#442 Spiritomb
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Spiritomb Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Spiritomb Mikaruge
ミカルゲ
National: #442
Sinnoh: #108
Male :50%
Female :50%
Ability: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Classification Height Weight Capture Rate Base Egg Steps
Forbidden Pokémon 3'03" 238.1lbs 100 7,680
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
1 Sp. Defense Point(s)
Purple 0
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *0 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
Indeterminate
Evolutionary Chain
Flavour Text
Diamond A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.
Pearl It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.
Platinum Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell.
HeartGold It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief.
SoulSilver

Location (In-Depth Details)
Game Location
Diamond Hallowed Tower Requires Odd Keystone and talking to 32 People total in Sinnoh Underground Details
Pearl Hallow Tower Requires Odd Keystone and talking to 32 People total in Sinnoh Underground Details
Platinum Hallow Tower (Fish With Odd Keystone and 32 underground conversations) Details
HeartGold Transfer from PokéWalker
SoulSilver Transfer from PokéWalker
PokéWalker Quiet Cave Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Curse----10--
A move that works differently for the Ghost type than for all the other types.
Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Confuse Ray--10010--
The foe is exposed to a sinister ray that triggers confusion.
Spite--10010--
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Shadow Sneak4010030--
The user extends its shadow and attacks the foe from behind. This move always goes first.
7Faint Attack60--20--
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
13Hypnosis--7020--
The user employs hypnotic suggestion to make the target fall into a deep sleep.
19Dream Eater10010015--
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
25Ominous Wind60100510
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
31Sucker Punch801005--
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
37Nasty Plot----20--
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
43Memento--10010--
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
49Dark Pulse801001520
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM62 Silver Wind 60 100 5 10
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM63 Embargo -- 100 15 --
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Destiny Bond----5--Details
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Pain Split----20--Details
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Smokescreen--10020--Details
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Imprison----10--Details
If the foe knows any move also known by the user, the foe is prevented from using it.
Grudge----5--Details
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Shadow Sneak4010030--Details
The user extends its shadow and attacks the foe from behind. This move always goes first.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 92 108 92 108 35
Max Stats
Hindering Nature
Lv. 50 110 - 157 87 - 129 101 - 144 87 - 129 101 - 144 36 - 78
Lv. 100 210 - 304 170 - 254 198 - 283 170 - 254 198 - 283 67 - 152
Max Stats
Neutral Nature
Lv. 50 110 - 157 97 - 144 113 - 160 97 - 144 113 - 160 40 - 87
Lv. 100 210 - 304 189 - 283 221 - 315 189 - 283 221 - 315 75 - 169
Max Stats
Beneficial Nature
Lv. 50 110 - 157 106 - 158 124 - 176 106 - 158 124 - 176 44 - 95
Lv. 100 210 - 304 207 - 311 243 - 346 207 - 311 243 - 346 82 - 185

<--- #441
Chatot
#443
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