Standard Level Up |
|
— |
Headbutt |
|
|
70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
3 |
Growl |
|
|
-- |
100 |
40 |
-- |
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
7 |
Water Gun |
|
|
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
11 |
Icy Wind |
|
|
55 |
95 |
15 |
100 |
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
13 |
Encore |
|
|
-- |
100 |
5 |
-- |
The user compels the target to keep using the move it encored for three turns. |
17 |
Ice Shard |
|
|
40 |
100 |
30 |
-- |
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
21 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
23 |
Aqua Ring |
|
|
-- |
101 |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP every turn. |
27 |
Aurora Beam |
|
|
65 |
100 |
20 |
10 |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
31 |
Aqua Jet |
|
|
40 |
100 |
20 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
33 |
Brine |
|
|
65 |
100 |
10 |
-- |
If the target's HP is half or less, this attack will hit with double the power. |
37 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
41 |
Dive |
|
|
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the next turn. |
43 |
Aqua Tail |
|
|
90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
47 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
51 |
Safeguard |
|
|
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
53 |
Hail |
|
|
-- |
101 |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
BDSP Technical Machine Attacks |
|
TM03 |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
TM07 |
Hail |
|
|
-- |
101 |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
TM13 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM17 |
Protect |
|
|
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
101 |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM20 |
Safeguard |
|
|
-- |
101 |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
TM23 |
Iron Tail |
|
|
100 |
75 |
15 |
30 |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TM32 |
Double Team |
|
|
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM55 |
Brine |
|
|
65 |
100 |
10 |
-- |
If the target's HP is half or less, this attack will hit with double the power. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM58 |
Endure |
|
|
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM82 |
Sleep Talk |
|
|
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM95 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM99 |
Waterfall |
|
|
80 |
100 |
15 |
20 |
The user charges at the target and may make it flinch. |
Egg Moves (Details) |
Lick |
|
|
30 |
100 |
30 |
30 |
Details |
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis. |
Perish Song |
|
|
-- |
101 |
5 |
-- |
Details |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
Disable |
|
|
-- |
100 |
20 |
-- |
Details |
For four turns, this move prevents the target from using the move it last used. |
Horn Drill |
|
|
?? |
30 |
5 |
-- |
Details |
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
Slam |
|
|
80 |
75 |
20 |
-- |
Details |
The target is slammed with a long tail, vines, or the like to inflict damage. |
Encore |
|
|
-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using the move it encored for three turns. |
Fake Out |
|
|
40 |
100 |
10 |
100 |
Details |
This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle. |
Icicle Spear |
|
|
25 |
100 |
30 |
-- |
Details |
The user launches sharp icicles at the target two to five times in a row. |
Stockpile |
|
|
-- |
101 |
20 |
-- |
Details |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
Swallow |
|
|
-- |
101 |
10 |
-- |
Details |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Spit Up |
|
|
?? |
100 |
10 |
-- |
Details |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
Belch |
|
|
120 |
90 |
10 |
-- |
Details |
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
Entrainment |
|
|
-- |
100 |
15 |
-- |
Details |
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
Transfer Only Moves (Details) |
|
Toxic |
|
|
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Round |
|
|
60 |
100 |
15 |
-- |
Gen VII TM48 |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
Echoed Voice |
|
|
40 |
100 |
15 |
-- |
Gen VII TM49 |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
Smart Strike |
|
|
70 |
101 |
10 |
-- |
Gen VII TM67 |
The user stabs the target with a sharp horn. This attack never misses. |
Confide |
|
|
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Helping Hand |
|
|
-- |
101 |
20 |
-- |
Let's Go TM03 |
The user assists an ally by boosting the power of that ally's attack. |
Pay Day |
|
|
40 |
100 |
20 |
-- |
Let's Go TM57 |
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
Drill Run |
|
|
80 |
95 |
10 |
-- |
Let's Go TM58 |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
Megahorn |
|
|
120 |
85 |
10 |
-- |
Let's Go TM60 |
Using its tough and impressive horn, the user rams into the target with no letup. |
Drill Run |
|
|
80 |
95 |
10 |
-- |
Move Tutor - USM |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
Snore |
|
|
50 |
100 |
15 |
30 |
Move Tutor - USM |
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
The user traps the target in a violent swirling whirlpool for four to five turns. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Mimic |
|
|
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Curse |
|
|
-- |
101 |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Gen I TM08 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Gen I TM10 |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Bubble Beam |
|
|
65 |
100 |
20 |
10 |
Gen I TM11 |
A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat. |
Mimic |
|
|
-- |
101 |
10 |
-- |
Gen I TM31 |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Skull Bash |
|
|
130 |
100 |
10 |
100 |
Gen I TM40 |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Strength |
|
|
80 |
100 |
15 |
-- |
Gen I HM04 |
The target is slugged with a punch thrown at maximum power. |