#086 Seel

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Seel Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Seel
Japan: Pawou
パウワウ
French: Otaria
German: Jurob
Korean: 쥬쥬
National: #086
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #---
Hisui: #---
Male :50.2%
Female :49.8%
Water-type
Classification Height Weight Capture Rate Base Egg Steps
Sea Lion Pokémon 3'07"
1.1m
198.4lbs
90kg
1902,560 (SWSH)
5,120 (BDSP)
Abilities: Thick Fat - Hydration - Ice Body (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Hidden Ability:
Ice Body: HP is restored by 1/16th of maximum HP when its hailing.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
50 1 Sp. Defense Point(s)
Seel can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 1
Field
Evolutionary Chain
Seel Level Dewgong

Locations

- In-Depth Details
Brilliant Diamond Route 226, Route 230, Grand UndergroundDetails
Shining Pearl Trade from Pokémon Brilliant Diamond
Trainer Locations  Details
Flavor Text
Brilliant Diamond This Pokémon lives on icebergs. It uses the sharp point on its head to break up ice as it swims in the sea.
Shining Pearl


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
3 Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
7 Water Gun Water Gun - Water-type Water Gun: Special Move 40 100 25 --
The target is blasted with a forceful shot of water.
11 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
13 Encore Encore - Normal-type Encore: Other Move -- 100 5 --
The user compels the target to keep using the move it encored for three turns.
17 Ice Shard Ice Shard - Ice-type Ice Shard: Physical Move 40 100 30 --
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
23 Aqua Ring Aqua Ring - Water-type Aqua Ring: Other Move -- 101 20 --
The user envelops itself in a veil made of water. It regains some HP every turn.
27 Aurora Beam Aurora Beam - Ice-type Aurora Beam: Special Move 65 100 20 10
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
31 Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
33 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
37 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
41 Dive Dive - Water-type Dive: Physical Move 80 100 10 --
Diving on the first turn, the user floats up and attacks on the next turn.
43 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
47 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
51 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
53 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
TM07 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM55 Brine Brine - Water-type Brine: Special Move 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM95 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM99 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 15 20
The user charges at the target and may make it flinch.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Lick Lick - Ghost-type Lick: Physical Move 30 100 30 30 Details
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Perish Song Perish Song - Normal-type Perish Song: Other Move -- 101 5 -- Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Disable Disable - Normal-type Disable: Other Move -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Horn Drill Horn Drill - Normal-type Horn Drill: Physical Move ?? 30 5 -- Details
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Slam Slam - Normal-type Slam: Physical Move 80 75 20 -- Details
The target is slammed with a long tail, vines, or the like to inflict damage.
Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100 Details
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.
Icicle Spear Icicle Spear - Ice-type Icicle Spear: Physical Move 25 100 30 -- Details
The user launches sharp icicles at the target two to five times in a row.
Stockpile Stockpile - Normal-type Stockpile: Other Move -- 101 20 -- Details
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallow Swallow - Normal-type Swallow: Other Move -- 101 10 -- Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Spit Up Spit Up - Normal-type Spit Up: Special Move ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Belch Belch - Poison-type Belch: Special Move 120 90 10 -- Details
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Entrainment Entrainment - Normal-type Entrainment: Other Move -- 100 15 -- Details
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 325 65 45 55 45 70 45
Max Stats
Hindering Nature
Lv. 50 125 - 172 45 - 87 54 - 96 45 - 87 67 - 109 45 - 87
Lv. 100 240 - 334 85 - 170 103 - 188 85 - 170 130 - 215 85 - 170
Max Stats
Neutral Nature
Lv. 50 125 - 172 50 - 97 60 - 107 50 - 97 75 - 122 50 - 97
Lv. 100 240 - 334 95 - 189 115 - 209 95 - 189 145 - 239 95 - 189
Max Stats
Beneficial Nature
Lv. 50 125 - 172 55 - 106 66 - 117 55 - 106 82 - 134 55 - 106
Lv. 100 240 - 334 104 - 207 126 - 229 104 - 207 159 - 262 104 - 207
65
45
55
45
70
45

<--- Dodrio #085
Dodrio
#087
Dewgong
Dewgong --->