#250 Ho-oh
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Ho-oh Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Ho-oh Houou
ホウオウ
National: #250
Johto: #253
Ho-oh is Genderless
Ability: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Classification Height Weight Capture Rate Base Egg Steps
Rainbow Pokémon 12'06" 438.7lbs 3 30,720
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
0 3 Sp. Defense Point(s)
Red 0
Damage Taken
*1 *0.5 *2 *2 *0.25 *1 *0.5 *1 *0 *1 *1 *0.25 *4 *1 *1 *1 *0.5
Wild Hold Item Egg Groups

Sacred Ash
- 100%
Ho-oh cannot breed
Evolutionary Chain
Flavour Text
Diamond Its feathers are in seven colors. It is said that anyone seeing it is promised eternal happiness.
Pearl
Platinum
HeartGold Legends claim this Pokémon flies the world's skies continuously on its magnificent, seven-colored wings.
SoulSilver A legend says that its body glows in seven colors. A rainbow is said to form behind it when it flies.

Location (In-Depth Details)
Game Location
Ruby Trade from Emerald/FireRed/LeafGreen/Colosseum
Sapphire Trade from Emerald/FireRed/LeafGreen/Colosseum
Emerald Navel Rock
FireRed Navel Rock
LeafGreen Navel Rock
Colosseum Complete Mt. Battle in Battle Mode after Purifying all 48 Pokémon
XD Trade from Emerald/FireRed/LeafGreen/Colosseum
Diamond Transfer from GBA via Pal Park
Pearl Transfer from GBA via Pal Park
Platinum None - Pal Park from 3rd Gen
HeartGold Bell Tower Details
SoulSilver Bell Tower Details

Diamond/Pearl/Platinum Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Whirlwind--10020--
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
9Safeguard----25--
The user creates a protective field that prevents status problems for five turns.
15Gust4010035--
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
23Recover----10--
A self-healing move. The user restores its own HP by up to half of its max HP.
29Fire Blast12085510
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
37Sunny Day----5--
The user intensifies the sun for five turns, powering up Fire-type moves.
43Swift60--20--
Star-shaped rays are shot at the foe. This attack never misses.
51Natural Gift??10015--
The user draws power to attack by using its held Berry. The Berry determines its type and power.
57Ancientpower60100510
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
65Extrasensory801003010
The user attacks with an odd, unseeable power. It may also make the foe flinch.
71Punishment??1005--
This attack's power increases the more the foe has powered up with stat changes.
79Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
85Sacred Fire10095550
The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
93Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
99Sky Attack14090530
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Whirlwind--10020--
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Weather Ball5010010--
An attack move that varies in power and type depending on the weather.
9Gust4010035--
A gust of wind is whipped up by wings and launched at the foe to inflict damage.
15Brave Bird12010015--
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
23Extrasensory801003010
The user attacks with an odd, unseeable power. It may also make the foe flinch.
29Sunny Day----5--
The user intensifies the sun for five turns, powering up Fire-type moves.
37Fire Blast12085510
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
43Sacred Fire10095550
The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn.
50Punishment??1005--
This attack's power increases the more the foe has powered up with stat changes.
57Ancientpower60100510
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
65Safeguard----25--
The user creates a protective field that prevents status problems for five turns.
71Recover----10--
A self-healing move. The user restores its own HP by up to half of its max HP.
79Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
85Natural Gift??10015--
The user draws power to attack by using its held Berry. The Berry determines its type and power.
93Calm Mind----20--
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
99Sky Attack14090530
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- 100 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19 Giga Drain 60 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM47 Steel Wing 70 90 25 10
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM50 Overheat 140 90 5 100
The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat.
TM51 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck 60 100 20 --
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02 Fly 90 95 15 --
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 DPt Defog -- -- 15 --
It reduces the foe's evasion stat. It also removes spikes, light screens, etc.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Air Cutter 55 95 25 --
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Earth Power 90 100 10 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Heat Wave 100 90 10 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
Twister 40 100 20 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Sky Attack 140 90 5 30
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 106 130 90 110 154 90
Max Stats
Hindering Nature
Lv. 50 166 - 213 121 - 163 85 - 127 103 - 145 143 - 185 85 - 127
Lv. 100 322 - 416 238 - 323 166 - 251 202 - 287 281 - 366 166 - 251
Max Stats
Neutral Nature
Lv. 50 166 - 213 135 - 182 95 - 142 115 - 162 159 - 206 95 - 142
Lv. 100 322 - 416 265 - 359 185 - 279 225 - 319 313 - 407 185 - 279
Max Stats
Beneficial Nature
Lv. 50 166 - 213 148 - 200 104 - 156 126 - 178 174 - 226 104 - 156
Lv. 100 322 - 416 291 - 394 203 - 306 247 - 350 344 - 447 203 - 306

<--- #249
Lugia
#251
Celebi
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