Serebii.net Header
 #439 Mime Jr.
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#439 Almia: R-164
Oblivia (Present): R-169
Oblivia (Past): N-101
PokéPark: P-178
Mime Jr. マネネ
Manene
Ability: Soundproof & Filter
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Filter: Damage by super-effective moves is reduced by 25%.
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Mime Pokémon
2'00" 28.6 lbs
Evolution Chain
--Evolve w/ Mimic-->

Mystery Dungeon 2 Info
Body Size IQ Group
Group F

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Psychic None Psychic

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Psychic Slam * 1 Psychic
Oblivia Past
Field Ability Pkmn Assist
Slam Psychic

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Rayquaza's Balloon Panic 17,000

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Easy Happy Outlook - Random B1F-B19F
Dungeon
Sky
Easy Joy Cape - Random B1F-B19F
Ranger Shadows of Almia - Boil Land (Only One)
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Dubious Hill 5F-6F
Dungeon
Light Adventure Squad
- Not in Game
Ranger Guardian Signs Present Mitonga Island - Old Mansion - Basement
Past Fire Temple - Which Switch Is for Mime Jr.?
PokéPark Wii - Pikachu's Adventure Ask Mime Jr. for tips Meeting Place

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Tickle
-10017-
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Barrier
-10016-
The user throws up a sturdy wall that sharply raises its Defense stat.
Confusion
585228
The foe is hit by a weak telekinetic force. It may also leave the foe confused.
4Copycat
-10019-
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
8Meditate
-10022-
The user meditates to awaken the power deep within its body and raise its Attack stat.
11Encore
-10012-
The user compels the foe to keep using only the move it last used for three to seven turns.
15Doubleslap
441102
The foe is slapped repeatedly, back and forth, two to five times in a row.
18Mimic
-10017-
The user copies the move last used by the foe. The move can be used for the rest of the battle.
22Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
22Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
25Psybeam
1280178
The foe is attacked with a peculiar ray. It may also leave the target confused.
29Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
32Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
36Trick
-10017-
The user catches the foe off guard and swaps the foe's held item with its own.
39Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
43Role Play
-10017-
The user mimics the foe completely, copying the foe's natural ability.
46Baton Pass
-7515-
The user switches places with a party Pokémon in waiting, passing along any stat changes.
50Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12Taunt
-10020-
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41Torment
-10016-
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45Attract
-7510-
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46Thief
2100208
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM49Snatch
-10017-
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM67Recycle
-10010-
The user recycles a held item that has been used in battle so it can be used again.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM78Captivate
-10020-
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.

Possible Egg Moves
Attack NameTypeCat.Att.Acc.PPCritical Rate
Future Sight
-10013-
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Hypnosis
158813-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Mimic
-10017-
The user copies the move last used by the foe. The move can be used for the rest of the battle.
Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
Fake Out
880128
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Trick
-10017-
The user catches the foe off guard and swaps the foe's held item with its own.
Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
Wake-up Slap
1288108
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
Teeter Dance
-10015-
The user performs a wobbly dance that confuses all the Pokémon in battle.
Healing Wish
-10016-
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Charm
-7522-
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.

<--- #438
Bonsly
#440
Happiny
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019