Flavor Text |
| Sword | A solid bond of trust between this Pokémon and its Trainer awakened the strength hidden within Silvally. It can change its type at will. |
Shield | The final factor needed to release this Pokémon's true power was a strong bond with a Trainer it trusts. | | Sword | Thanks to its awakened powers, it can change to the Fighting type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Fighting-type form. | | Sword | Thanks to its awakened powers, it can change to the Flying type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Flying-type form. | | Sword | Thanks to its awakened powers, it can change to the Poison type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Poison-type form. | | Sword | Thanks to its awakened powers, it can change to the Ground type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Ground-type form. | | Sword | Thanks to its awakened powers, it can change to the Rock type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Rock-type form. | | Sword | Thanks to its awakened powers, it can change to the Bug type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Bug-type form. | | Sword | Thanks to its awakened powers, it can change to the Ghost type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Ghost-type form. | | Sword | Thanks to its awakened powers, it can change to the Steel type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Steel-type form. | | Sword | Thanks to its awakened powers, it can change to the Fire type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Fire-type form. | | Sword | Thanks to its awakened powers, it can change to the Water type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Water-type form. | | Sword | Thanks to its awakened powers, it can change to the Grass type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Grass-type form. | | Sword | Thanks to its awakened powers, it can change to the Electric type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Electric-type form. | | Sword | Thanks to its awakened powers, it can change to the Psychic type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Psychic-type form. | | Sword | Thanks to its awakened powers, it can change to the Ice type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Ice-type form. | | Sword | Thanks to its awakened powers, it can change to the Dragon type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Dragon-type form. | | Sword | Thanks to its awakened powers, it can change to the Dark type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Dark-type form. | | Sword | Thanks to its awakened powers, it can change to the Fairy type to match the memory it has equipped. |
Shield | It has the ability to change its type based on the memory it's holding. This is its Fairy-type form. |
Standard Level Up |
|
Evolve |
Multi-Attack |
|
|
120 |
100 |
10 |
-- |
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. |
— |
Multi-Attack |
|
|
120 |
100 |
10 |
-- |
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type. |
— |
Explosion |
|
|
250 |
100 |
5 |
-- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
— |
Thunder Fang |
|
|
65 |
95 |
15 |
10 |
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
— |
Ice Fang |
|
|
65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
— |
Fire Fang |
|
|
65 |
95 |
15 |
10 |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
— |
Poison Fang |
|
|
50 |
100 |
15 |
50 |
The user bites the target with toxic fangs. This may also leave the target badly poisoned. |
— |
Imprison |
|
|
-- |
101 |
10 |
-- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
— |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
— |
Tackle |
|
|
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Bite |
|
|
60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
— |
Aerial Ace |
|
|
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
— |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
15 |
Double Hit |
|
|
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. |
20 |
Metal Sound |
|
|
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
25 |
Crush Claw |
|
|
75 |
95 |
10 |
50 |
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat. |
30 |
Air Slash |
|
|
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
35 |
Tri Attack |
|
|
80 |
100 |
10 |
20 |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
40 |
X-Scissor |
|
|
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
45 |
Crunch |
|
|
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
50 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
55 |
Double-Edge |
|
|
120 |
100 |
15 |
-- |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
60 |
Parting Shot |
|
|
-- |
100 |
20 |
100 |
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
Technical Machine Attacks |
|
TM08 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM14 |
Thunder Wave |
|
|
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM20 |
Self-Destruct |
|
|
200 |
100 |
5 |
-- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
TM21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM22 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM24 |
Snore |
|
|
50 |
100 |
15 |
30 |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM26 |
Scary Face |
|
|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
TM27 |
Icy Wind |
|
|
55 |
95 |
15 |
100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
TM30 |
Steel Wing |
|
|
70 |
90 |
25 |
10 |
The target is hit with wings of steel. This may also raise the user's Defense stat. |
TM32 |
Sandstorm |
|
|
-- |
