Generation VII Level Up |
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— |
Low Kick |
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|
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
— |
Leer |
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|
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
— |
Focus Energy |
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|
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
— |
Karate Chop |
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|
50 |
100 |
25 |
-- |
The target is attacked with a sharp chop. Critical hits land more easily. |
3 |
Focus Energy |
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|
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
7 |
Karate Chop |
|
|
50 |
100 |
25 |
-- |
The target is attacked with a sharp chop. Critical hits land more easily. |
9 |
Foresight |
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|
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
13 |
Low Sweep |
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|
65 |
100 |
20 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
15 |
Seismic Toss |
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|
?? |
100 |
20 |
-- |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
19 |
Revenge |
|
|
60 |
100 |
10 |
-- |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
21 |
Knock Off |
|
|
65 |
100 |
20 |
-- |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
25 |
Vital Throw |
|
|
70 |
-- |
10 |
-- |
The user attacks last. In return, this throw move never misses. |
27 |
Wake-Up Slap |
|
|
70 |
100 |
10 |
-- |
This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
33 |
Dual Chop |
|
|
40 |
90 |
15 |
-- |
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
37 |
Submission |
|
|
80 |
80 |
20 |
-- |
The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
43 |
Bulk Up |
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|
-- |
-- |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
47 |
Cross Chop |
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|
100 |
80 |
5 |
-- |
The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
53 |
Scary Face |
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|
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly lower its Speed stat. |
57 |
Dynamic Punch |
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|
100 |
50 |
5 |
100 |
The user punches the target with full, concentrated power. This confuses the target if it hits. |
TM & HM Attacks |
|
TM01 |
Work Up |
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|
-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM06 |
Toxic |
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|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Bulk Up |
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|
-- |
-- |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM16 |
Light Screen |
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|
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
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|
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM23 |
Smack Down |
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|
50 |
100 |
15 |
100 |
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM31 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
|
|
90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TM38 |
Fire Blast |
|
|
110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
TM39 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM47 |
Low Sweep |
|
|
65 |
100 |
20 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM52 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM66 |
Payback |
|
|
50 |
100 |
10 |
-- |
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
TM78 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM84 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM100 |
Confide |
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|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Meditate |
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|
-- |
-- |
40 |
-- |
Details |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
Rolling Kick |
|
|
60 |
85 |
15 |
30 |
Details |
The user lashes out with a quick, spinning kick. This may also make the target flinch. |
Encore |
|
|
-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using the move it encored for three turns. |
Smelling Salts |
|
|
70 |
100 |
10 |
-- |
Details |
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. |
Counter |
|
|
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Close Combat |
|
|
120 |
100 |
5 |
100 |
Details |
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
Fire Punch |
|
|
75 |
100 |
15 |
10 |
Details |
The target is punched with a fiery fist. This may also leave the target with a burn. |
Thunder Punch |
|
|
75 |
100 |
15 |
10 |
Details |
The target is punched with an electrified fist. This may also leave the target with paralysis. |
Ice Punch |
|
|
75 |
100 |
15 |
10 |
Details |
The target is punched with an icy fist. This may also leave the target frozen. |
Bullet Punch |
|
|
40 |
100 |
30 |
-- |
Details |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Power Trick |
|
|
-- |
-- |
10 |
-- |
Details |
The user employs its psychic power to switch its Attack stat with its Defense stat. |
Heavy Slam |
|
|
?? |
100 |
10 |
-- |
Details |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
Knock Off |
|
|
65 |
100 |
20 |
-- |
Details |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
Tickle |
|
|
-- |
100 |
20 |
-- |
Details |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
Quick Guard |
|
|
-- |
-- |
15 |
-- |
Details |
The user protects itself and its allies from priority moves. |
Usable Z Moves |
|
Breakneck Blitz |
|
|
160(Phy)/120(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
|
|
200(Phy)/190(Spe) |
-- |
1 |
-- |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Acid Downpour |
|
|
160 |
-- |
1 |
-- |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
Tectonic Rage |
|
|
180 |
-- |
1 |
-- |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Continental Crush |
|
|
140 |
-- |
1 |
-- |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
Corkscrew Crash |
|
|
160 |
-- |
1 |
-- |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Inferno Overdrive |
|
|
140(Phy)/185(Spe) |
-- |
1 |
-- |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
Gigavolt Havoc |
|
|
140 |
-- |
1 |
-- |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Subzero Slammer |
|
|
140 |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Devastating Drake |
|
|
100 |
-- |
1 |
-- |
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
|
|
120 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
Dig |
|
|
80 |
100 |
10 |
-- |
Gen VI TM28 |
The user burrows, then attacks on the next turn. |
Incinerate |
|
|
60 |
100 |
15 |
-- |
Gen VI TM59 |
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
Retaliate |
|
|
70 |
100 |
5 |
-- |
Gen VI TM67 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
The user attacks with a punch. This may also lower the target's Defense stat. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
The additional effects of this attack depend upon where it was used. |
Power-up Punch |
|
|
40 |
100 |
20 |
100 |
Gen VI TM98 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Strength |
|
|
80 |
100 |
15 |
-- |
Gen VI HM04 |
The target is slugged with a punch thrown at maximum power. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen IV TM43 |
The additional effects of this attack depend upon where it was used. |
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Vacuum Wave |
|
|
40 |
100 |
30 |
-- |
Move Tutor - PtHGSS |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Mud-slap |
|
|
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Mega Punch |
|
|
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
The target is slugged by a punch thrown with muscle-packed power. |
Mega Kick |
|
|
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
The target is attacked by a kick launched with muscle-packed power. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. This also damages the user quite a lot. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Metronome |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Curse |
|
|
-- |
-- |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Detect |
|
|
-- |
-- |
5 |
-- |
Gen II TM43 |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Take Down |
|
|
90 |
85 |
20 |
-- |
Gen I TM09 |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Rage |
|
|
20 |
100 |
20 |
-- |
Gen I TM20 |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Fissure |
|
|
?? |
30 |
5 |
-- |
Gen I TM27 |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Bide |
|
|
?? |
-- |
10 |
-- |
Gen I TM34 |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Skull Bash |
|
|
130 |
100 |
10 |
100 |
Gen I TM40 |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |