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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Porygon-Z Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||
Porygon-Z | PorygonZ ポリゴンZ |
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Porygon-Z is Genderless | |||||
Ability: Adaptability & Download | ||||||||
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2. Download: Attack is increased when the foe’s Defense is lower than its Special Defense or increases Special Attack when the foe’s Special Defense is lower than its Defense. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||
Virtual Pokémon | 2'11" | 75.0lbs | 30 | 5,120 | ||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||
1,000,000 Points Medium Fast |
70 | 3 Sp. Attack Point(s) |
Red | 0 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
No Hold Item |
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Evolutionary Chain | |||||
Flavour Text | |
Diamond | Additional software was installed to make it a better Pokémon. It began acting oddly, however. |
Pearl | |
Platinum | Its programming was modified to enable work in alien dimensions. It did not work as planned. |
HeartGold | Its programming was modified to enable it to travel through alien dimensions. Seems there might have been an error... |
SoulSilver |
Location | |||
Game | Location | ||
Diamond | Evolve from Porygon2 | ||
Pearl | Evolve from Porygon2 | ||
Platinum | Evolve Porygon2 | ||
HeartGold | Evolve Porygon2 | ||
SoulSilver | Evolve Porygon2 | ||
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
— | Conversion 2 | -- | -- | 30 | -- | ||||
The user changes its type to make itself resistant to the type of the attack it last took. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
A physical attack in which the user charges and slams into the foe with its whole body. | |||||||||
— | Conversion | -- | -- | 30 | -- | ||||
The user changes its type to become the same type as one of its moves. | |||||||||
— | Nasty Plot | -- | -- | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |||||||||
7 | Psybeam | 65 | 100 | 20 | 10 | ||||
The foe is attacked with a peculiar ray. It may also leave the target confused. | |||||||||
12 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
18 | Recover | -- | -- | 10 | -- | ||||
A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||
23 | Magnet Rise | -- | -- | 10 | -- | ||||
The user levitates using electrically generated magnetism for five turns. | |||||||||
29 | Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
34 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
40 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | |||||||||
45 | Lock-on | -- | -- | 5 | -- | ||||
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | |||||||||
51 | Tri Attack | 80 | 100 | 10 | 20 | ||||
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. | |||||||||
56 | Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | |||||||||
62 | Zap Cannon | 120 | 50 | 5 | 100 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
67 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM63 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
TM67 | Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM79 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Last Resort | 130 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Uproar | 50 | 100 | 10 | -- | ||||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Pain Split | -- | -- | 20 | -- | ||||
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | ||||||||
Gravity | -- | -- | 5 | -- | ||||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | ||||||||
Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
Pre-Evolution Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
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Defense Curl | -- | -- | 40 | -- |
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The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
Sharpen | -- | -- | 30 | -- |
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The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 85 | 80 | 70 | 135 | 75 | 90 | |
Max Stats Hindering Nature |
Lv. 50 | 145 - 192 | 76 - 118 | 67 - 109 | 126 - 168 | 72 - 114 | 85 - 127 |
Lv. 100 | 280 - 374 | 148 - 233 | 130 - 215 | 247 - 332 | 139 - 224 | 166 - 251 | |
Max Stats Neutral Nature |
Lv. 50 | 145 - 192 | 85 - 132 | 75 - 122 | 140 - 187 | 80 - 127 | 95 - 142 |
Lv. 100 | 280 - 374 | 165 - 259 | 145 - 239 | 275 - 369 | 155 - 249 | 185 - 279 | |
Max Stats Beneficial Nature |
Lv. 50 | 145 - 192 | 93 - 145 | 82 - 134 | 154 - 205 | 88 - 139 | 104 - 156 |
Lv. 100 | 280 - 374 | 181 - 284 | 159 - 262 | 302 - 405 | 170 - 273 | 203 - 306 |
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