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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Skorupi Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Skorupi | Scorpi スコルピ |
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Ability: Battle Armor & Sniper | ||||||||||||
Battle Armor: Opponent’s moves cannot Critical Hit. Sniper: Power of critical-hit moves is tripled instead of doubled. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Scorpion Pokémon | 2'07" | 26.5lbs | 120 | 5,120 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,250,000 Points Slow |
70 | 1 Defense Point(s) |
Purple | 120 |
Damage Taken | ||||||||||||||||
*1 | *2 | *1 | *1 | *0.25 | *1 | *0.25 | *0.5 | *1 | *2 | *2 | *0.5 | *2 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||||
Poison Barb - 5% |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | It grips prey with its tail claws and injects poison. It tenaciously hangs on until the poison takes. |
Pearl | It lives in arid lands. It buries itself in sand and lies in wait for unsuspecting prey. |
Platinum | As soon as the tail claws close, its needle tips secrete poison. It can survive a year without food. |
HeartGold | It burrows under the sand to lie in wait for prey. Its tail claws can inject its prey with a savage poison. |
SoulSilver |
Location (In-Depth Details) | |||
Game | Location | ||
Diamond | Safari Game | Details | |
Pearl | Safari Game | Details | |
Platinum | Great Marsh - (Daily Binocular Pokémon) | Details | |
HeartGold | Safari Zone (Special Items) | Details | |
SoulSilver | Safari Zone (Special Items) | Details | |
Trainer Locations | Details |
Diamond/Pearl Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Bite | 60 | 100 | 25 | 30 | ||||
The foe is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
— | Poison Sting | 15 | 100 | 35 | 30 | ||||
The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | |||||||||
6 | Leer | -- | 100 | 30 | -- | ||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||
12 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | |||||||||
17 | Acupressure | -- | -- | 30 | -- | ||||
The user applies pressure to stress points, sharply boosting one of its stats. | |||||||||
23 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||
28 | Scary Face | -- | 90 | 10 | -- | ||||
The user frightens the foe with a scary face to sharply reduce its Speed stat. | |||||||||
34 | Toxic Spikes | -- | -- | 20 | -- | ||||
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | |||||||||
39 | Poison Fang | 50 | 100 | 15 | 30 | ||||
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | |||||||||
45 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | |||||||||
50 | Cross Poison | 70 | 100 | 20 | 10 | ||||
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. |
Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Bite | 60 | 100 | 25 | 30 | ||||
The foe is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
— | Poison Sting | 15 | 100 | 35 | 30 | ||||
The foe is stabbed with a poisonous barb of some sort. It may also poison the target. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||
6 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | |||||||||
12 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. | |||||||||
17 | Acupressure | -- | -- | 30 | -- | ||||
The user applies pressure to stress points, sharply boosting one of its stats. | |||||||||
23 | Scary Face | -- | 90 | 10 | -- | ||||
The user frightens the foe with a scary face to sharply reduce its Speed stat. | |||||||||
28 | Toxic Spikes | -- | -- | 20 | -- | ||||
The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. | |||||||||
34 | Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | |||||||||
39 | Poison Fang | 50 | 100 | 15 | 30 | ||||
The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. | |||||||||
45 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. | |||||||||
50 | Cross Poison | 70 | 100 | 20 | 10 | ||||
A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
The user attacks by hurling filthy sludge at the foe. It may also poison the target. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM54 | False Swipe | 40 | 100 | 40 | -- | ||||
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
If the user can use this attack after the foe attacks, its power is doubled. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM79 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||
TM81 | X-scissor | 80 | 100 | 15 | -- | ||||
The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Fury Cutter | 10 | 95 | 20 | -- | ||||
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Faint Attack | 60 | -- | 20 | -- | Details | |||
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | ||||||||
Screech | -- | 85 | 40 | -- | Details | |||
An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | ||||||||
Sand-attack | -- | 100 | 15 | -- | Details | |||
Sand is hurled in the foe's face, reducing its accuracy. | ||||||||
Slash | 70 | 100 | 20 | -- | Details | |||
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | ||||||||
Confuse Ray | -- | 100 | 10 | -- | Details | |||
The foe is exposed to a sinister ray that triggers confusion. | ||||||||
Whirlwind | -- | 100 | 20 | -- | Details | |||
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | ||||||||
Agility | -- | -- | 30 | -- | Details | |||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||||||
Pursuit | 40 | 100 | 20 | -- | Details | |||
An attack move that inflicts double damage if used on a foe that is switching out of battle. | ||||||||
Night Slash | 70 | 100 | 15 | -- | Details | |||
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 40 | 50 | 90 | 30 | 55 | 65 | |
Max Stats Hindering Nature |
Lv. 50 | 100 - 147 | 49 - 91 | 85 - 127 | 31 - 73 | 54 - 96 | 63 - 105 |
Lv. 100 | 190 - 284 | 94 - 179 | 166 - 251 | 58 - 143 | 103 - 188 | 121 - 206 | |
Max Stats Neutral Nature |
Lv. 50 | 100 - 147 | 55 - 102 | 95 - 142 | 35 - 82 | 60 - 107 | 70 - 117 |
Lv. 100 | 190 - 284 | 105 - 199 | 185 - 279 | 65 - 159 | 115 - 209 | 135 - 229 | |
Max Stats Beneficial Nature |
Lv. 50 | 100 - 147 | 60 - 112 | 104 - 156 | 38 - 90 | 66 - 117 | 77 - 128 |
Lv. 100 | 190 - 284 | 115 - 218 | 203 - 306 | 71 - 174 | 126 - 229 | 148 - 251 |
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