101 |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM33 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM34 |
Sunny Day |
|
|
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM35 |
Hail |
|
|
-- |
101 |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TM39 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM40 |
Swift |
|
|
60 |
101 |
20 |
-- |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
TM44 |
Imprison |
|
|
-- |
101 |
10 |
-- |
If opposing Pokémon know any move also known by the user, they are prevented from using it. |
TM56 |
U-turn |
|
|
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM57 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM65 |
Shadow Claw |
|
|
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM66 |
Thunder Fang |
|
|
65 |
95 |
15 |
10 |
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
TM67 |
Ice Fang |
|
|
65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. |
TM68 |
Fire Fang |
|
|
65 |
95 |
15 |
10 |
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. |
TM76 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM85 |
Snarl |
|
|
55 |
95 |
15 |
100 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
TM95 |
Air Slash |
|
|
75 |
95 |
15 |
30 |
The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
Technical Record Attacks |
|
TR00 |
Swords Dance |
|
|
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TR02 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR04 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TR05 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TR08 |
Thunderbolt |
|
|
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TR19 |
Tri Attack |
|
|
80 |
100 |
10 |
20 |
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
TR20 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR21 |
Reversal |
|
|
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
TR24 |
Outrage |
|
|
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. The user then becomes confused. |
TR26 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TR32 |
Crunch |
|
|
80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
TR33 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TR36 |
Heat Wave |
|
|
95 |
90 |
10 |
10 |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
TR42 |
Hyper Voice |
|
|
90 |
100 |
10 |
-- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
TR46 |
Iron Defense |
|
|
-- |
101 |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
TR47 |
Dragon Claw |
|
|
80 |
100 |
15 |
-- |
The user slashes the target with huge sharp claws. |
TR60 |
X-Scissor |
|
|
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TR69 |
Zen Headbutt |
|
|
80 |
90 |
15 |
20 |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TR70 |
Flash Cannon |
|
|
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
TR74 |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. This may also make the target flinch. |
TR85 |
Work Up |
|
|
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TR97 |
Psychic Fangs |
|
|
85 |
100 |
10 |
-- |
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
Usable Max Moves |
|
Max Flare |
|
|
120(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Flutterby |
|
|
130 |
101 |
10 |
-- |
This is a Bug-type attack Dynamax Pokémon use. This lowers the target's Sp. Atk stat. |
Max Lightning |
|
|
120(Phy)/130(Spe) |
101 |
10 |
-- |
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
Max Strike |
|
|
150(Phy)/150(Spe) |
101 |
10 |
-- |
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
|
|
100 |
101 |
10 |
-- |
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Phantasm |
|
|
120(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
Max Hailstorm |
|
|
120(Phy)/130(Spe) |
101 |
10 |
-- |
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. |
Max Ooze |
|
|
75 |
101 |
10 |
-- |
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
Max Geyser |
|
|
130 |
101 |
10 |
-- |
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. |
Max Airstream |
|
|
110(Phy)/130(Spe) |
101 |
10 |
-- |
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. |
Max Wyrmwind |
|
|
140(Phy)/140(Spe) |
101 |
10 |
-- |
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. |
Max Mindstorm |
|
|
130 |
101 |
10 |
-- |
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Rockfall |
|
|
130 |
101 |
10 |
-- |
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Darkness |
|
|
130(Phy)/110(Spe) |
101 |
10 |
-- |
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
|
|
130 |
101 |
10 |
-- |
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |
|
|
130(Phy)/140(Spe) |
101 |
10 |
-- |
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
|
|
|
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Roar |
|
|
-- |
101 |
20 |
-- |
Gen VII TM05 |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team |
|
|
-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Flame Charge |
|
|
50 |
100 |
20 |
100 |
Gen VII TM43 |
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat. |
Swagger |
|
|
-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Magic Coat |
|
|
-- |
101 |
15 |
-- |
Move Tutor - USM |
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
Last Resort |
|
|
140 |
100 |
5 |
-- |
Move Tutor - USM |
This move can be used only after the user has used all the other moves it knows in the battle. |
Tailwind |
|
|
-- |
101 |
15 |
-- |
Move Tutor - USM |
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
Defog |
|
|
-- |
101 |
15 |
-- |
Move Tutor - USM |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
Laser Focus |
|
|
-- |
101 |
30 |
-- |
Move Tutor - USM |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |