BDSP Technical Machine Attacks |
|
TM02 |
Dragon Claw |
 |
 |
80 |
100 |
15 |
-- |
The user slashes the target with huge sharp claws. |
TM03 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM04 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM05 |
Roar |
 |
 |
-- |
101 |
20 |
-- |
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
TM07 |
Hail |
 |
 |
-- |
101 |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TM09 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target two to five times in a row. |
TM10 |
Work Up |
 |
 |
-- |
101 |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
 |
 |
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM19 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM20 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM23 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM24 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM25 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM34 |
Shock Wave |
 |
 |
60 |
101 |
20 |
-- |
The user strikes the target with a quick jolt of electricity. This attack never misses. |
TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TM37 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
TM38 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM40 |
Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
The user confounds the target with speed, then slashes. This attack never misses. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM50 |
Overheat |
 |
 |
130 |
90 |
5 |
100 |
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM55 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
If the target's HP is half or less, this attack will hit with double the power. |
TM57 |
Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM59 |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
TM61 |
Will-O-Wisp |
 |
 |
-- |
85 |
15 |
-- |
The user shoots a sinister flame at the target to inflict a burn. |
TM65 |
Shadow Claw |
 |
 |
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM67 |
Recycle |
 |
 |
-- |
101 |
10 |
-- |
The user recycles a held item that has been used in battle so it can be used again. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM71 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TM72 |
Avalanche |
 |
 |
60 |
100 |
10 |
-- |
The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
TM73 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
The user launches a weak jolt of electricity that paralyzes the target. |
TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM76 |
Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
TM77 |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM78 |
Snarl |
 |
 |
55 |
95 |
15 |
100 |
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
TM79 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM81 |
X-Scissor |
 |
 |
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM91 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
10 |
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat. |
TM92 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM93 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
The target is cut with a scythe or claw. |
TM94 |
Fly |
 |
 |
90 |
95 |
15 |
-- |
The user flies up into the sky and then strikes its target on the next turn. |
TM95 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM96 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. |
TM97 |
Defog |
 |
 |
-- |
101 |
15 |
-- |
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
TM98 |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
The user attacks with a punch. This may also lower the target's Defense stat. |
TM99 |
Waterfall |
 |
 |
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
TM100 |
Rock Climb |
 |
 |
90 |
85 |
20 |
20 |
A charging attack that may also leave the foe confused. It's also one of the Pokétch's hidden moves. |
Transfer Only Moves (Details) |
|
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
Gen VII TM03 |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Round |
 |
 |
60 |
100 |
15 |
-- |
Gen VII TM48 |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Quash |
 |
 |
-- |
100 |
15 |
-- |
Gen VII TM60 |
The user suppresses the target and makes its move go last. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
Move Tutor - USM |
The user slams the target with its steel-hard head. This may also make the target flinch. |
Magic Coat |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
Iron Defense |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
Move Tutor - USM |
This move can be used only after the user has used all the other moves it knows in the battle. |
Icy Wind |
 |
 |
55 |
95 |
15 |
100 |
Move Tutor - USM |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
Move Tutor - USM |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
Zen Headbutt |
 |
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80 |
90 |
15 |
20 |
Move Tutor - USM |
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Snore |
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50 |
100 |
15 |
30 |
Move Tutor - USM |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Heat Wave |
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95 |
90 |
10 |
10 |
Move Tutor - USM |
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
Tailwind |
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-- |
101 |
15 |
-- |
Move Tutor - USM |
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
Trick |
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-- |
100 |
10 |
-- |
Move Tutor - USM |
The user catches the target off guard and swaps its held item with its own. |
Outrage |
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120 |
100 |
10 |
-- |
Move Tutor - USM |
The user rampages and attacks for two to three turns. The user then becomes confused. |
Liquidation |
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85 |
100 |
10 |
20 |
Move Tutor - USM |
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Laser Focus |
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-- |
101 |
30 |
-- |
Move Tutor - USM |
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Hone Claws |
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-- |
101 |
15 |
-- |
Gen VI TM01 |
The user sharpens its claws to boost its Attack stat and accuracy. |
Incinerate |
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60 |
100 |
15 |
-- |
Gen VI TM59 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Retaliate |
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70 |
100 |
5 |
-- |
Gen VI TM67 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
Dive |
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80 |
100 |
10 |
-- |
Gen VI HM07 (ΩRαS) |
Diving on the first turn, the user floats up and attacks on the next turn. |
Whirlpool |
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35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
The user traps the target in a violent swirling whirlpool for four to five turns. |
Fury Cutter |
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40 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. |
Swift |
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60 |
101 |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
Ancient Power |
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60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
Mud-slap |
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20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Twister |
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40 |
100 |
20 |
20 |
Move Tutor - PtHGSS |
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch. |
Role Play |
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-- |
101 |
10 |
-- |
Move Tutor - HGSS |
The user mimics the target completely, copying the target's Ability. |
Headbutt |
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70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |