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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Mewtwo Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Pressure - Unnerve (Hidden Ability) | |||||
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. Opponents in S.O.S. Battles are more likely to call for help. Hidden Ability (Available through transfer): Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Opponents in S.O.S. Battles are more likely to call for help. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,250,000 Points Slow |
0 | 3 Sp. Attack Point(s) | Can't call S.O.S. Partners |
Weakness |
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*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||
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Mewtwo cannot breed |
Evolutionary Chain | |||||
Locations- In-Depth Details |
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Sun | Trade from Ultra Sun/Ultra Moon | |
Moon | Trade from Ultra Sun/Ultra Moon | |
Ultra Sun | Ultra Space Wilds | Details |
Ultra Moon | Ultra Space Wilds | Details |
Let's Go, Pikachu! | Cerulean Cave | Details |
Let's Go, Eevee! | Cerulean Cave | Details |
Trainer Locations | Details |
Flavor Text |
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Let's Go, Pikachu! | Its DNA is almost the same as Mew’s. However, its size and disposition are vastly different. | Let's Go, Eevee! |
Let's Go, Pikachu! | Psychic power has augmented its muscles. It has a grip strength of one ton and can sprint a hundred meters in two seconds flat! | Let's Go, Eevee! |
Let's Go, Pikachu! | Despite its diminished size, its mental power has grown phenomenally. With a mere thought, it can smash a skyscraper to smithereens. | Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Laser Focus | -- | -- | 30 | -- | ||||
The user concentrates intensely. The attack on the next turn always results in a critical hit. | |||||||||
— | Psywave | ?? | 100 | 15 | -- | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
— | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
— | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
8 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
15 | Future Sight | 120 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
22 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
29 | Miracle Eye | -- | -- | 40 | -- | ||||
Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. | |||||||||
36 | Psycho Cut | 70 | 100 | 20 | -- | ||||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
43 | Power Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | |||||||||
43 | Guard Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. | |||||||||
50 | Recover | -- | -- | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
57 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
64 | Barrier | -- | -- | 20 | -- | ||||
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
70 | Aura Sphere | 80 | -- | 20 | -- | ||||
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||||||
79 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
86 | Mist | -- | -- | 30 | -- | ||||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
93 | Me First | ?? | -- | 20 | -- | ||||
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | |||||||||
100 | Psystrike | 100 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM08 | Bulk Up | -- | -- | 20 | -- | ||||
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | ||||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solar Beam | 120 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM24 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM25 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM35 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | |||||||||
TM38 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
TM39 | Rock Tomb | 60 | 95 | 15 | 100 | ||||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM47 | Low Sweep | 65 | 100 | 20 | 100 | ||||
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TM53 | Energy Ball | 90 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM59 | Brutal Swing | 60 | 100 | 20 | -- | ||||
The user swings its body around violently to inflict damage on everything in its vicinity. | |||||||||
TM61 | Will-O-Wisp | -- | 85 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM63 | Embargo | -- | 100 | 15 | -- | ||||
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM71 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||||||
TM73 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM78 | Bulldoze | 60 | 100 | 20 | 100 | ||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM100 | Confide | -- | -- | 20 | 100 | ||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||||||
Thunder Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Foul Play | 95 | 100 | 15 | -- | ||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | ||||||||
Gravity | -- | -- | 5 | -- | ||||
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||
Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Role Play | -- | -- | 10 | -- | ||||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Drain Punch | 75 | 100 | 10 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ||||||||
Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack never misses. | ||||||||
Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Magic Room | -- | -- | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||
Wonder Room | -- | -- | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||
Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any attempts to use a healing or stat-changing move. | ||||||||
Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Telekinesis | -- | -- | 15 | -- | ||||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | ||||||||
Laser Focus | -- | -- | 30 | -- | ||||
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | -- | |||||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | 200(Phy)/190(Spe) | -- | 1 | -- | |||||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Supersonic Skystrike | 120 | -- | 1 | -- | |||||
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||||
Acid Downpour | 160 | -- | 1 | -- | |||||
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||||
Tectonic Rage | 180 | -- | 1 | -- | |||||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Continental Crush | 180 | -- | 1 | -- | |||||
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | 140 | -- | 1 | -- | |||||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Never-Ending Nightmare | 160 | -- | 1 | -- | |||||
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | 180 | -- | 1 | -- | |||||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Inferno Overdrive | 140(Phy)/185(Spe) | -- | 1 | -- | |||||
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||||
Hydro Vortex | 175(Phy)/120(Spe) | -- | 1 | -- | |||||
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||||
Bloom Doom | 190 | -- | 1 | -- | |||||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Gigavolt Havoc | 140(Phy)/185(Spe) | -- | 1 | -- | |||||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Shattered Psyche | 160(Phy)/190(Spe) | -- | 1 | -- | |||||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | 140(Phy)/185(Spe) | -- | 1 | -- | |||||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | 175 | -- | 1 | -- | |||||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Tectonic Rage Gen V or earlier |
100 | -- | 1 | -- | |||||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Incinerate | 60 | 100 | 15 | -- | Gen VI TM59 | ||||
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||||||
Flash | -- | 100 | 20 | -- | Gen VI TM70 | ||||
The user flashes a bright light that cuts the target's accuracy. | |||||||||
Rock Smash | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS) | ||||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Power-up Punch | 40 | 100 | 20 | 100 | Gen VI TM98 | ||||
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||||||
Strength | 80 | 100 | 15 | -- | Gen VI HM04 | ||||
The target is slugged with a punch thrown at maximum power. | |||||||||
Dive | 80 | 100 | 10 | -- | Gen VI HM07 (ΩRαS) | ||||
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Endure | -- | -- | 10 | -- | Gen IV TM58 | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Avalanche | 60 | 100 | 10 | -- | Gen IV TM72 | ||||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Mud-slap | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Headbutt | 70 | 100 | 15 | 30 | Move Tutor - HGSS | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
Mega Punch | 80 | 85 | 20 | -- | Move Tutor - FRLG | ||||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | 120 | 75 | 5 | -- | Move Tutor - FRLG | ||||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Double-edge | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
