Generation VII Level Up |
|
Evolve |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
— |
Helping Hand |
|
|
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of that ally's attack. |
— |
Tackle |
|
|
40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand Attack |
|
|
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing the target's accuracy. |
9 |
Baby-Doll Eyes |
|
|
-- |
100 |
30 |
-- |
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
13 |
Quick Attack |
|
|
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
17 |
Swift |
|
|
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
20 |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. This may also leave the target confused. |
25 |
Future Sight |
|
|
120 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
29 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
33 |
Morning Sun |
|
|
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
37 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
41 |
Last Resort |
|
|
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Power Swap |
|
|
-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
TM & HM Attacks |
|
TM01 |
Work Up |
|
|
-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM03 |
Psyshock |
|
|
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM04 |
Calm Mind |
|
|
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 |
Light Screen |
|
|
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
|
|
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM49 |
Echoed Voice |
|
|
40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM85 |
Dream Eater |
|
|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM92 |
Trick Room |
|
|
-- |
-- |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM99 |
Dazzling Gleam |
|
|
80 |
100 |
10 |
-- |
The user damages opposing Pokémon by emitting a powerful flash. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Charm |
|
|
-- |
100 |
20 |
-- |
Details |
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Flail |
|
|
?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Endure |
|
|
-- |
-- |
10 |
-- |
Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Curse |
|
|
-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Tickle |
|
|
-- |
100 |
20 |
-- |
Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Wish |
|
|
-- |
-- |
10 |
-- |
Details |
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. |
Yawn |
|
|
-- |
-- |
10 |
-- |
Details |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Fake Tears |
|
|
-- |
100 |
20 |
-- |
Details |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Covet |
|
|
60 |
100 |
25 |
-- |
Details |
The user endearingly approaches the target, then steals the target's held item. |
Detect |
|
|
-- |
-- |
5 |
-- |
Details |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Details |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Stored Power |
|
|
20 |
100 |
10 |
-- |
Details |
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
Synchronoise |
|
|
120 |
100 |
10 |
-- |
Details |
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Details |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Usable Z Moves |
|
Breakneck Blitz |
|
|
200(Phy)/200(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
Savage Spin-Out |
|
|
140 |
-- |
1 |
-- |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Never-Ending Nightmare |
|
|
160 |
-- |
1 |
-- |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Corkscrew Crash |
|
|
180 |
-- |
1 |
-- |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Bloom Doom |
|
|
160 |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Shattered Psyche |
|
|
160(Phy)/190(Spe) |
-- |
1 |
-- |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
|
|
120 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Twinkle Tackle |
|
|
160 |
-- |
1 |
-- |
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Pre-Evolution Only Moves |
Covet |
|
|
60 |
100 |
25 |
-- |
| Lv. 1 |
|
The user endearingly approaches the target, then steals the target's held item. |
Growl |
|
|
-- |
100 |
40 |
-- |
| Lv. 1 |
|
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
Bite |
|
|
60 |
100 |
25 |
30 |
| Lv. 17 |
|
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
Refresh |
|
|
-- |
-- |
20 |
-- |
| Lv. 20 |
|
The user rests to cure itself of poisoning, a burn, or paralysis. |
Take Down |
|
|
90 |
85 |
20 |
-- |
| Lv. 25 |
|
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Charm |
|
|
-- |
100 |
20 |
-- |
| Lv. 29 |
|
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Baton Pass |
|
|
-- |
-- |
40 |
-- |
| Lv. 33 |
|
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
| Lv. 37 |
|
A reckless, life-risking tackle. This also damages the user quite a lot. |
Trump Card |
|
|
?? |
-- |
5 |
-- |
| Lv. 45 |
|
The fewer PP this move has, the greater its power. |
Celebrate |
|
|
-- |
-- |
40 |
-- |
| Event |
|
The Pokémon congratulates you on your special day! |
Happy Hour |
|
|
-- |
-- |
30 |
-- |
| Event |
|
Using Happy Hour doubles the amount of prize money received after battle. |
Transfer Only Moves (Details) |
|
Dig |
|
|
80 |
100 |
10 |
-- |
Gen VI TM28 |
The user burrows, then attacks on the next turn. |
Retaliate |
|
|
70 |
100 |
5 |
-- |
Gen VI TM67 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
Flash |
|
|
-- |
100 |
20 |
-- |
Gen VI TM70 |
The user flashes a bright light that cuts the target's accuracy. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
The additional effects of this attack depend upon where it was used. |
Cut |
|
|
50 |
95 |
30 |
-- |
Gen VI HM01 |
The target is cut with a scythe or claw. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen IV TM43 |
The additional effects of this attack depend upon where it was used. |
Mud-slap |
|
|
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Nightmare |
|
|
-- |
100 |
15 |
-- |
Move Tutor - XD |
A sleeping target sees a nightmare that inflicts some damage every turn. |
Zap Cannon |
|
|
120 |
50 |
5 |
100 |
Gen II TM07 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |