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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Machoke Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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067 | 074 | Machoke |
ゴーリキー Gorikie |
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Ability: Guts | |||||
When Machoke is inflicted with a status condition, it's attack is raised by 50% | ||||||
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Gender Ratio | |||||
Male: 75 % | Female: 25 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Superpower Pokémon | 4'11" | 155.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
FRLG Focus Band - 5% |
Gray |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *0.5 | *1 |
Flavor Text | |||
Ruby | MACHOKE's thoroughly toned muscles possess the hardness of steel. This POKéMON has so much strength, it can easily hold aloft a sumo wrestler on just one finger. | ||
Sapphire | MACHOKE undertakes bodybuilding every day even as it helps people with tough, physically demanding labor. On its days off, this POKéMON heads to the fields and mountains to exercise and train. | ||
Emerald | A belt is worn by a MACHOKE to keep its overwhelming power under control. Because it is so dangerous, no one has ever removed the belt. | ||
FireRed | Its formidable body never gets tired. It helps people by doing work such as the moving of heavy goods. | ||
LeafGreen | Its muscular body is so powerful, it must wear a power-save belt to be able to regulate its motions. |
Location | |||
Game | Location | ||
Ruby | Evolve Machop | ||
Sapphire | Evolve Machop | ||
Emerald | Evolve Machop | ||
FireRed | Cerulean Cave Floors 1 & 2 & Basement 1, Mt. Ember Cave, Mt. Ember Floor 1, Victory Road Floors 1, 2 & 3 | ||
LeafGreen | Cerulean Cave Floors 1 & 2 & Basement 1, Mt. Ember Cave, Mt. Ember Floor 1, Victory Road Floors 1, 2 & 3 | ||
Colosseum | Trade from Ruby/Sapphire/EmeraldFireRed/LeafGreen | ||
XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Low Kick | ?? | 100 | 20 | -- | ||||
A kick that inflicts more damage on heavier foes. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
Frightens the foe with a leer to lower DEFENSE. | |||||||||
— | Focus Energy | -- | -- | 30 | -- | ||||
Focuses power to raise the critical-hit ratio. | |||||||||
7 | Focus Energy | -- | -- | 30 | -- | ||||
Focuses power to raise the critical-hit ratio. | |||||||||
13 | Karate Chop | 50 | 100 | 25 | -- | ||||
A chopping attack with a high critical-hit ratio. | |||||||||
19 | Seismic Toss | ?? | 100 | 20 | -- | ||||
Inflicts damage identical to the user's level. | |||||||||
22 | Foresight | -- | 100 | 40 | -- | ||||
Negates the foe's efforts to heighten evasiveness. | |||||||||
25 | Revenge | 60 | 100 | 10 | -- | ||||
An attack that gains power if injured by the foe. | |||||||||
33 | Vital Throw | 70 | 100 | 10 | -- | ||||
Makes the user's move last, but it never misses. | |||||||||
41 | Submission | 80 | 80 | 25 | -- | ||||
A reckless body slam that also hurts the user. | |||||||||
46 | Cross Chop | 100 | 80 | 5 | -- | ||||
A double-chopping attack. High critical-hit ratio. | |||||||||
51 | Scary Face | -- | 90 | 10 | -- | ||||
Frightens with a scary face to sharply reduce SPEED. | |||||||||
59 | Dynamicpunch | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause confusion, but inaccurate. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Low Kick | ?? | 100 | 20 | -- | ||||
A kick that inflicts more damage on heavier foes. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
Frightens the foe with a leer to lower DEFENSE. | |||||||||
— | Focus Energy | -- | -- | 30 | -- | ||||
Focuses power to raise the critical-hit ratio. | |||||||||
7 | Focus Energy | -- | -- | 30 | -- | ||||
Focuses power to raise the critical-hit ratio. | |||||||||
13 | Karate Chop | 50 | 100 | 25 | -- | ||||
A chopping attack with a high critical-hit ratio. | |||||||||
19 | Seismic Toss | ?? | 100 | 20 | -- | ||||
Inflicts damage identical to the user's level. | |||||||||
22 | Foresight | -- | 100 | 40 | -- | ||||
Negates the foe's efforts to heighten evasiveness. | |||||||||