Counter | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
Seismic Toss | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Metronome | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
Dynamic Punch | 100 | 50 | 5 | 100 | Move Tutor - Emerald | ||||
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||||
Nightmare | -- | 100 | 15 | -- | Move Tutor - XD | ||||
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
Self-destruct | 200 | 100 | 5 | -- | Move Tutor - XD | ||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
Curse | -- | -- | 10 | -- | Gen II TM03 | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
Zap Cannon | 120 | 50 | 5 | 100 | Gen II TM07 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
Detect | -- | -- | 5 | -- | Gen II TM43 | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
Take Down | 90 | 85 | 20 | -- | Gen I TM09 | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
Bubble Beam | 65 | 100 | 20 | 10 | Gen I TM11 | ||||
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||||
Water Gun | 40 | 100 | 25 | -- | Gen I TM12 | ||||
The target is blasted with a forceful shot of water. | |||||||||
Submission | 80 | 80 | 20 | -- | Gen I TM17 | ||||
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||||
Rage | 20 | 100 | 20 | -- | Gen I TM20 | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Teleport | -- | -- | 20 | -- | Gen I TM30 | ||||
Use it to flee from any wild Pokémon. | |||||||||
Bide | ?? | -- | 10 | -- | Gen I TM34 | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | 130 | 100 | 10 | 100 | Gen I TM40 | ||||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
Tri Attack | 80 | 100 | 10 | 20 | Gen I TM49 | ||||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 680 | 106 | 110 | 90 | 154 | 90 | 130 | |
Max Stats Hindering Nature |
Lv. 50 | 166 - 213 | 103 - 145 | 85 - 127 | 143 - 185 | 85 - 127 | 121 - 163 |
Lv. 100 | 322 - 416 | 202 - 287 | 166 - 251 | 281 - 366 | 166 - 251 | 238 - 323 | |
Max Stats Neutral Nature |
Lv. 50 | 166 - 213 | 115 - 162 | 95 - 142 | 159 - 206 | 95 - 142 | 135 - 182 |
Lv. 100 | 322 - 416 | 225 - 319 | 185 - 279 | 313 - 407 | 185 - 279 | 265 - 359 | |
Max Stats Beneficial Nature |
Lv. 50 | 166 - 213 | 126 - 178 | 104 - 156 | 174 - 226 | 104 - 156 | 148 - 200 |
Lv. 100 | 322 - 416 | 247 - 350 | 203 - 306 | 344 - 447 | 203 - 306 | 291 - 394 |
Mega Evolution X | |||||
Picture | |||||
Name | Other Names | No. | Gender Ratio | Type | ||||||||||
Mega Mewtwo X |
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Mewtwo is Genderless | |||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
Genetic Pokémon | 7'07" 2.3m |
280.0lbs 127kg |
3 | 30,720 |
Abilities: Steadfast | |||||
Steadfast: Speed raises by one level every time the Pokémon flinches. |
Damage Taken | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *2 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *2 |
Stats - Mega Evolution | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 780 | 106 | 190 | 100 | 154 | 100 | 130 | |
Max Stats Hindering Nature |
Lv. 50 | 166 - 213 | 175 - 217 | 94 - 136 | 143 - 185 | 94 - 136 | 121 - 163 |
Lv. 100 | 322 - 416 | 346 - 431 | 184 - 269 | 281 - 366 | 184 - 269 | 238 - 323 | |
Max Stats Neutral Nature |
Lv. 50 | 166 - 213 | 195 - 242 | 105 - 152 | 159 - 206 | 105 - 152 | 135 - 182 |
Lv. 100 | 322 - 416 | 385 - 479 | 205 - 299 | 313 - 407 | 205 - 299 | 265 - 359 | |
Max Stats Beneficial Nature |
Lv. 50 | 166 - 213 | 214 - 266 | 115 - 167 | 174 - 226 | 115 - 167 | 148 - 200 |
Lv. 100 | 322 - 416 | 423 - 526 | 225 - 328 | 344 - 447 | 225 - 328 | 291 - 394 |
Mega Evolution Y | |||||
Picture | |||||
Name | Other Names | No. | Gender Ratio | Type | ||||||||||
Mega Mewtwo Y |
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Mewtwo is Genderless | |||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
Genetic Pokémon | 4'11" 1.5m |
72.8lbs 33kg |
3 | 30,720 |
Abilities: Insomnia | |||||
Insomnia: The Pokémon cannot be put to Sleep while having this ability. |
Damage Taken | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Stats - Mega Evolution | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 780 | 106 | 150 | 70 | 194 | 120 | 140 | |
Max Stats Hindering Nature |
Lv. 50 | 166 - 213 | 139 - 181 | 67 - 109 | 179 - 221 | 112 - 154 | 130 - 172 |
Lv. 100 | 322 - 416 | 274 - 359 | 130 - 215 | 353 - 438 | 220 - 305 | 256 - 341 | |
Max Stats Neutral Nature |
