Generation VII Level Up |
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— |
Growth |
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-- |
-- |
20 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
— |
Leech Seed |
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-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
— |
Mega Drain |
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40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Synthesis |
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-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
10 |
Teeter Dance |
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-- |
100 |
20 |
-- |
The user performs a wobbly dance that confuses the Pokémon around it. |
28 |
Quiver Dance |
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-- |
-- |
20 |
-- |
The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
46 |
Petal Dance |
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120 |
100 |
10 |
-- |
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
50 |
Petal Blizzard |
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90 |
100 |
15 |
-- |
The user stirs up a violent petal blizzard and attacks everything around it. |
TM & HM Attacks |
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TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 |
Light Screen |
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-- |
-- |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status conditions for five turns. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
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120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
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|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM53 |
Energy Ball |
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|
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM68 |
Giga Impact |
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|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM75 |
Swords Dance |
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-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM85 |
Dream Eater |
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100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM86 |
Grass Knot |
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|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
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-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM96 |
Nature Power |
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-- |
-- |
20 |
-- |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
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Natural Gift |
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|
?? |
100 |
15 |
-- |
Details |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Charm |
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-- |
100 |
20 |
-- |
Details |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Endure |
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-- |
-- |
10 |
-- |
Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Ingrain |
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-- |
-- |
20 |
-- |
Details |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
Worry Seed |
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|
-- |
100 |
10 |
-- |
Details |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
Grass Whistle |
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-- |
55 |
15 |
-- |
Details |
The user plays a pleasant melody that lulls the target into a deep sleep. |
Sweet Scent |
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|
-- |
100 |
20 |
-- |
Details |
A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
Bide |
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|
?? |
-- |
10 |
-- |
Details |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Healing Wish |
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-- |
-- |
10 |
-- |
Details |
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
Encore USUM Only |
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-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using the move it encored for three turns. |
Pre-Evolution Only Moves |
Absorb |
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|
20 |
100 |
25 |
-- |
| Lv. 1 |
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A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Sleep Powder |
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-- |
75 |
15 |
-- |
| Lv. 10 |
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The user scatters a big cloud of sleep-inducing dust around the target. |
Magical Leaf |
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|
60 |
-- |
20 |
-- |
| Lv. 19 |
|
The user scatters curious leaves that chase the target. This attack never misses. |
Stun Spore |
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|
-- |
75 |
30 |
-- |
| Lv. 22 |
|
The user scatters a cloud of numbing powder that paralyzes the target. |
Giga Drain |
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|
75 |
100 |
10 |
-- |
| Lv. 26 |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Aromatherapy |
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-- |
-- |
5 |
-- |
| Lv. 28 |
|
The user releases a soothing scent that heals all status conditions affecting the user's party. |
Helping Hand |
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-- |
-- |
20 |
-- |
| Lv. 31 |
|
The user assists an ally by boosting the power of that ally's attack. |
Energy Ball |
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|
90 |
100 |
10 |
10 |
| Lv. 35 |
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
Entrainment |
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|
-- |
100 |
15 |
-- |
| Lv. 37 |
|
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
Sunny Day |
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|
-- |
-- |
5 |
-- |
| Lv. 40 |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
After You |
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-- |
-- |
15 |
-- |
| Lv. 44 |
|
The user helps the target and makes it use its move right after the user. |
Leaf Storm |
|
|
130 |
90 |
5 |
100 |
| Lv. 46 |
|
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |