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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Lugia Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||
Lugia | Lugia ルギア |
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Lugia is Genderless | |||||
Ability: Pressure | ||||||||
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. | ||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||
Diving Pokémon | 17'10" | 476.2lbs | 3 | 30,720 | ||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||
1,250,000 Points Slow |
0 | 3 Sp. Defense Point(s) |
White | 0 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *2 | *0.5 | *2 | *0.25 | *1 | *0 | *1 | *0.5 | *1 | *2 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups |
No Hold Item | Lugia cannot breed |
Evolutionary Chain | |
Flavour Text | |
Diamond | It sleeps in a deep-sea trench. If it flaps its wings, it is said to cause a 40-day storm. |
Pearl | |
Platinum | |
HeartGold | It is said that it quietly spends its time deep at the bottom of the sea because its powers are too strong. |
SoulSilver | It is said to be the guardian of the seas. It is rumored to have been seen on the night of a storm. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Trade from Emerald/FireRed/LeafGreen/XD | ||
Sapphire | Trade from Emerald/FireRed/LeafGreen/XD | ||
Emerald | Navel Rock | ||
FireRed | Navel Rock | ||
LeafGreen | Navel Rock | ||
Colosseum | Trade from Emerald/FireRed/LeafGreen/XD | ||
XD | Snagged from Cipher Boss Greevil in Citadark Isle | ||
Diamond | Transfer from GBA via Pal Park | ||
Pearl | Transfer from GBA via Pal Park | ||
Platinum | None - Pal Park from 3rd Gen | ||
HeartGold | Whirl Islands | Details | |
SoulSilver | Whirl Islands | Details |
Diamond/Pearl/Platinum Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Whirlwind | -- | 100 | 20 | -- | ||||
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
9 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
15 | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the foe to inflict damage. | |||||||||
23 | Recover | -- | -- | 10 | -- | ||||
A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||
29 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The foe is blasted by a huge volume of water launched under great pressure. | |||||||||
37 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
43 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | |||||||||
51 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
57 | Ancientpower | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
65 | Extrasensory | 80 | 100 | 30 | 10 | ||||
The user attacks with an odd, unseeable power. It may also make the foe flinch. | |||||||||
71 | Punishment | ?? | 100 | 5 | -- | ||||
This attack's power increases the more the foe has powered up with stat changes. | |||||||||
79 | Future Sight | 80 | 90 | 15 | -- | ||||
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |||||||||
85 | Aeroblast | 100 | 95 | 5 | -- | ||||
A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. | |||||||||
93 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
99 | Sky Attack | 140 | 90 | 5 | 30 | ||||
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Whirlwind | -- | 100 | 20 | -- | ||||
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
— | Weather Ball | 50 | 100 | 10 | -- | ||||
An attack move that varies in power and type depending on the weather. | |||||||||
9 | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the foe to inflict damage. | |||||||||
15 | Dragon Rush | 100 | 75 | 10 | 20 | ||||
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. | |||||||||
23 | Extrasensory | 80 | 100 | 30 | 10 | ||||
The user attacks with an odd, unseeable power. It may also make the foe flinch. | |||||||||
29 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
37 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The foe is blasted by a huge volume of water launched under great pressure. | |||||||||
43 | Aeroblast | 100 | 95 | 5 | -- | ||||
A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. | |||||||||
50 | Punishment | ?? | 100 | 5 | -- | ||||
This attack's power increases the more the foe has powered up with stat changes. | |||||||||
57 | Ancientpower | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
65 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
71 | Recover | -- | -- | 10 | -- | ||||
A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||
79 | Future Sight | 80 | 90 | 15 | -- | ||||
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |||||||||
85 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
93 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
99 | Sky Attack | 140 | 90 | 5 | 30 | ||||
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM05 | Roar | -- | 100 | 20 | -- | ||||
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM19 | Giga Drain | 60 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | |||||||||
TM25 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that hits all the Pokémon in the battle. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM34 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM47 | Steel Wing | 70 | 90 | 25 | 10 | ||||
The foe is hit with wings of steel. It may also raise the user's Defense stat. | |||||||||
TM48 | Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange abilities with the foe. | |||||||||
TM51 | Roost | -- | -- | 10 | -- | ||||
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||
TM55 | Brine | 65 | 100 | 10 | -- | ||||
If the foe's HP is down to about half, this attack will hit with double the power. | |||||||||
TM57 | Charge Beam | 50 | 90 | 10 | 70 | ||||
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM59 | Dragon Pulse | 90 | 100 | 10 | -- | ||||
The foe is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM72 | Avalanche | 60 | 100 | 10 | -- | ||||
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM02 | Fly | 90 | 95 | 15 | -- | ||||
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
HM05 DPt | Defog | -- | -- | 15 | -- | ||||
It reduces the foe's evasion stat. It also removes spikes, light screens, etc. | |||||||||
HM05 HGSS | Whirlpool | 15 | 70 | 15 | -- | ||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
HM06 | Rock Smash | 40 | 100 | 15 | 50 | ||||
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Air Cutter | 55 | 95 | 25 | -- | ||||
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. | ||||||||
Dive | 80 | 100 | 10 | -- | ||||
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Ominous Wind | 60 | 100 | 5 | 10 | ||||
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Ancientpower | 60 | 100 | 5 | 10 | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Earth Power | 90 | 100 | 10 | 10 | ||||
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | ||||||||
Iron Head | 80 | 100 | 15 | 30 | ||||
The foe slams the target with its steel-hard head. It may also make the target flinch. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Twister | 40 | 100 | 20 | 20 | ||||
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Tailwind | -- | -- | 30 | -- | ||||
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | ||||||||
Sky Attack | 140 | 90 | 5 | 30 | ||||
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. | ||||||||
Headbutt | 70 | 100 | 15 | 30 | ||||
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 106 | 90 | 130 | 90 | 154 | 110 | |
Max Stats Hindering Nature |
Lv. 50 | 166 - 213 | 85 - 127 | 121 - 163 | 85 - 127 | 143 - 185 | 103 - 145 |
Lv. 100 | 322 - 416 | 166 - 251 | 238 - 323 | 166 - 251 | 281 - 366 | 202 - 287 | |
Max Stats Neutral Nature |
Lv. 50 | 166 - 213 | 95 - 142 | 135 - 182 | 95 - 142 | 159 - 206 | 115 - 162 |
Lv. 100 | 322 - 416 | 185 - 279 | 265 - 359 | 185 - 279 | 313 - 407 | 225 - 319 | |
Max Stats Beneficial Nature |
Lv. 50 | 166 - 213 | 104 - 156 | 148 - 200 | 104 - 156 | 174 - 226 | 126 - 178 |
Lv. 100 | 322 - 416 | 203 - 306 | 291 - 394 | 203 - 306 | 344 - 447 | 247 - 350 |
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