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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Spiritomb Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Spiritomb | Mikaruge ミカルゲ |
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Ability: Pressure | ||||||||||||
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. | ||||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Forbidden Pokémon | 3'03" | 238.1lbs | 100 | 7,680 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,000,000 Points Medium Fast |
70 | 1 Defense Point(s) 1 Sp. Defense Point(s) |
Purple | 0 |
Damage Taken | ||||||||||||||||
*0 | *1 | *1 | *1 | *1 | *1 | *0 | *0.5 | *1 | *1 | *0 | *1 | *1 | *1 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
No Hold Item |
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Evolutionary Chain | |
Flavour Text | |
Diamond | A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone. |
Pearl | It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago. |
Platinum | Its constant mischief and misdeeds resulted in it being bound to an Odd Keystone by a mysterious spell. |
HeartGold | It was formed by uniting 108 spirits. It has been bound to the Odd Keystone to keep it from doing any mischief. |
SoulSilver |
Location (In-Depth Details) | |||
Game | Location | ||
Diamond | Hallowed Tower Requires Odd Keystone and talking to 32 People total in Sinnoh Underground | Details | |
Pearl | Hallow Tower Requires Odd Keystone and talking to 32 People total in Sinnoh Underground | Details | |
Platinum | Hallow Tower (Fish With Odd Keystone and 32 underground conversations) | Details | |
HeartGold | Transfer from PokéWalker | ||
SoulSilver | Transfer from PokéWalker | ||
PokéWalker | Quiet Cave | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Curse | -- | -- | 10 | -- | ||||
A move that works differently for the Ghost type than for all the other types. | |||||||||
— | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a foe that is switching out of battle. | |||||||||
— | Confuse Ray | -- | 100 | 10 | -- | ||||
The foe is exposed to a sinister ray that triggers confusion. | |||||||||
— | Spite | -- | 100 | 10 | -- | ||||
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | |||||||||
— | Shadow Sneak | 40 | 100 | 30 | -- | ||||
The user extends its shadow and attacks the foe from behind. This move always goes first. | |||||||||
7 | Faint Attack | 60 | -- | 20 | -- | ||||
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
13 | Hypnosis | -- | 70 | 20 | -- | ||||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
19 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
25 | Ominous Wind | 60 | 100 | 5 | 10 | ||||
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | |||||||||
31 | Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | |||||||||
37 | Nasty Plot | -- | -- | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |||||||||
43 | Memento | -- | 100 | 10 | -- | ||||
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. | |||||||||
49 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM39 | Rock Tomb | 50 | 80 | 10 | 100 | ||||
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM49 | Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat- changing move the foe attempts to use. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM61 | Will-o-wisp | -- | 75 | 15 | -- | ||||
The user shoots a sinister, bluish white flame at the foe to inflict a burn. | |||||||||
TM62 | Silver Wind | 60 | 100 | 5 | 10 | ||||
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. | |||||||||
TM63 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM79 | Dark Pulse | 80 | 100 | 15 | 20 | ||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Ominous Wind | 60 | 100 | 5 | 10 | ||||
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | ||||||||
Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Spite | -- | 100 | 10 | -- | ||||
The user looses its grudge on the move last used by the foe by cutting 4 PP from it. | ||||||||
Uproar | 50 | 100 | 10 | -- | ||||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Pain Split | -- | -- | 20 | -- | ||||
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Destiny Bond | -- | -- | 5 | -- | Details | |||
When this move is used, if the user faints, the foe that landed the knockout hit also faints. | ||||||||
Pain Split | -- | -- | 20 | -- | Details | |||
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | ||||||||
Smokescreen | -- | 100 | 20 | -- | Details | |||
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. | ||||||||
Imprison | -- | -- | 10 | -- | Details | |||
If the foe knows any move also known by the user, the foe is prevented from using it. | ||||||||
Grudge | -- | -- | 5 | -- | Details | |||
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. | ||||||||
Shadow Sneak | 40 | 100 | 30 | -- | Details | |||
The user extends its shadow and attacks the foe from behind. This move always goes first. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 50 | 92 | 108 | 92 | 108 | 35 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 87 - 129 | 101 - 144 | 87 - 129 | 101 - 144 | 36 - 78 |
Lv. 100 | 210 - 304 | 170 - 254 | 198 - 283 | 170 - 254 | 198 - 283 | 67 - 152 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 97 - 144 | 113 - 160 | 97 - 144 | 113 - 160 | 40 - 87 |
Lv. 100 | 210 - 304 | 189 - 283 | 221 - 315 | 189 - 283 | 221 - 315 | 75 - 169 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 106 - 158 | 124 - 176 | 106 - 158 | 124 - 176 | 44 - 95 |
Lv. 100 | 210 - 304 | 207 - 311 | 243 - 346 | 207 - 311 | 243 - 346 | 82 - 185 |
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