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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Mime Jr. Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Mime Jr. | Manene マネネ |
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Ability: Soundproof & Filter | ||||||||||||
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified. Filter: Damage by super-effective moves is reduced by 25%. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Mime Pokémon | 2'00" | 28.6lbs | 145 | 6,400 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,000,000 Points Medium Fast |
70 | 1 Sp. Defense Point(s) |
Pink | 0 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups |
Leppa Berry - 5% |
Mime Jr. cannot breed |
Evolutionary Chain | |||||
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Flavour Text | |
Diamond | It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon. |
Pearl | It likes places where people gather. It mimics foes to confuse them, then makes its getaway. |
Platinum | It mimics the expressions and motions of those it sees to understand the feelings of others. |
HeartGold | In an attempt to confuse its enemy, it mimics the enemy's movements. Then it wastes no time in making itself scarce! |
SoulSilver |
Location (In-Depth Details) | |||
Game | Location | ||
Diamond |
Routes 209 & 210-South, Trophy Garden Breed Mr. Mime with Odd Incense Attached |
Details | |
Pearl |
Trophy Garden Breed Mr. Mime with Odd Incense Attached |
Details | |
Platinum | Trophy Garden (Daily Pokémon) | Details | |
HeartGold |
Breed Mr. Mime Transfer from PokéWalker |
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SoulSilver |
Breed Mr. Mime Transfer from PokéWalker | ||
PokéWalker | Sinnoh Field | Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tickle | -- | 100 | 20 | -- | ||||
The user tickles the foe into laughing, reducing its Attack and Defense stats. | |||||||||
— | Barrier | -- | -- | 30 | -- | ||||
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The foe is hit by a weak telekinetic force. It may also leave the foe confused. | |||||||||
4 | Copycat | -- | -- | 20 | -- | ||||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
8 | Meditate | -- | -- | 40 | -- | ||||
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
11 | Encore | -- | 100 | 5 | -- | ||||
The user compels the foe to keep using only the move it last used for three to seven turns. | |||||||||
15 | Doubleslap | 15 | 85 | 10 | -- | ||||
The foe is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
18 | Mimic | -- | -- | 10 | -- | ||||
The user copies the move last used by the foe. The move can be used for the rest of the battle. | |||||||||
22 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
22 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
25 | Psybeam | 65 | 100 | 20 | 10 | ||||
The foe is attacked with a peculiar ray. It may also leave the target confused. | |||||||||
29 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
32 | Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
36 | Trick | -- | 100 | 10 | -- | ||||
The user catches the foe off guard and swaps the foe's held item with its own. | |||||||||
39 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
43 | Role Play | -- | -- | 10 | -- | ||||
The user mimics the foe completely, copying the foe's natural ability. | |||||||||
46 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
50 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
The user torments and enrages the foe, making it incapable of using the same move twice in a row. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange abilities with the foe. | |||||||||
TM49 | Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat- changing move the foe attempts to use. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the foe to attack. Its power and effects depend on the item. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM60 | Drain Punch | 60 | 100 | 5 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | |||||||||
TM67 | Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Trick | -- | 100 | 10 | -- | ||||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
A move that boosts the power of the ally's attack in a Double Battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Uproar | 50 | 100 | 10 | -- | ||||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Role Play | -- | -- | 10 | -- | ||||
The user mimics the foe completely, copying the foe's natural ability. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Future Sight | 80 | 90 | 15 | -- | Details | |||
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | ||||||||
Hypnosis | -- | 70 | 20 | -- | Details | |||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||||
Mimic | -- | -- | 10 | -- | Details | |||
The user copies the move last used by the foe. The move can be used for the rest of the battle. | ||||||||
Psych Up | -- | -- | 10 | -- | Details | |||
The user hypnotizes itself into copying any stat change made by the foe. | ||||||||
Fake Out | 40 | 100 | 10 | 100 | Details | |||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | ||||||||
Trick | -- | 100 | 10 | -- | Details | |||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Confuse Ray | -- | 100 | 10 | -- | Details | |||
The foe is exposed to a sinister ray that triggers confusion. | ||||||||
Wake-up Slap | 60 | 100 | 10 | -- | Details | |||
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | ||||||||
Teeter Dance | -- | 100 | 20 | -- | Details | |||
The user performs a wobbly dance that confuses all the Pokémon in battle. | ||||||||
Healing Wish | -- | -- | 10 | -- | Details | |||
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | ||||||||
Charm | -- | 100 | 20 | -- | Details | |||
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | ||||||||
Nasty Plot - HGSS Only | -- | -- | 20 | -- | Details | |||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 20 | 25 | 45 | 70 | 90 | 60 | |
Max Stats Hindering Nature |
Lv. 50 | 80 - 127 | 27 - 69 | 45 - 87 | 67 - 109 | 85 - 127 | 58 - 100 |
Lv. 100 | 150 - 244 | 49 - 134 | 85 - 170 | 130 - 215 | 166 - 251 | 112 - 197 | |
Max Stats Neutral Nature |
Lv. 50 | 80 - 127 | 30 - 77 | 50 - 97 | 75 - 122 | 95 - 142 | 65 - 112 |
Lv. 100 | 150 - 244 | 55 - 149 | 95 - 189 | 145 - 239 | 185 - 279 | 125 - 219 | |
Max Stats Beneficial Nature |
Lv. 50 | 80 - 127 | 33 - 84 | 55 - 106 | 82 - 134 | 104 - 156 | 71 - 123 |
Lv. 100 | 150 - 244 | 60 - 163 | 104 - 207 | 159 - 262 | 203 - 306 | 137 - 240 |
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