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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Picture | ||
Abilities: Swift Swim - Rock Head - Sturdy (Hidden Ability) | |||||
Swift Swim: When rainy, The Pokémon’s Speed doubles. Rock Head: Does not receive recoil damage from recoil-causing damages. Hidden Ability: Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,250,000 Points Slow |
50 | 1 HP Point(s) 1 Defense Point(s) | Relicanth can Dynamax |
Wild Hold Item | Egg Groups | ||||
Deep Sea Scale - 5% |
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Evolutionary Chain | |
Gender Differences | ||||
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Locations- In-Depth Details |
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Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles |
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Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles |
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Crown Tundra | Sword | Ballimere Lake, Dynamax Adventures Max Raid Battles: Giant's Bed, Giant's Foot, Frigid Sea, Ballimere Lake | Details |
Shield | Ballimere Lake, Dynamax Adventures Max Raid Battles: Giant's Bed, Giant's Foot, Frigid Sea, Ballimere Lake | Details | |
Brilliant Diamond | Route 226 | Details | |
Shining Pearl | Route 226 | Details | |
Trainer Locations | Details |
Flavor Text | ||
Sword | Rock-hard scales and oil-filled swim bladders allow this Pokémon to survive the intense water pressure of the deep sea. | |
Shield | This Pokémon was discovered during deep-sea exploration. Its appearance hasn’t changed in 100,000,000 years, so it’s called a living fossil. | |
Brilliant Diamond | This rare Pokémon was discovered during a deep-sea exploration. It has not changed in over 100 million years. | |
Shining Pearl |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | 101 | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
5 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
10 | Ancient Power | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. This may also raise all the user's stats at once. | |||||||||
15 | Yawn | -- | 101 | 10 | -- | ||||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
20 | Dive | 80 | 100 | 10 | -- | ||||
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
25 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
30 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
35 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
40 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | |||||||||
45 | Hydro Pump | 110 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
50 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | |||||||||
55 | Head Smash | 150 | 80 | 5 | -- | ||||
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM08 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM09 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM19 | Safeguard | -- | 101 | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM22 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM27 | Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM31 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM32 | Sandstorm | -- | 101 | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM35 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM36 | Whirlpool | 35 | 85 | 15 | 100 | ||||
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||||
TM39 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM45 | Dive | 80 | 100 | 10 | -- | ||||
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
TM48 | Rock Tomb | 60 | 95 | 15 | 100 | ||||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
TM52 | Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. | |||||||||
TM53 | Mud Shot | 55 | 95 | 15 | 100 | ||||
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | |||||||||
TM54 | Rock Blast | 25 | 90 | 10 | -- | ||||
The user hurls hard rocks at the target. Two to five rocks are launched in a row. | |||||||||
TM55 | Brine | 65 | 100 | 10 | -- | ||||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
TM76 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM81 | Bulldoze | 60 | 100 | 20 | 100 | ||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
TM98 | Stomping Tantrum | 75 | 100 | 10 | -- | ||||
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR01 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TR03 | Hydro Pump | 110 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
TR04 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TR05 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TR06 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TR10 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TR16 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the target and may make it flinch. | |||||||||
TR17 | Amnesia | -- | 101 | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
TR20 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR26 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR45 | Muddy Water | 90 | 85 | 10 | 30 | ||||
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | |||||||||
TR46 | Iron Defense | -- | 101 | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
TR49 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TR67 | Earth Power | 90 | 100 | 10 | 10 | ||||
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |||||||||
TR69 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
TR75 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||||||
TR76 | Stealth Rock | -- | 101 | 20 | -- | ||||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||||
TR84 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TR98 | Liquidation | 85 | 100 | 10 | 20 | ||||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. | |||||||||
TR99 | Body Press | 80 | 100 | 10 | -- | ||||
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM04 | Calm Mind | -- | 101 | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM07 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | -- | 101 | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM37 | Sandstorm | -- | 101 | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
TM39 | Rock Tomb | 60 | 95 | 15 | 100 | ||||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM49 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TM55 | Brine | 65 | 100 | 10 | -- | ||||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM69 | Rock Polish | -- | 101 | 20 | -- | ||||
The user polishes its body to reduce drag. This sharply raises the Speed stat. | |||||||||
TM71 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||||||
TM76 | Stealth Rock | -- | 101 | 20 | -- | ||||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||||
TM77 | Psych Up | -- | 101 | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Bulldoze | 60 | 100 | 20 | 100 | ||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM95 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM98 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
TM99 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the target and may make it flinch. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Mud-Slap | 20 | 100 | 10 | 100 | Details | |||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | ||||||||
Skull Bash | 130 | 100 | 10 | 100 | Details | |||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | ||||||||
Amnesia BDSP Only |
-- | 101 | 20 | -- | Details | |||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | ||||||||
Aqua Tail BDSP Only |
90 | 90 | 10 | -- | Details | |||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Snore BDSP Only |
50 | 100 | 15 | 30 | Details | |||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Muddy Water BDSP Only |
90 | 85 | 10 | 30 | Details | |||
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy. | ||||||||
Mud Shot BDSP Only |
55 | 95 | 15 | 100 | Details | |||
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat. | ||||||||
Zen Headbutt BDSP Only |
80 | 90 | 15 | 20 | Details | |||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
Isle of Armor Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Meteor Beam | 120 | 90 | 10 | -- | ||||
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | ||||||||
Scale Shot | 25 | 90 | 20 | 100 | ||||
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Strike | 150(Phy)/150(Spe) | 101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | 90 | 101 | 10 | -- | |||||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Hailstorm | 140 | 101 | 10 | -- | |||||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
Max Geyser | 130(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is a Water-type attack Dynamax Pokémon use. The user summons a heavy rain that falls for five turns. | |||||||||
Max Airstream | 130 | 101 | 10 | -- | |||||
This is a Flying-type attack Dynamax Pokémon use. This raises ally Pokémon's Speed stats. | |||||||||
Max Wyrmwind | 130 | 101 | 10 | -- | |||||
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. | |||||||||
Max Mindstorm | 130 | 101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Rockfall | 150(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||||
Max Quake | 130(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 485 | 100 | 90 | 130 | 45 | 65 | 55 | |
Max Stats Hindering Nature |
Lv. 50 | 160 - 207 | 85 - 127 | 121 - 163 | 45 - 87 | 63 - 105 | 54 - 96 |
Lv. 100 | 310 - 404 | 166 - 251 | 238 - 323 | 85 - 170 | 121 - 206 | 103 - 188 | |
Max Stats Neutral Nature |
Lv. 50 | 160 - 207 | 95 - 142 | 135 - 182 | 50 - 97 | 70 - 117 | 60 - 107 |
Lv. 100 | 310 - 404 | 185 - 279 | 265 - 359 | 95 - 189 | 135 - 229 | 115 - 209 | |
Max Stats Beneficial Nature |
Lv. 50 | 160 - 207 | 104 - 156 | 148 - 200 | 55 - 106 | 77 - 128 | 66 - 117 |
Lv. 100 | 310 - 404 | 203 - 306 | 291 - 394 | 104 - 207 | 148 - 251 | 126 - 229 |
100
90
130
55
65
45
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