#184 Azumarill
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Azumarill
Japan: Marilli
マリルリ
French: Azumarill
German: Azumarill
Korean: 마릴리
National: #184
Johto: #131
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Aquarabbit Pokémon 2'07"
0.8m
62.8lbs
28.5kg
752,560
Experience Growth Base Happiness Effort Values Earned
800,000 Points
Fast
70 100 Hit Points
50 Attack
80 Defense
50 Special Attack
80 Special Defense
50 Speed
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 
Water 1
Fairy
Evolutionary Chain
Locations
Gold Evolve Marill
Silver Evolve Marill
Crystal Evolve Marill

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
3 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
6 Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
10 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
15 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
25 BubbleBeam 65 100 20 10
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
36 Double-Edge 120 100 15 --
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
48 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM23 Iron Tail 100 75 15 30
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM33 Ice Punch 75 100 15 10
A special ICE-type attack. Has a one-in-ten chance of freezing the target.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
HM06 Whirlpool 15 70 15 --
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
HM07 Waterfall 80 100 15 --
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Amnesia -- 100 20 -- Details
A move that increases the user's SPCL.DEF stat. It is normally used up to three times.
Belly Drum -- 100 10 -- Details
A move that allows the user to consume half of its own HP in order to maximize its ATTACK.
Foresight -- 100 40 -- Details
Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks.
Future Sight 80 90 15 -- Details
A special PSYCHIC-type attack. It strikes the target two turns after it is used.
Light Screen -- 100 30 -- Details
Reduces damage from special attacks by about half. A special PSYCHIC-type move.
Perish Song -- 100 5 -- Details
A malevolent melody that causes both the user and the opponent to faint in three turns.
Present ?? 90 15 -- Details
A move that inflicts major damage but may restore the target's HP.
Supersonic -- 55 20 -- Details
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 100 50 80 50 80 50
Max Stats Lv. 50 160 - 206 55 - 101 85 - 131 55 - 101 85 - 131 55 - 101
Lv. 100 310 - 403 105 - 198 165 - 258 105 - 198 165 - 258 105 - 198

<--- #183
Marill
#185
Sudowoodo
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