Lv. 50 | 166 - 213 | 155 - 202 | 75 - 122 | 199 - 246 | 125 - 172 | 145 - 192 |
Lv. 100 | 322 - 416 | 305 - 399 | 145 - 239 | 393 - 487 | 245 - 339 | 285 - 379 | |
Max Stats Beneficial Nature |
Lv. 50 | 166 - 213 | 170 - 222 | 82 - 134 | 218 - 270 | 137 - 189 | 159 - 211 |
Lv. 100 | 322 - 416 | 335 - 438 | 159 - 262 | 432 - 535 | 269 - 372 | 313 - 416 |
Let's Go Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Psywave | ?? | 100 | 15 | -- | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
— | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
— | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
— | Teleport | -- | -- | 20 | -- | ||||
The user switches places with a different Pokémon instantly, using telekinetic power. | |||||||||
11 | Mist | -- | -- | 30 | -- | ||||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
22 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. This may also leave the target confused. | |||||||||
33 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
44 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
55 | Recover | -- | -- | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
66 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
77 | Barrier | -- | -- | 20 | -- | ||||
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
88 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
99 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
TM02 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM04 | Teleport | -- | -- | 20 | -- | ||||
The user switches places with a different Pokémon instantly, using telekinetic power. | |||||||||
TM05 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM06 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM07 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM08 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM09 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM11 | Will-O-Wisp | -- | 85 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM12 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM13 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM15 | Seismic Toss | ?? | 100 | 20 | -- | ||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
TM16 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM19 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM21 | Foul Play | 95 | 100 | 15 | -- | ||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | |||||||||
TM22 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM23 | Thunder Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
TM26 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||||
TM27 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM28 | Tri Attack | 80 | 100 | 10 | 20 | ||||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | |||||||||
TM30 | Bulk Up | -- | -- | 20 | -- | ||||
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
TM31 | Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||||
TM33 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM35 | Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
TM36 | Thunderbolt | 90 | 100 | 15 | 10 | ||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | |||||||||
TM37 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM38 | Thunder | 110 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||||
TM40 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM41 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM42 | Self-Destruct | 200 | 100 | 5 | -- | ||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
TM43 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM45 | Solar Beam | 200 | 100 | 10 | -- | ||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | |||||||||
TM46 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
TM48 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM51 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM55 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM57 | Pay Day | 40 | 100 | 20 | -- | ||||
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | |||||||||
TM59 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 680 | 106 | 110 | 90 | 154 | 90 | 130 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 166 - 181 | 103 - 128 | 85 - 108 | 143 - 172 | 85 - 108 | 121 - 148 |
Candy | 166 - 381 | 103 - 328 | 85 - 308 | 143 - 372 | 85 - 308 | 121 - 348 | ||
Lv. 100 | No Candy | 322 - 353 | 202 - 253 | 166 - 213 | 281 - 339 | 166 - 213 | 238 - 292 | |
