130(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Guard |
|
|
|
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |