#303 Mawile
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Mawile Pokémon Sword & Shield data
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Mawile Kuchiito
クチート
National: #303
Male :50%
Female :50%
Ability: Hyper Cutter & Intimidate
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Classification Height Weight Capture Rate Base Egg Steps
Deceiver Pokémon 2'00" 25.4lbs 45 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
70 1 Attack Point(s)
1 Defense Point(s)
Black 0
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *0.5 *0.5 *0.5 *0.5 *0.5 *0.5 *0.5 *0.5
Wild Hold Item Egg Groups

Occa Berry
- 5%
Ground
Fairy
Evolutionary Chain
Flavour Text
Diamond Attached to its head is a huge set of jaws formed by horns. It can chew through iron beams.
Pearl
Platinum
HeartGold It chomps with its gaping mouth. Its huge jaws are actually steel horns that have been transformed.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Cave of Origin Floor 1 & Basements 1, 2 & 3, Granite Cave Basements 1 & 2, Sky Pillar Floors 1, 3 & 5, Victory Road Basement 2
Sapphire Trade from Ruby/Emerald/XD
Emerald Victory Road Basements 1 & 2
FireRed Trade from Ruby/Emerald/XD
LeafGreen Trade from Ruby/Emerald/XD
Colosseum Trade from Ruby/Emerald/XD
XD Snagged from Cipher Cmdr. Exol in ONBS Station Top
Diamond Iron Mountain Ruby Inserted into DS Details
Pearl Iron Mountain Ruby Inserted into DS Details
Platinum Iron Island (Ruby Inserted) Details
HeartGold Trade from DPtHG
SoulSilver Route 9 Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Astonish301001530
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
6Fake Tears--10020--
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
11Bite601002530
The foe is bitten with viciously sharp fangs. It may make the target flinch.
16Sweet Scent--10020--
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
21Vicegrip5510030--
Huge, impressive pincers grip and squeeze the foe.
26Faint Attack60--20--
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
31Baton Pass----40--
The user switches places with a party Pokémon in waiting, passing along any stat changes.
36Crunch801001520
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
41Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
46Sucker Punch801005--
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
51Stockpile----20--
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
51Swallow----10--
The power stored using the move Stockpile is absorbed by the user to heal its HP.
51Spit Up??10010--
The power stored using the move Stockpile is released at once in an attack.
56Iron Head801001530
The foe slams the target with its steel-hard head. It may also make the target flinch.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM36 Sludge Bomb 90 100 10 30
The user attacks by hurling filthy sludge at the foe. It may also poison the target.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo -- 100 15 --
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Super Fang ?? 90 10 --
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Swords Dance----30--Details
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
False Swipe4010040--Details
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Poison Fang501001530Details
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned.
Psych Up----10--Details
The user hypnotizes itself into copying any stat change made by the foe.
Ancientpower60100510Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Tickle--10020--Details
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Sucker Punch801005--Details
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Ice Fang65951510Details
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Fire Fang65951510Details
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Thunder Fang65951510Details
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Punishment??1005--Details
This attack's power increases the more the foe has powered up with stat changes.
Guard Swap - HGSS Only----10--Details
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 85 85 55 55 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 81 - 123 81 - 123 54 - 96 54 - 96 49 - 91
Lv. 100 210 - 304 157 - 242 157 - 242 103 - 188 103 - 188 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 90 - 137 90 - 137 60 - 107 60 - 107 55 - 102
Lv. 100 210 - 304 175 - 269 175 - 269 115 - 209 115 - 209 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 99 - 150 99 - 150 66 - 117 66 - 117 60 - 112
Lv. 100 210 - 304 192 - 295 192 - 295 126 - 229 126 - 229 115 - 218

<--- #302
Sableye
#304
Aron
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