Candy | 322 - 553 | 202 - 453 | 166 - 413 | 281 - 539 | 166 - 413 | 238 - 492 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 166 - 181 | 115 - 143 | 95 - 121 | 159 - 191 | 95 - 121 | 135 - 165 |
Candy | 166 - 381 | 115 - 343 | 95 - 321 | 159 - 391 | 95 - 321 | 135 - 365 | ||
Lv. 100 | No Candy | 322 - 353 | 225 - 281 | 185 - 237 | 313 - 378 | 185 - 237 | 265 - 325 | |
Candy | 322 - 553 | 225 - 481 | 185 - 437 | 313 - 578 | 185 - 437 | 265 - 525 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 166 - 181 | 126 - 157 | 104 - 133 | 174 - 210 | 104 - 133 | 148 - 181 |
Candy | 166 - 381 | 126 - 357 | 104 - 333 | 174 - 410 | 104 - 333 | 148 - 381 | ||
Lv. 100 | No Candy | 322 - 353 | 247 - 309 | 203 - 260 | 344 - 415 | 203 - 260 | 291 - 357 | |
Candy | 322 - 553 | 247 - 509 | 203 - 460 | 344 - 615 | 203 - 460 | 291 - 557 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 31 CP | 36 CP | 2,676 CP | |||||
Level 50 | 2,265 CP | 2,784 CP | 7,584 CP | |||||
Level 100 | 8,856 CP | 10,000 CP | 10,000 CP |
Mega Evolution X | |||||
Picture | |||||
Name | Other Names | No. | Gender Ratio | Type | ||||||||||
Mega Mewtwo X |
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Mewtwo is Genderless | |||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
Genetic Pokémon | 7'07" 2.3m |
280.0lbs 127kg |
3 | 30,720 |
Abilities: Steadfast | |||||
Steadfast: Speed raises by one level every time the Pokémon flinches. |
Damage Taken | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *2 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *2 |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 780 | 106 | 190 | 100 | 154 | 100 | 130 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 166 - 181 | 175 - 207 | 94 - 118 | 143 - 172 | 94 - 118 | 121 - 148 |
Candy | 166 - 381 | 175 - 407 | 94 - 318 | 143 - 372 | 94 - 318 | 121 - 348 | ||
Lv. 100 | No Candy | 322 - 353 | 346 - 411 | 184 - 233 | 281 - 339 | 184 - 233 | 238 - 292 | |
Candy | 322 - 553 | 346 - 611 | 184 - 433 | 281 - 539 | 184 - 433 | 238 - 492 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 166 - 181 | 195 - 231 | 105 - 132 | 159 - 191 | 105 - 132 | 135 - 165 |
Candy | 166 - 381 | 195 - 431 | 105 - 332 | 159 - 391 | 105 - 332 | 135 - 365 | ||
Lv. 100 | No Candy | 322 - 353 | 385 - 457 | 205 - 259 | 313 - 378 | 205 - 259 | 265 - 325 | |
Candy | 322 - 553 | 385 - 657 | 205 - 459 | 313 - 578 | 205 - 459 | 265 - 525 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 166 - 181 | 214 - 254 | 115 - 145 | 174 - 210 | 115 - 145 | 148 - 181 |
Candy | 166 - 381 | 214 - 454 | 115 - 345 | 174 - 410 | 115 - 345 | 148 - 381 | ||
Lv. 100 | No Candy | 322 - 353 | 423 - 502 | 225 - 284 | 344 - 415 | 225 - 284 | 291 - 357 | |
Candy | 322 - 553 | 423 - 702 | 225 - 484 | 344 - 615 | 225 - 484 | 291 - 557 |
Mega Evolution Y | |||||
Picture | |||||
Name | Other Names | No. | Gender Ratio | Type | ||||||||||
Mega Mewtwo Y |
|
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Mewtwo is Genderless | |||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
Genetic Pokémon | 4'11" 1.5m |
72.8lbs 33kg |
3 | 30,720 |
Abilities: Insomnia | |||||
Insomnia: The Pokémon cannot be put to Sleep while having this ability. |
Damage Taken | |||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 780 | 106 | 150 | 70 | 194 | 120 | 140 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 166 - 181 | 139 - 168 | 67 - 89 | 179 - 212 | 112 - 138 | 130 - 158 |
Candy | 166 - 381 | 139 - 368 | 67 - 289 | 179 - 412 | 112 - 338 | 130 - 358 | ||
Lv. 100 | No Candy | 322 - 353 | 274 - 332 | 130 - 173 | 353 - 419 | 220 - 272 | 256 - 312 | |
Candy | 322 - 553 | 274 - 532 | 130 - 373 | 353 - 619 | 220 - 472 | 256 - 512 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 166 - 181 | 155 - 187 | 75 - 99 | 199 - 235 | 125 - 154 | 145 - 176 |
Candy | 166 - 381 | 155 - 387 | 75 - 299 | 199 - 435 | 125 - 354 | 145 - 376 | ||
Lv. 100 | No Candy | 322 - 353 | 305 - 369 | 145 - 193 | 393 - 466 | 245 - 303 | 285 - 347 | |
Candy | 322 - 553 | 305 - 569 | 145 - 393 | 393 - 666 | 245 - 503 | 285 - 547 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 166 - 181 | 170 - 205 | 82 - 108 | 218 - 258 | 137 - 169 | 159 - 193 |
Candy | 166 - 381 | 170 - 405 | 82 - 308 | 218 - 458 | 137 - 369 | 159 - 393 | ||
Lv. 100 | No Candy | 322 - 353 | 335 - 405 | 159 - 212 | 432 - 512 | 269 - 333 | 313 - 381 | |
Candy | 322 - 553 | 335 - 605 | 159 - 412 | 432 - 712 | 269 - 533 | 313 - 581 |
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