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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Magby Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Flame Body - Vital Spirit (Hidden Ability) | |||||
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon. Hidden Ability: Vital Spirit: The Pokémon cannot be Asleep while having this ability. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 1 Speed Point(s) | Magby can Dynamax |
Wild Hold Item | Egg Groups | ||||
Sword & Shield Magmarizer - 5% Brilliant Diamond & Shining Pearl Magmarizer - 5% Legends: Arceus
Alpha
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Magby cannot breed |
Evolutionary Chain | |||||
Locations- In-Depth Details |
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Sword | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles |
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Shield | Transfer from Pokémon HOME or Trade with players with Expansion Pass Max Raid Battles |
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Crown Tundra | Sword | Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Giant's Foot, Three-Point Pass, Ballimere Lake Max Raid Battles: Giant's Bed, Snowslide Slope, Ballimere Lake | Details |
Shield | Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Giant's Foot, Three-Point Pass, Ballimere Lake Max Raid Battles: Giant's Bed, Snowslide Slope, Ballimere Lake | Details | |
Brilliant Diamond | Trade from Pokémon Shining Pearl | ||
Shining Pearl | Grand Underground | Details | |
Legends: Arceus | Cobalt Coastlands: Firespit Island or nearby Cobalt Coastlands: Massive Mass Outbreak Alabaster Icelands: Massive Mass Outbreak |
Flavor Text | ||
Sword | This Pokémon is still small and timid. Whenever Magby gets excited or surprised, flames leak from its mouth and its nose. | |
Shield | This Pokémon makes its home near volcanoes. At the end of the day, Magby soaks in magma, resting and recovering from the day’s fatigue. | |
Brilliant Diamond | Its body temperature is around 1,100 degrees Fahrenheit. It is healthy if it is exhaling yellow flames. | |
Shining Pearl | ||
Legends: Arceus | This Pokémon lives in volcanic areas. With each breath, sparks spurt from its mouth and nose. When Magby is in good health, its flames gain a yellow tint. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Smog | 30 | 70 | 20 | 40 | ||||
The target is attacked with a discharge of filthy gases. This may also poison the target. | |||||||||
— | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
4 | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. This may also leave the target with a burn. | |||||||||
8 | Smokescreen | -- | 100 | 20 | -- | ||||
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. | |||||||||
12 | Clear Smog | 50 | 101 | 15 | -- | ||||
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. | |||||||||
16 | Flame Wheel | 60 | 100 | 25 | 10 | ||||
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | |||||||||
20 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
24 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
28 | Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||||
32 | Lava Plume | 80 | 100 | 15 | 30 | ||||
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn. | |||||||||
36 | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |||||||||
40 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
44 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
48 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM00 | Mega Punch | 80 | 85 | 20 | -- | ||||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
TM01 | Mega Kick | 120 | 75 | 5 | -- | ||||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
TM03 | Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||||
TM05 | Thunder Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
TM13 | Fire Spin | 35 | 85 | 15 | 100 | ||||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
TM16 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
TM21 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM23 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM26 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly lower its Speed stat. | |||||||||
TM31 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM34 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM38 | Will-O-Wisp | -- | 85 | 15 | -- | ||||
The user shoots a sinister flame at the target to inflict a burn. | |||||||||
TM39 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM41 | Helping Hand | -- | 101 | 20 | -- | ||||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM43 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM59 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM60 | Power Swap | -- | 101 | 10 | -- | ||||
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||||
TM76 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR01 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TR02 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TR07 | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |||||||||
TR11 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TR13 | Focus Energy | -- | 101 | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
TR15 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
TR20 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR26 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR31 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TR35 | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
TR36 | Heat Wave | 95 | 90 | 10 | 10 | ||||
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. | |||||||||
TR43 | Overheat | 130 | 90 | 5 | 100 | ||||
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||||
TR55 | Flare Blitz | 120 | 100 | 15 | 10 | ||||
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||||
TM11 | Sunny Day | -- | 101 | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM35 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM38 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM50 | Overheat | 130 | 90 | 5 | 100 | ||||
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM61 | Will-O-Wisp | -- | 85 | 15 | -- | ||||
The user shoots a sinister flame at the target to inflict a burn. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TM98 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user attacks with a punch. This may also lower the target's Defense stat. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Belch | 120 | 90 | 10 | -- | Details | |||
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | ||||||||
Dynamic Punch | 100 | 50 | 5 | 100 | Details | |||
The user punches the target with full, concentrated power. This confuses the target if it hits. | ||||||||
Focus Punch SWSH Only |
150 | 100 | 20 | -- | Details | |||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ||||||||
Mach Punch | 40 | 100 | 30 | -- | Details | |||
The user throws a punch at blinding speed. This move always goes first. | ||||||||
Cross Chop | 100 | 80 | 5 | -- | Details | |||
The user delivers a double chop with its forearms crossed. Critical hits land more easily. | ||||||||
Mega Punch BDSP Only |
80 | 85 | 20 | -- | Details | |||
The target is slugged by a punch thrown with muscle-packed power. | ||||||||
Screech BDSP Only |
-- | 85 | 40 | -- | Details | |||
An earsplitting screech harshly lowers the target's Defense stat. | ||||||||
Thunder Punch BDSP Only |
75 | 100 | 15 | 10 | Details | |||
The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
Flare Blitz BDSP Only |
120 | 100 | 15 | 10 | Details | |||
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | ||||||||
Belly Drum BDSP Only |
-- | 101 | 10 | -- | Details | |||
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||||||
Focus Energy BDSP Only |
-- | 101 | 30 | -- | Details | |||
The user takes a deep breath and focuses so that critical hits land more easily. | ||||||||
Power Swap BDSP Only |
-- | 101 | 10 | -- | Details | |||
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Flare | 140(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. | |||||||||
Max Lightning | 130 | 101 | 10 | -- | |||||
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. | |||||||||
Max Strike | 140(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Knuckle | 100 | 101 | 10 | -- | |||||
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. | |||||||||
Max Ooze | 95 | 101 | 10 | -- | |||||
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. | |||||||||
Max Mindstorm | 130 | 101 | 10 | -- | |||||
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. | |||||||||
Max Darkness | 110 | 101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Steelspike | 130 | 101 | 10 | -- | |||||
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 365 | 45 | 75 | 37 | 70 | 55 | 83 | |
Max Stats Hindering Nature |
Lv. 50 | 105 - 152 | 72 - 114 | 37 - 80 | 67 - 109 | 54 - 96 | 79 - 121 |
Lv. 100 | 200 - 294 | 139 - 224 | 71 - 155 | 130 - 215 | 103 - 188 | 153 - 238 | |
Max Stats Neutral Nature |
Lv. 50 | 105 - 152 | 80 - 127 | 42 - 89 | 75 - 122 | 60 - 107 | 88 - 135 |
Lv. 100 | 200 - 294 | 155 - 249 | 79 - 173 | 145 - 239 | 115 - 209 | 171 - 265 | |
Max Stats Beneficial Nature |
Lv. 50 | 105 - 152 | 88 - 139 | 46 - 97 | 82 - 134 | 66 - 117 | 96 - 148 |
Lv. 100 | 200 - 294 | 170 - 273 | 86 - 190 | 159 - 262 | 126 - 229 | 188 - 291 |
45
75
37
83
55
70
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