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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Seaking Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
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Name | Jp. Name | No. | Gender Ratio | Type | ||||||||||
Seaking | Azumao アズマオウ |
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Ability: Swift Swim & Water Veil | ||||||||||||||
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain. Water Veil: This Pokémon cannot be BURN condition while having this ability. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||
Goldfish Pokémon | 4'03" | 86.0lbs | 60 | 5,120 | ||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Colour | Safari Zone Flee Rate | ||||||||||
1,000,000 Points Medium Fast |
70 | 2 Attack Point(s) |
Red | 60 |
Damage Taken | ||||||||||||||||
*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||
No Hold Item |
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Evolutionary Chain | |||
Flavour Text | |
Diamond | It makes its nest by hollowing out boulders in streams with its horn. It defends its eggs with its life. |
Pearl | To protect its family, it will fight with its drill-sharp horn. It lives in hollowed rocks in streams. |
Platinum | In autumn, its body becomes more fatty in preparing to propose to a mate. It takes on beautiful colors. |
HeartGold | During spawning season, SEAKING gather from all over, causing rivers to appear a brilliant red. |
SoulSilver | Using its horn, it bores holes in riverbed boulders, making nests to prevent its eggs from washing away. |
Location (In-Depth Details) | |||
Game | Location | ||
Ruby | Safari Zone Mach Bike & Left Areas (Fish) | ||
Sapphire | Safari Zone Mach Bike & Left Areas (Fish) | ||
Emerald | Safari Zone Mach Bike & Left Areas (Fish) | ||
FireRed | Berry Forest, Fuchsia City, Safari Zone Areas 1, 2, 3 & Center (Fish) | ||
LeafGreen | Berry Forest, Fuchsia City, Safari Zone Areas 1, 2, 3 & Center (Fish) | ||
Colosseum | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen | ||
XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen | ||
Diamond | Routes 203, 204, 209, 212-North & 214, Twinleaf Town, Resort Area, Lake Verity, Lake Acuity, Lake Valor, Spring Path (Fish w/ Super Rod) | Details | |
Pearl | Routes 203, 204, 209, 212-North & 214, Twinleaf Town, Resort Area, Lake Verity, Lake Acuity, Lake Valor, Spring Path (Fish w/ Super Rod) | Details | |
Platinum |
Lake Valor, Lake Verity, Lake Acuity (Fish With Good/Super Rod) Route 203, Route 204, Route 208, Route 209, Route 212 North, Route 214, Route 229,Twinleaf Town, Celestic Town, Sendoff Spring (Fish With Super Rod) |
Details | |
HeartGold |
Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Mt. Silver, Cerulean City, Tohjo Falls Safari Zone |
Details | |
SoulSilver |
Route 9, Route 10, Route 24, Route 25, Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Mt. Silver, Cerulean City, Tohjo Falls Safari Zone |
Details | |
Trainer Locations | Details |
Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Poison Jab | 80 | 100 | 20 | 30 | ||||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
— | Peck | 35 | 100 | 35 | -- | ||||
The foe is jabbed with a sharply pointed beak or horn. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | |||||||||
— | Water Sport | -- | -- | 15 | -- | ||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
— | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
7 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
11 | Horn Attack | 65 | 100 | 25 | -- | ||||
The foe is jabbed with a sharply pointed horn to inflict damage. | |||||||||
17 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
21 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
27 | Aqua Ring | -- | -- | 20 | -- | ||||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
31 | Fury Attack | 15 | 85 | 20 | -- | ||||
The foe is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
40 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. | |||||||||
47 | Horn Drill | ?? | 30 | 5 | -- | ||||
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | |||||||||
56 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
63 | Megahorn | 120 | 85 | 10 | -- | ||||
Using its tough and impressive horn, the user rams into the foe with no letup. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | |||||||||
TM06 | Toxic | -- | 85 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water- type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
The user attacks with a secret power. Its added effects vary depending on the user's environment. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
TM58 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
TM78 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
TM82 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM83 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | |||||||||
HM05 HGSS | Whirlpool | 15 | 70 | 15 | -- | ||||
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | |||||||||
HM07 | Waterfall | 80 | 100 | 15 | 20 | ||||
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
Platinum/HeartGold/SoulSilver Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Dive | 80 | 100 | 10 | -- | ||||
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. | ||||||||
Fury Cutter | 10 | 95 | 20 | -- | ||||
The foe is slashed with scythes or claws. Its power increases if it hits in succession. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. It also lowers the target's Speed stat. | ||||||||
Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the foe's held item, preventing the item from being used during the battle. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the foe. This attack never misses. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Psybeam | 65 | 100 | 20 | 10 | Details | |||
The foe is attacked with a peculiar ray. It may also leave the target confused. | ||||||||
Haze | -- | -- | 30 | -- | Details | |||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
Hydro Pump | 120 | 80 | 5 | -- | Details | |||
The foe is blasted by a huge volume of water launched under great pressure. | ||||||||
Sleep Talk | -- | -- | 10 | -- | Details | |||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Mud Sport | -- | -- | 15 | -- | Details | |||
The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | Details | |||
The user hurls mud in the foe's face to inflict damage and lower its accuracy. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | Details | |||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Body Slam - HGSS Only | 85 | 100 | 15 | 30 | Details | |||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
Base/Max Pokéathlon Stats | |||||||||
Speed | Power | Skill | Stamina | Jump | |||||
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 80 | 92 | 65 | 65 | 80 | 68 | |
Max Stats Hindering Nature |
Lv. 50 | 140 - 187 | 87 - 129 | 63 - 105 | 63 - 105 | 76 - 118 | 65 - 108 |
Lv. 100 | 270 - 364 | 170 - 254 | 121 - 206 | 121 - 206 | 148 - 233 | 126 - 211 | |
Max Stats Neutral Nature |
Lv. 50 | 140 - 187 | 97 - 144 | 70 - 117 | 70 - 117 | 85 - 132 | 73 - 120 |
Lv. 100 | 270 - 364 | 189 - 283 | 135 - 229 | 135 - 229 | 165 - 259 | 141 - 235 | |
Max Stats Beneficial Nature |
Lv. 50 | 140 - 187 | 106 - 158 | 77 - 128 | 77 - 128 | 93 - 145 | 80 - 132 |
Lv. 100 | 270 - 364 | 207 - 311 | 148 - 251 | 148 - 251 | 181 - 284 | 155 - 258 |
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