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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Mawile Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||
Mawile | Kuchiito クチート |
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Ability: Hyper Cutter & Intimidate | ||||||||||
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself. Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||
Deceiver Pokémon | 2'00" | 25.4lbs | 45 | 5,120 | ||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||
800,000 Points Fast |
70 | 1 Attack Point(s) 1 Defense Point(s) |
Black | 0 |
Damage Taken | ||||||||||||||||
*0.5 | *2 | *1 | *1 | *0.5 | *0.5 | *2 | *0 | *2 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 | *0.5 |
Wild Hold Item | Egg Groups | ||||
Occa Berry - 5% |
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Evolutionary Chain | |
Flavour Text | |
Diamond | Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams. |
Pearl | |
Platinum | |
HeartGold | It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed. |
SoulSilver |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Cave of Origin Floor 1 & Basements 1, 2 & 3, Granite Cave Basements 1 & 2, Sky Pillar Floors 1, 3 & 5, Victory Road Basement 2 | ||
Sapphire | Trade from Ruby/Emerald/XD | ||
Emerald | Victory Road Basements 1 & 2 | ||
FireRed | Trade from Ruby/Emerald/XD | ||
LeafGreen | Trade from Ruby/Emerald/XD | ||
Colosseum | Trade from Ruby/Emerald/XD | ||
XD | Snagged from Cipher Cmdr. Exol in ONBS Station Top | ||
Diamond | Iron Mountain Ruby Inserted into DS | Details | |
Pearl | Iron Mountain Ruby Inserted into DS | Details | |
Platinum | Iron Island (Ruby Inserted) | Details | |
HeartGold | Trade from DPtHG | ||
SoulSilver | Route 9 | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Astonish | 30 | 100 | 15 | 30 | ||||
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. | |||||||||
6 | Fake Tears | -- | 100 | 20 | -- | ||||
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | |||||||||
11 | Bite | 60 | 100 | 25 | 30 | ||||
The foe is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
16 | Sweet Scent | -- | 100 | 20 | -- | ||||
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||||
21 | Vicegrip | 55 | 100 | 30 | -- | ||||
Huge, impressive pincers grip and squeeze the foe. | |||||||||
26 | Faint Attack | 60 | -- | 20 | -- | ||||
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
31 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
36 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | |||||||||
41 | Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
46 | Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |||||||||
51 | Stockpile | -- | -- | 20 | -- | ||||
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||
51 | Swallow | -- | -- | 10 | -- | ||||
The power stored using the move Stockpile is absorbed by the user to heal its HP. | |||||||||
51 | Spit Up | ?? | 100 | 10 | -- | ||||
The power stored using the move Stockpile is released at once in an attack. | |||||||||
56 | Iron Head | 80 | 100 | 15 | 30 | ||||
The foe slams the target with its steel-hard head. It may also make the target flinch. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The foe is scorched with an intense blast of fire. The target may also be left with a burn. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
The user attacks by hurling filthy sludge at the foe. It may also poison the target. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM63 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user can use this attack after the foe attacks, its power is doubled. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM79 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM91 | Flash Cannon | 80 | 100 | 10 | 10 | ||||
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Ice Punch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an icy fist. It may leave the target frozen. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
The foe is punched with an electrified fist. It may leave the target with paralysis. | ||||||||
Magnet Rise | -- | -- | 10 | -- | ||||
The user levitates using electrically generated magnetism for five turns. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Ancientpower | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||||||||
Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Iron Head | 80 | 100 | 15 | 30 | ||||
The foe slams the target with its steel-hard head. It may also make the target flinch. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Super Fang | ?? | 90 | 10 | -- | ||||
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. | ||||||||
Pain Split | -- | -- | 20 | -- | ||||
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Swords Dance | -- | -- | 30 | -- | Details | |||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | ||||||||
False Swipe | 40 | 100 | 40 | -- | Details | |||
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | ||||||||
Poison Fang | 50 | 100 | 15 | 30 | Details | |||
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | ||||||||
Psych Up | -- | -- | 10 | -- | Details | |||
The user hypnotizes itself into copying any stat change made by the foe. | ||||||||
Ancientpower | 60 | 100 | 5 | 10 | Details | |||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||||||||
Tickle | -- | 100 | 20 | -- | Details | |||
The user tickles the foe into laughing, reducing its Attack and Defense stats. | ||||||||
Sucker Punch | 80 | 100 | 5 | -- | Details | |||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
Ice Fang | 65 | 95 | 15 | 10 | Details | |||
The user bites with cold-infused fangs. It may also make the foe flinch or freeze. | ||||||||
Fire Fang | 65 | 95 | 15 | 10 | Details | |||
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. | ||||||||
Thunder Fang | 65 | 95 | 15 | 10 | Details | |||
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. | ||||||||
Punishment | ?? | 100 | 5 | -- | Details | |||
This attack's power increases the more the foe has powered up with stat changes. | ||||||||
Guard Swap - HGSS Only | -- | -- | 10 | -- | Details | |||
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 50 | 85 | 85 | 55 | 55 | 50 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 81 - 123 | 81 - 123 | 54 - 96 | 54 - 96 | 49 - 91 |
Lv. 100 | 210 - 304 | 157 - 242 | 157 - 242 | 103 - 188 | 103 - 188 | 94 - 179 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 90 - 137 | 90 - 137 | 60 - 107 | 60 - 107 | 55 - 102 |
Lv. 100 | 210 - 304 | 175 - 269 | 175 - 269 | 115 - 209 | 115 - 209 | 105 - 199 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 99 - 150 | 99 - 150 | 66 - 117 | 66 - 117 | 60 - 112 |
Lv. 100 | 210 - 304 | 192 - 295 | 192 - 295 | 126 - 229 | 126 - 229 | 115 - 218 |
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