Black/White/Black 2/White 2 Level Up |
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— |
Curse |
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|
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
— |
Pursuit |
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|
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
— |
Confuse Ray |
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|
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
— |
Spite |
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|
-- |
100 |
10 |
-- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
— |
Shadow Sneak |
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|
40 |
100 |
30 |
-- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
7 |
Faint Attack |
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|
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
13 |
Hypnosis |
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|
-- |
60 |
20 |
-- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
19 |
Dream Eater |
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|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
25 |
Ominous Wind |
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|
60 |
100 |
5 |
10 |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
31 |
Sucker Punch |
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|
80 |
100 |
5 |
-- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
37 |
Nasty Plot |
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-- |
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
43 |
Memento |
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|
-- |
100 |
10 |
-- |
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
49 |
Dark Pulse |
|
|
80 |
100 |
15 |
-- |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
TM & HM Attacks |
|
TM04 |
Calm Mind |
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-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM06 |
Toxic |
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|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
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|
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM15 |
Hyper Beam |
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|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM19 |
Telekinesis |
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-- |
-- |
15 |
-- |
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM29 |
Psychic |
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|
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
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|
80 |
100 |
15 |
-- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
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|
50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM41 |
Torment |
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|
-- |
100 |
15 |
-- |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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|
40 |
100 |
10 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM60 |
Quash |
|
|
-- |
100 |
15 |
-- |
The user suppresses the target and makes its move go last. |
TM61 |
Will-o-wisp |
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|
-- |
75 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM63 |
Embargo |
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|
-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
TM67 |
Retaliate |
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|
70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM77 |
Psych Up |
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|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM85 |
Dream Eater |
|
|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
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|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
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|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM95 |
Snarl |
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|
55 |
95 |
15 |
-- |
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
Egg Moves (Details) |
Destiny Bond |
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|
-- |
-- |
5 |
-- |
Details |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
Pain Split |
|
|
-- |
-- |
20 |
-- |
Details |
The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
Smokescreen |
|
|
-- |
100 |
20 |
-- |
Details |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
Imprison |
|
|
-- |
-- |
10 |
-- |
Details |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
Grudge |
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|
-- |
-- |
5 |
-- |
Details |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
Shadow Sneak |
|
|
40 |
100 |
30 |
-- |
Details |
The user extends its shadow and attacks the target from behind. This move always goes first. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Details |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Nightmare |
|
|
-- |
100 |
15 |
-- |
Details |
A sleeping target sees a nightmare that inflicts some damage every turn. |