25 | Revenge | 60 | 100 | 10 | -- | ||||
An attack that gains power if injured by the foe. | |||||||||
33 | Vital Throw | 70 | 100 | 10 | -- | ||||
Makes the user's move last, but it never misses. | |||||||||
41 | Submission | 80 | 80 | 25 | -- | ||||
A reckless body slam that also hurts the user. | |||||||||
46 | Cross Chop | 100 | 80 | 5 | -- | ||||
A double-chopping attack. High critical-hit ratio. | |||||||||
51 | Scary Face | -- | 90 | 10 | -- | ||||
Frightens with a scary face to sharply reduce SPEED. | |||||||||
59 | Dynamicpunch | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause confusion, but inaccurate. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
A powerful loyalty attack. The user flinches if hit. | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM08 | Bulk Up | -- | -- | 20 | -- | ||||
Bulks up the body to boost both ATTACK and DEFENSE. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
A powerful quake, but has no effect on flying foes. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM28 | Dig | 60 | 100 | 10 | -- | ||||
Digs underground the first turn and strikes next turn. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
Destroys barriers such as REFLECT and causes damage. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||||
A powerful fire attack that may inflict a burn. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
A fiery blast that scorches all. May cause a burn. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Stops the foe from moving with rocks and cuts SPEED. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | 100 | ||||
While attacking, it may steal the foe's held item. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
Builds enormous power, then slams the foe. | |||||||||
HM06 | Rock Smash | 20 | 100 | 15 | 50 | ||||
A rock-crushing attack that may lower DEFENSE. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Mega Punch | 80 | 85 | 20 | -- | ||||
A strong punch thrown with incredible power. | ||||||||
Mega Kick | 120 | 75 | 5 | -- | ||||
An extremely powerful kick with intense force. | ||||||||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Counter | ?? | 100 | 20 | -- | ||||
Retaliates any physical hit with double the power. | ||||||||
Seismic Toss | ?? | 100 | 20 | -- | ||||
Inflicts damage identical to the user's level. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Metronome | -- | -- | 10 | -- | ||||
Waggles a finger to use any POKéMON move at random. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Dynamicpunch | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause confusion, but inaccurate. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
An icy punch that may freeze the foe. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Thunderpunch | 75 | 100 | 15 | 10 | ||||
An electrified punch that may paralyze the foe. | ||||||||
Fire Punch | 75 | 100 | 15 | 10 | ||||
A fiery punch that may burn the foe. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Light Screen | -- | -- | 30 | -- | ||||
Creates a wall of light that lowers SP. ATK damage. | ||||||||
Meditate | -- | -- | 40 | -- | ||||
Meditates in a peaceful fashion to raise ATTACK. | ||||||||
Rolling Kick | 60 | 85 | 15 | 30 | ||||
A fast kick delivered from a rapid spin. | ||||||||
Encore | -- | 100 | 5 | -- | ||||
Makes the foe repeat its last move over 2 to 6 turns. | ||||||||
Smellingsalt | 60 | 100 | 10 | -- | ||||
Powerful against paralyzed foes, but also heals them. | ||||||||
Counter | ?? | 100 | 20 | -- | ||||
Retaliates any physical hit with double the power. | ||||||||
Rock Slide | 75 | 90 | 10 | 30 | ||||
Large boulders are hurled. May cause flinching. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Attack: 2 Points | 90 |
Egg Groups | |
Lists Of Groups | Group Names |
HumanShape |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 80 | 100 | 70 | 50 | 60 | 45 |
Max Stats Hindering Nature | 364 | 269 | 215 | 179 | 197 | 170 |
Max Stats Neutral Nature | 364 | 299 | 239 | 199 | 219 | 189 |
Max Stats Beneficial Nature | 364 | 328 | 262 | 218 | 240 | 207 |