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 #474 Porygon-Z
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#474 Almia: R-262
Oblivia (Present): R-119
Oblivia (Past): N-182
PokéPark: P-151
Porygon-Z ポリゴンZ
PorygonZ
Ability: Adaptability & Download
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Download: Attack is increased when the foe’s Defense is lower than its Special Defense or increases Special Attack when the foe’s Special Defense is lower than its Defense.
Gender Ratio
Porygon-Z is Genderless
Classification Type 1 Type 2 Height Weight
Virtual Pokémon
2'11" 75.0 lbs
Evolution Chain
---->---->

Mystery Dungeon 2 Info
Body Size IQ Group
Group E

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Normal Crush * 3 Normal

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Normal Break * 3 Normal
Oblivia Past
Field Ability Pkmn Assist
Break Normal

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Rotom's Spooky Shoot-'em-Up 11,000

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Impossible Temporal Tower - UP1F-10F - Cannot be recruited
Dungeon
Sky
Impossible Temporal Tower - UP1F-10F - Cannot be recruited
Ranger Shadows of Almia - Oil Field Hideout (After beating Darkrai)
Dungeon
Blazing Adventure Squad
- Mystery Plains 1-19F
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Oblivia Region Sky Fortress - 2F Main Room
Oblivia Region Sky Fortress - 3F Main Room
Past Thunder Temple - Panic at the Perplexing Temple
PokéPark Wii - Pikachu's Adventure Complete Quiz after opening doors Granite Zone

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Conversion 2
-10022-
The user changes its type to make itself resistant to the type of the attack it last took.
Tackle
695308
A physical attack in which the user charges and slams into the foe with its whole body.
Conversion
-10022-
The user changes its type to become the same type as one of its moves.
Nasty Plot
-10020-
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
7Psybeam
1280178
The foe is attacked with a peculiar ray. It may also leave the target confused.
12Agility
-10012-
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
18Recover
-10012-
A self-healing move. The user restores its own HP by up to half of its max HP.
23Magnet Rise
-10013-
The user levitates using electrically generated magnetism for five turns.
29Signal Beam
880158
The user attacks with a sinister beam of light. It may also confuse the target.
34Embargo
-10018-
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
40Discharge
97088
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
45Lock-on
-1007-
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
51Tri Attack
6100178
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
56Magic Coat
-1009-
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
62Zap Cannon
206298
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
67Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13Ice Beam
148488
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14Blizzard
246778
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23Iron Tail
2078108
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63Embargo
-10018-
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM79Dark Pulse
-74108
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

<--- #473
Mamoswine
#475
Gallade
--->

 
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