|
General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Leafeon Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Images | ||||||||||||
|
Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Leafeon | Leafia リーフィア |
|
|
|||||||||
Ability: Leaf Guard | ||||||||||||
Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight. | ||||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Verdant Pokémon | 3'03" | 56.2lbs | 45 | 8,960 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,000,000 Points Medium Fast |
35 | 2 Defense Point(s) |
Green | 0 |
Damage Taken | ||||||||||||||||
*1 | *2 | *0.5 | *0.5 | *0.5 | *2 | *1 | *2 | *0.5 | *2 | *1 | *2 | *1 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
No Hold Item |
|
Evolutionary Chain | |||||||||||||||||||||
Flavour Text | |
Diamond | Just like a plant, it uses photosynthesis. As a result, it is always enveloped in clear air. |
Pearl | |
Platinum | It basically does not fight. With cells similar to those of plants, it can perform photosynthesis. |
HeartGold | When you see LEAFEON asleep in a patch of sunshine, you'll know it is using photosynthesis to produce clean air. |
SoulSilver |
Location | |||
Game | Location | ||
Diamond | Evolve from Eevee | ||
Pearl | Evolve from Eevee | ||
Platinum | Evolve Eevee | ||
HeartGold | Trade from DPt | ||
SoulSilver | Trade from DPt | ||
Trainer Locations | Details |
Diamond/Pearl Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 35 | 95 | 35 | -- | ||||
A physical attack in which the user charges and slams into the foe with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | |||||||||
— | Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | |||||||||
8 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the foe's face, reducing its accuracy. | |||||||||
15 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. | |||||||||
22 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
29 | Synthesis | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
36 | Magical Leaf | 60 | -- | 20 | -- | ||||
The user scatters curious leaves that chase the foe. This attack will not miss. | |||||||||
43 | Giga Drain | 60 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
50 | Last Resort | 130 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
57 | Grasswhistle | -- | 55 | 15 | -- | ||||
The user plays a pleasant melody that lulls the foe into a deep sleep. | |||||||||
64 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
71 | Leaf Blade | 90 | 100 | 15 | -- | ||||
The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
A physical attack in which the user charges and slams into the foe with its whole body. | |||||||||
— | Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | |||||||||
8 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the foe's face, reducing its accuracy. | |||||||||
15 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. | |||||||||
22 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
29 | Synthesis | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
36 | Magical Leaf | 60 | -- | 20 | -- | ||||
The user scatters curious leaves that chase the foe. This attack will not miss. | |||||||||
43 | Giga Drain | 60 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
50 | Last Resort | 130 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
57 | Grasswhistle | -- | 55 | 15 | -- | ||||
The user plays a pleasant melody that lulls the foe into a deep sleep. | |||||||||
64 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
71 | Leaf Blade | 90 | 100 | 15 | -- | ||||
The foe is slashed with a sharp leaf. It has a high critical-hit ratio. | |||||||||
78 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM05 | Roar | -- | 100 | 20 | -- | ||||
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM09 | Bullet Seed | 10 | 100 | 30 | -- | ||||
The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM19 | Giga Drain | 60 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM53 | Energy Ball | 80 | 100 | 10 | 10 | ||||
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM81 | X-scissor | 80 | 100 | 15 | -- | ||||
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Fury Cutter | 10 | 95 | 20 | -- | ||||
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Last Resort | 130 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Synthesis | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Seed Bomb | 80 | 100 | 15 | -- | ||||
The user slams a barrage of hard- shelled seeds down on the foe from above. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Worry Seed | -- | 100 | 10 | -- | ||||
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. | ||||||||
Heal Bell | -- | -- | 5 | -- | ||||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Charm | -- | 100 | 20 | -- | Details | |||
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | ||||||||
Flail | ?? | 100 | 15 | -- | Details | |||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | ||||||||
Endure | -- | -- | 10 | -- | Details | |||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Curse | -- | -- | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all the other types. | ||||||||
Tickle | -- | 100 | 20 | -- | Details | |||
The user tickles the foe into laughing, reducing its Attack and Defense stats. | ||||||||
Wish | -- | -- | 10 | -- | Details | |||
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | ||||||||
Yawn | -- | -- | 10 | -- | Details | |||
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | ||||||||
Fake Tears | -- | 100 | 20 | -- | Details | |||
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | ||||||||
Covet | 40 | 100 | 40 | -- | Details | |||
The user endearingly approaches the foe, then steals the item the foe is holding. | ||||||||
Detect - HGSS Only | -- | -- | 5 | -- | Details | |||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Pre-Evolution Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means | ||
---|---|---|---|---|---|---|---|---|---|
Growl | -- | 100 | 40 | -- |
| ||||
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | |||||||||
Bite | 60 | 100 | 25 | 30 |
| ||||
The foe is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
Baton Pass | -- | -- | 40 | -- |
| ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
Take Down | 90 | 85 | 20 | -- |
| ||||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||
Trump Card | ?? | -- | 5 | -- |
| ||||
The fewer PP this move has, the more power it has for attack. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 65 | 110 | 130 | 60 | 65 | 95 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 103 - 145 | 121 - 163 | 58 - 100 | 63 - 105 | 90 - 132 |
Lv. 100 | 240 - 334 | 202 - 287 | 238 - 323 | 112 - 197 | 121 - 206 | 175 - 260 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 115 - 162 | 135 - 182 | 65 - 112 | 70 - 117 | 100 - 147 |
Lv. 100 | 240 - 334 | 225 - 319 | 265 - 359 | 125 - 219 | 135 - 229 | 195 - 289 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 126 - 178 | 148 - 200 | 71 - 123 | 77 - 128 | 110 - 161 |
Lv. 100 | 240 - 334 | 247 - 350 | 291 - 394 | 137 - 240 | 148 - 251 | 214 - 317 |
|
|