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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Sunflora Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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192 | 337 | Sunflora |
キマワリ Kimawari |
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Ability: Chlorophyll | |||||
When Sunny Day is in effect, Sunflora's Speed is Doubled. | ||||||
Gender Ratio | ||||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Sun Pokémon | 2'07" | 18.7 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Yellow |
Damage Taken | ||||||||||||||||
*1 | *2 | *0.5 | *0.5 | *0.5 | *2 | *1 | *2 | *0.5 | *2 | *1 | *2 | *1 | *1 | *1 | *1 | *1 |
Flavor Text | |||
Ruby | SUNFLORA converts solar energy into nutrition. It moves around actively in the daytime when it is warm. It stops moving as soon as the sun goes down for the night. | ||
Sapphire | SUNFLORA converts solar energy into nutrition. It moves around actively in the daytime when it is warm. It stops moving as soon as the sun goes down for the night. | ||
Emerald | SUNFLORA convert solar energy into nutrition. They are highly active in the warm daytime but suddenly stop moving as soon as the sun sets. | ||
FireRed | In the daytime, it rushes about in a hectic manner, but it comes to a complete stop when the sun sets. | ||
LeafGreen | It converts sunlight into energy. In the darkness after sunset, it closes its petals and becomes still. |
Location | |||
Game | Location | ||
Ruby | Trade from Emerald/Colosseum | ||
Sapphire | Trade from Emerald/Colosseum | ||
Emerald | Evolve Sunkern | ||
FireRed | Trade from Emerald/Colosseum | ||
LeafGreen | Trade from Emerald/Colosseum | ||
Colosseum | Snagged from Cipher Peon Baila in Realgam Tower's Dome | ||
XD | Trade from Emerald/Colosseum |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Absorb | 20 | 100 | 20 | -- | ||||
An attack that absorbs half the damage inflicted. | |||||||||
— | Pound | 40 | 100 | 35 | -- | ||||
Pounds the foe with forelegs or tail. | |||||||||
6 | Growth | -- | -- | 40 | -- | ||||
Forces the body to grow and heightens SP. ATK. | |||||||||
13 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Cuts the enemy with leaves. High critical-hit ratio. | |||||||||
18 | Ingrain | -- | 100 | 20 | -- | ||||
Lays roots that restore HP. The user can't switch out. | |||||||||
25 | Bullet Seed | 10 | 100 | 30 | -- | ||||
Shoots 2 to 5 seeds in a row to strike the foe. | |||||||||
30 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
37 | Petal Dance | 70 | 100 | 20 | 100 | ||||
A rampage of 2 to 3 turns that confuses the user. | |||||||||
42 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Absorb | 20 | 100 | 20 | -- | ||||
An attack that absorbs half the damage inflicted. | |||||||||
— | Pound | 40 | 100 | 35 | -- | ||||
Pounds the foe with forelegs or tail. | |||||||||
6 | Growth | -- | -- | 40 | -- | ||||
Forces the body to grow and heightens SP. ATK. | |||||||||
13 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Cuts the enemy with leaves. High critical-hit ratio. | |||||||||
18 | Ingrain | -- | 100 | 20 | -- | ||||
Lays roots that restore HP. The user can't switch out. | |||||||||
25 | Bullet Seed | 10 | 100 | 30 | -- | ||||
Shoots 2 to 5 seeds in a row to strike the foe. | |||||||||
30 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
37 | Petal Dance | 70 | 100 | 20 | 100 | ||||
A rampage of 2 to 3 turns that confuses the user. | |||||||||
42 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM09 | Bullet Seed | 10 | 100 | 30 | -- | ||||
Shoots 2 to 5 seeds in a row to strike the foe. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
Creates a wall of light that lowers SP. ATK damage. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM19 | Giga Drain | 60 | 100 | 5 | -- | ||||
An attack that steals half the damage inflicted. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
A mystical force prevents all status problems. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
Absorbs light in one turn, then attacks next turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Sludge is hurled to inflict damage. May also poison. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
Cuts the foe with sharp scythes, claws, etc. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Swords Dance | -- | -- | 30 | -- | ||||
A fighting dance that sharply raises ATTACK. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Grasswhistle | -- | 55 | 15 | -- | ||||
Lulls the foe into sleep with a pleasant melody. | ||||||||
Encore | -- | 100 | 5 | -- | ||||
Makes the foe repeat its last move over 2 to 6 turns. | ||||||||
Leech Seed | -- | 90 | 10 | -- | ||||
Plants a seed on the foe to steal HP on every turn. | ||||||||
Nature Power | -- | 95 | 20 | -- | ||||
The type of attack varies depending on the location. | ||||||||
Curse | -- | -- | 10 | -- | ||||
A move that functions differently for GHOSTS. | ||||||||
Helping Hand | -- | 100 | 20 | -- | ||||
Boosts the power of the recipient's moves. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Special Attack: 2 Points | 120 |
Egg Groups | |
Lists Of Groups | Group Names |
Plant |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 75 | 75 | 55 | 105 | 85 | 30 |
Max Stats Hindering Nature | 354 | 224 | 188 | 278 | 242 | 143 |
Max Stats Neutral Nature | 354 | 249 | 209 | 309 | 269 | 159 |
Max Stats Beneficial Nature | 354 | 273 | 229 | 339 | 295 | 174 |