Standard Level Up |
|
— |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. This may also leave the target with a burn. |
— |
Smokescreen |
 |
 |
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
5 |
Wrap |
 |
 |
15 |
90 |
20 |
100 |
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
10 |
Bite |
 |
 |
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
15 |
Flame Wheel |
 |
 |
60 |
100 |
25 |
10 |
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. |
20 |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
25 |
Coil |
 |
 |
-- |
101 |
20 |
-- |
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
30 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
35 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
40 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
45 |
Fire Lash |
 |
 |
80 |
100 |
15 |
100 |
The user strikes the target with a burning lash. This also lowers the target's Defense stat. |
50 |
Lunge |
 |
 |
80 |
100 |
15 |
100 |
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. |
55 |
Burn Up |
 |
 |
130 |
100 |
5 |
-- |
To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. |
Technical Machine Attacks |
|
TM13 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM74 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks |
|
TR18 |
Leech Life |
 |
 |
80 |
100 |
10 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR32 |
Crunch |
 |
 |
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
TR36 |
Heat Wave |
 |
 |
95 |
90 |
10 |
10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
TR61 |
Bug Buzz |
 |
 |
90 |
100 |
10 |
10 |
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat. |
TR72 |
Power Whip |
 |
 |
120 |
85 |
10 |
-- |
The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
TR84 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TR88 |
Heat Crash |
 |
 |
?? |
100 |
10 |
-- |
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power. |
Usable Max Moves |
|
Max Flare |
 |
  |
130(Phy)/140(Spe) |
101 |
10 |
-- |
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Flutterby |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Strike |
 |
  |
130(Phy)/110(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Ooze |
 |
 |
85 |
101 |
10 |
-- |
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
Max Geyser |
 |
 |
130 |
101 |
10 |
-- |
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
Max Rockfall |
 |
 |
90 |
101 |
10 |
-- |
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
 |
 |
120 |
101 |
10 |
-- |
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |
 |
130 |
101 |
10 |
-- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |
 |
140 |
101 |
10 |
-- |
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Guard |
 |
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101 |
10 |
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This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |