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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Xatu Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Images | ||||||||||||||||||||||||||||||||
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||
Xatu | Neiteio ネイティオ |
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Ability: Synchronize & Early Bird | ||||||||||||
Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd. Early Bird: SLEEP conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||
Mystic Pokémon | 4'11" | 33.0lbs | 75 | 5,120 | ||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||
1,000,000 Points Medium Fast |
70 | 1 Speed Point(s) 1 Sp. Attack Point(s) |
Green | 0 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *2 | *0.5 | *2 | *0.25 | *1 | *0 | *1 | *0.5 | *1 | *2 | *2 | *1 | *2 | *1 |
Wild Hold Item | Egg Groups | ||
No Hold Item |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | This odd Pokémon can see both the past and the future. It eyes the sun's movement all day. |
Pearl | |
Platinum | |
HeartGold | They say that it stays still and quiet because it is seeing both the past and future at the same time. |
SoulSilver | In South America, it is said that its right eye sees the future and its left eye views the past. |
Location | |||
Game | Location | ||
Ruby | Safari Zone Acro Bike Area | ||
Sapphire | Safari Zone Acro Bike Area | ||
Emerald | Safari Zone Acro Bike Area | ||
FireRed | Evolve Natu | ||
LeafGreen | Evolve Natu | ||
Colosseum | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/XD | ||
XD | Evolve Natu | ||
Diamond | Evolve from Natu | ||
Pearl | Evolve from Natu | ||
Platinum | Evolve Natu | ||
HeartGold | Evolve Natu | ||
SoulSilver | Evolve Natu | ||
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Peck | 35 | 100 | 35 | -- | ||||
The foe is jabbed with a sharply pointed beak or horn. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. | |||||||||
6 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the foe see a mirage. It inflicts damage matching the user's level. | |||||||||
9 | Teleport | -- | -- | 20 | -- | ||||
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
12 | Lucky Chant | -- | -- | 30 | -- | ||||
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |||||||||
17 | Miracle Eye | -- | -- | 40 | -- | ||||
Enables the user to hit a Dark type with any type of move. It also enables the user to hit an evasive foe. | |||||||||
20 | Me First | -- | -- | 20 | -- | ||||
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. | |||||||||
23 | Confuse Ray | -- | 100 | 10 | -- | ||||
The foe is exposed to a sinister ray that triggers confusion. | |||||||||
27 | Tailwind | -- | -- | 30 | -- | ||||
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | |||||||||
30 | Wish | -- | -- | 10 | -- | ||||
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | |||||||||
37 | Psycho Shift | -- | 90 | 10 | -- | ||||
Using its psychic power of suggestion, the user transfers its status problems to the target. | |||||||||
42 | Future Sight | 80 | 90 | 15 | -- | ||||
Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | |||||||||
47 | Ominous Wind | 60 | 100 | 5 | 10 | ||||
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | |||||||||
54 | Power Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. | |||||||||
54 | Guard Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. | |||||||||
59 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM19 | Giga Drain | 60 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the foe with speed, then slashes. The attack lands without fail. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | -- | ||||
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM47 | Steel Wing | 70 | 90 | 25 | 10 | ||||
The foe is hit with wings of steel. It may also raise the user's Defense stat. | |||||||||
TM48 | Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange abilities with the foe. | |||||||||
TM51 | Roost | -- | -- | 10 | -- | ||||
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM62 | Silver Wind | 60 | 100 | 5 | 10 | ||||
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the foe. It causes paralysis if it hits. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM88 | Pluck | 60 | 100 | 20 | -- | ||||
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. | |||||||||
TM89 | U-turn | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
HM02 | Fly | 90 | 95 | 15 | -- | ||||
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. | |||||||||
HM05 DPt | Defog | -- | -- | 15 | -- | ||||
It reduces the foe's evasion stat. It also removes spikes, light screens, etc. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Air Cutter | 55 | 95 | 25 | -- | ||||
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. | ||||||||
Ominous Wind | 60 | 100 | 5 | 10 | ||||
The user creates a gust of repulsive wind. It may also raise all the user's stats at once. | ||||||||
Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the foe off guard and swaps the foe's held item with its own. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Heat Wave | 100 | 90 | 10 | 10 | ||||
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. | ||||||||
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Twister | 40 | 100 | 20 | 20 | ||||
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch. |
HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Pain Split | -- | -- | 20 | -- | ||||
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. | ||||||||
Tailwind | -- | -- | 30 | -- | ||||
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. | ||||||||
Sky Attack | 140 | 90 | 5 | 30 | ||||
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Haze | -- | -- | 30 | -- | Details | |||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
Drill Peck | 80 | 100 | 20 | -- | Details | |||
A corkscrewing attack with the sharp beak acting as a drill. | ||||||||
Quick Attack | 40 | 100 | 30 | -- | Details | |||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | ||||||||
Faint Attack | 60 | -- | 20 | -- | Details | |||
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | ||||||||
Steel Wing | 70 | 90 | 25 | 10 | Details | |||
The foe is hit with wings of steel. It may also raise the user's Defense stat. | ||||||||
Psych Up | -- | -- | 10 | -- | Details | |||
The user hypnotizes itself into copying any stat change made by the foe. | ||||||||
Featherdance | -- | 100 | 15 | -- | Details | |||
The user covers the foe with a mass of down that sharply lowers the Attack stat. | ||||||||
Refresh | -- | -- | 20 | -- | Details | |||
The user rests to cure itself of a poisoning, burn, or paralysis. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | Details | |||
The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | ||||||||
Sucker Punch | 80 | 100 | 5 | -- | Details | |||
This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 65 | 75 | 70 | 95 | 70 | 95 | |
Max Stats Hindering Nature |
Lv. 50 | 125 - 172 | 72 - 114 | 67 - 109 | 90 - 132 | 67 - 109 | 90 - 132 |
Lv. 100 | 240 - 334 | 139 - 224 | 130 - 215 | 175 - 260 | 130 - 215 | 175 - 260 | |
Max Stats Neutral Nature |
Lv. 50 | 125 - 172 | 80 - 127 | 75 - 122 | 100 - 147 | 75 - 122 | 100 - 147 |
Lv. 100 | 240 - 334 | 155 - 249 | 145 - 239 | 195 - 289 | 145 - 239 | 195 - 289 | |
Max Stats Beneficial Nature |
Lv. 50 | 125 - 172 | 88 - 139 | 82 - 134 | 110 - 161 | 82 - 134 | 110 - 161 |
Lv. 100 | 240 - 334 | 170 - 273 | 159 - 262 | 214 - 317 | 159 - 262 | 214 - 317 |
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