#180 Flaaffy
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Flaaffy Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Flaaffy Mokoko
モココ
National: #180
Johto: #054
Male :50%
Female :50%
Ability: Static
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Classification Height Weight Capture Rate Base Egg Steps
Wool Pokémon 2'07" 29.3lbs 120 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,059,860 Points
Medium Slow
70 2 Sp. Attack Point(s)
Pink 0
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item
Monster
Ground
Evolutionary Chain
Flavour Text
Diamond If its coat becomes fully charged with electricity, its tail lights up. It fires hair that zaps on impact.
Pearl
Platinum
HeartGold As a result of storing too much electricity, it developed patches where even downy wool won't grow.
SoulSilver Its fluffy fleece easily stores electricity. Its rubbery hide keeps it from being electrocuted.

Location (In-Depth Details)
Game Location
Ruby Trade from Emerald/Colosseum/XD
Sapphire Trade from Emerald/Colosseum/XD
Emerald Evolve Mareep
FireRed Trade from Emerald/Colosseum/XD
LeafGreen Trade from Emerald/Colosseum/XD
Colosseum Snagged from Street Performer Diogo in Pyrite Town
XD Evolve Mareep
Diamond Route 222 Details
Pearl Route 222 Details
Platinum Route 222 (PokeRadar) Details
HeartGold Route 42, Route 43 Details
SoulSilver Route 42, Route 43 Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Thundershock401003010
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
5Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
10Thundershock401003010
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
14Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
20Cotton Spore--8540--
The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
25Charge----20--
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
31Discharge801001530
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
36Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
42Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
47Power Gem7010020--
The user attacks with a ray of light that sparkles as if it were made of gemstones.
53Thunder120701030
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Take Down908520--Details
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Body Slam851001530Details
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Safeguard----25--Details
The user creates a protective field that prevents status problems for five turns.
Screech--8540--Details
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Reflect----20--Details
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Odor Sleuth----40--Details
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Charge----20--Details
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Flatter--10015--Details
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Sand-attack--10015--Details
Sand is hurled in the foe's face, reducing its accuracy.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 55 55 80 60 45
Max Stats
Hindering Nature
Lv. 50 130 - 177 54 - 96 54 - 96 76 - 118 58 - 100 45 - 87
Lv. 100 250 - 344 103 - 188 103 - 188 148 - 233 112 - 197 85 - 170
Max Stats
Neutral Nature
Lv. 50 130 - 177 60 - 107 60 - 107 85 - 132 65 - 112 50 - 97
Lv. 100 250 - 344 115 - 209 115 - 209 165 - 259 125 - 219 95 - 189
Max Stats
Beneficial Nature
Lv. 50 130 - 177 66 - 117 66 - 117 93 - 145 71 - 123 55 - 106
Lv. 100 250 - 344 126 - 229 126 - 229 181 - 284 137 - 240 104 - 207

<--- #179
Mareep
#181
Ampharos
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