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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Mawile Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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303 | 069 | Mawile |
クチート Kuchiito |
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Ability: Hyper Cutter & Intimidate | |||||
Hyper Cutter: Mawile's Attack cannot be Lowered by Opponent Intimidate: Upon Mawile's Entry in Battle, all opponent's Attack Stats are lowered |
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Gender Ratio | ||||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Deceiver Pokémon | 2'00" | 25.4 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Black |
Damage Taken | ||||||||||||||||
*0.5 | *2 | *1 | *1 | *0.5 | *0.5 | *2 | *0 | *2 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 |
Flavor Text | |||
Ruby | MAWHILE's huge jaws are actually steel horns that have been transformed. Its docile-looking face serves to lull its foe into letting down its guard. When the foe least expects it, MAWHILE chomps it with its gaping jaws. | ||
Sapphire | Don't be taken in by this POKéMON's cute face - it's very dangerous. MAWILE fools the foe into letting down its guard, then chomps down with its massive jaws. The steel jaws are really horns that have been transformed. | ||
Emerald | Its giant jaws are actually steel horns that transformed. It fools foes into complacency with its adorable gestures, then chomps them with its huge jaws. | ||
FireRed | It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws. | ||
LeafGreen | It uses its docile-looking face to lull foes into complacency, then bites with its huge, relentless jaws. |
Location | |||
Game | Location | ||
Ruby | Cave of Origin Floor 1 & Basements 1, 2 & 3, Granite Cave Basements 1 & 2, Sky Pillar Floors 1, 3 & 5, Victory Road Basement 2 | ||
Sapphire | Trade from Ruby/Emerald/XD | ||
Emerald | Victory Road Basements 1 & 2 | ||
FireRed | Trade from Ruby/Emerald/XD | ||
LeafGreen | Trade from Ruby/Emerald/XD | ||
Colosseum | Trade from Ruby/Emerald/XD | ||
XD | Snagged from Cipher Cmdr. Exol in ONBS Station Top |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Astonish | 30 | 100 | 15 | 30 | ||||
An attack that may shock the foe into flinching. | |||||||||
6 | Fake Tears | -- | 100 | 20 | -- | ||||
Feigns crying to sharply lower the foe's SP. DEF. | |||||||||
11 | Bite | 60 | 100 | 25 | 30 | ||||
Bites with vicious fangs. May cause flinching. | |||||||||
16 | Sweet Scent | -- | 100 | 20 | -- | ||||
Allures the foe to reduce evasiveness. | |||||||||
21 | Vicegrip | 55 | 100 | 30 | -- | ||||
Grips the foe with large and powerful pincers. | |||||||||
26 | Faint Attack | 60 | -- | 20 | -- | ||||
Draws the foe close, then strikes without fail. | |||||||||
31 | Baton Pass | -- | -- | 40 | -- | ||||
Switches out the user while keeping effects in play. | |||||||||
36 | Crunch | 80 | 100 | 15 | 20 | ||||
Crunches with sharp fangs. May lower SP. DEF. | |||||||||
41 | Iron Defense | -- | -- | 15 | -- | ||||
Hardens the body's surface to sharply raise DEFENSE. | |||||||||
46 | Stockpile | -- | -- | 10 | -- | ||||
Charges up power for up to 3 turns. | |||||||||
46 | Swallow | -- | -- | 10 | -- | ||||
Absorbs stockpiled power and restores HP. | |||||||||
46 | Spit Up | 100 | 100 | 10 | -- | ||||
Releases stockpiled power (the more the better). |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Astonish | 30 | 100 | 15 | 30 | ||||
An attack that may shock the foe into flinching. | |||||||||
6 | Fake Tears | -- | 100 | 20 | -- | ||||
Feigns crying to sharply lower the foe's SP. DEF. | |||||||||
11 | Bite | 60 | 100 | 25 | 30 | ||||
Bites with vicious fangs. May cause flinching. | |||||||||
16 | Sweet Scent | -- | 100 | 20 | -- | ||||
Allures the foe to reduce evasiveness. | |||||||||
21 | Vicegrip | 55 | 100 | 30 | -- | ||||
Grips the foe with large and powerful pincers. | |||||||||
26 | Faint Attack | 60 | -- | 20 | -- | ||||
Draws the foe close, then strikes without fail. | |||||||||
31 | Baton Pass | -- | -- | 40 | -- | ||||
Switches out the user while keeping effects in play. | |||||||||
36 | Crunch | 80 | 100 | 15 | 20 | ||||
Crunches with sharp fangs. May lower SP. DEF. | |||||||||
41 | Iron Defense | -- | -- | 15 | -- | ||||
Hardens the body's surface to sharply raise DEFENSE. | |||||||||
46 | Stockpile | -- | -- | 10 | -- | ||||
Charges up power for up to 3 turns. | |||||||||
46 | Swallow | -- | -- | 10 | -- | ||||
Absorbs stockpiled power and restores HP. | |||||||||
46 | Spit Up | 100 | 100 | 10 | -- | ||||
Releases stockpiled power (the more the better). |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
A powerful loyalty attack. The user flinches if hit. | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
Taunts the foe into only using attack moves. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
Blasts the foe with an icy beam that may freeze it. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
Destroys barriers such as REFLECT and causes damage. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||||
A powerful fire attack that may inflict a burn. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Sludge is hurled to inflict damage. May also poison. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
Causes a sandstorm that rages for several turns. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
A fiery blast that scorches all. May cause a burn. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Stops the foe from moving with rocks and cuts SPEED. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
Torments the foe and stops successive use of a move. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
Builds enormous power, then slams the foe. | |||||||||
HM06 | Rock Smash | 20 | 100 | 15 | 50 | ||||
A rock-crushing attack that may lower DEFENSE. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Mega Punch | 80 | 85 | 20 | -- | ||||
A strong punch thrown with incredible power. | ||||||||
Swords Dance | -- | -- | 30 | -- | ||||
A fighting dance that sharply raises ATTACK. | ||||||||
Mega Kick | 120 | 75 | 5 | -- | ||||
An extremely powerful kick with intense force. | ||||||||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Counter | ?? | 100 | 20 | -- | ||||
Retaliates any physical hit with double the power. | ||||||||
Seismic Toss | ?? | 100 | 20 | -- | ||||
Inflicts damage identical to the user's level. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Dynamicpunch | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause confusion, but inaccurate. | ||||||||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
A chilling attack that lowers the foe's SPEED. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
An icy punch that may freeze the foe. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
An electrified punch that may paralyze the foe. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Swords Dance | -- | -- | 30 | -- | ||||
A fighting dance that sharply raises ATTACK. | ||||||||
False Swipe | 40 | 100 | 40 | -- | ||||
An attack that leaves the foe with at least 1 HP. | ||||||||
Poison Fang | 50 | 100 | 15 | 30 | ||||
A sharp-fanged attack. May badly poison the foe. | ||||||||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Ancientpower | 60 | 100 | 5 | 10 | ||||
An attack that may raise all stats. | ||||||||
Tickle | -- | 100 | 20 | -- | ||||
Makes the foe laugh to lower ATTACK and DEFENSE. |
Special Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Sing | -- | 55 | 15 | -- | ||||
A soothing song lulls the foe into a deep slumber. | After Purifying in XD |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Attack: 1 Point, Defense: 1 Point | 45 |
Egg Groups | |
Lists Of Groups | Group Names |
Ground | |
Fairy |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 50 | 85 | 85 | 55 | 55 | 50 |
Max Stats Hindering Nature | 304 | 242 | 242 | 188 | 188 | 179 |
Max Stats Neutral Nature | 304 | 269 | 269 | 209 | 209 | 199 |
Max Stats Beneficial Nature | 304 | 295 | 295 | 229 | 229 | 218 |