#111 Rhyhorn
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Rhyhorn Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Male
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Female
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Rhyhorn Sihorn
サイホーン
National: #111
Sinnoh: #186
Johto: #211
Male :50%
Female :50%
Ability: Lightningrod & Rock Head
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Rock Head: Does not receive recoil damage from recoil-causing damages.
Classification Height Weight Capture Rate Base Egg Steps
Spikes Pokémon 3'03" 254.0lbs 120 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
70 1 Defense Point(s)
Gray 90
Damage Taken
*0.5 *0.5 *4 *0 *4 *2 *2 *0.25 *2 *0.5 *1 *1 *0.5 *1 *1 *1 *2
Wild Hold Item Egg Groups
No Hold Item
Monster
Ground
Evolutionary Chain
Flavour Text
Diamond Its body is clad in a thick hide, and its tackles topple buildings. Unfortunately, it is not smart.
Pearl
Platinum Its powerful tackles can destroy anything. However, it is too slow witted to help people work.
HeartGold It is inept at turning because of its four short legs. It can only charge and run in one direction.
SoulSilver It doesn't care if there is anything in its way. It just charges and destroys all obstacles.

Location (In-Depth Details)
Game Location
Ruby Safari Zone Mach Bike Area
Sapphire Safari Zone Mach Bike Area
Emerald Safari Zone Mach Bike Area
FireRed Safari Zone Areas 2 & Center
LeafGreen Safari Zone Areas 2 & Center
Colosseum Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
XD Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
Diamond Route 227, Stark Mountain Details
Pearl Route 227, Stark Mountain Details
Platinum Route 214, Route 227, Victory Road, Stark Mountain Details
HeartGold Victory Road
Safari Zone
Details
SoulSilver Victory Road
Safari Zone
Details
PokéWalker Volcano Path Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Horn Attack6510025--
The foe is jabbed with a sharply pointed horn to inflict damage.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
9Stomp651002030
The foe is stomped with a big foot. It may also make the target flinch.
13Fury Attack158520--
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
21Scary Face--9010--
The user frightens the foe with a scary face to sharply reduce its Speed stat.
25Rock Blast258010--
The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession.
33Take Down908520--
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
37Horn Drill??305--
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
45Stone Edge100805--
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
49Earthquake10010010--
The user sets off an earthquake that hits all the Pokémon in the battle.
57Megahorn1208510--
Using its tough and impressive horn, the user rams into the foe with no letup.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- 100 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse 90 100 10 --
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Stealth Rock -- -- 20 --
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Earth Power 90 100 10 10
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Superpower 120 100 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Crunch801001520Details
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
Reversal??10015--Details
An all-out attack that becomes more powerful the less HP the user has.
Rock Slide75901030Details
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
Counter??10020--Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Magnitude??10030--Details
The user looses a ground-shaking quake affecting everyone in battle. Its power varies.
Swords Dance----30--Details
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Curse----10--Details
A move that works differently for the Ghost type than for all the other types.
Crush Claw75951050Details
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Dragon Rush100751020Details
The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
Ice Fang65951510Details
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Fire Fang65951510Details
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Thunder Fang65951510Details
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Skull Bash - HGSS Only10010015100Details
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 80 85 95 30 30 25
Max Stats
Hindering Nature
Lv. 50 140 - 187 81 - 123 90 - 132 31 - 73 31 - 73 27 - 69
Lv. 100 270 - 364 157 - 242 175 - 260 58 - 143 58 - 143 49 - 134
Max Stats
Neutral Nature
Lv. 50 140 - 187 90 - 137 100 - 147 35 - 82 35 - 82 30 - 77
Lv. 100 270 - 364 175 - 269 195 - 289 65 - 159 65 - 159 55 - 149
Max Stats
Beneficial Nature
Lv. 50 140 - 187 99 - 150 110 - 161 38 - 90 38 - 90 33 - 84
Lv. 100 270 - 364 192 - 295 214 - 317 71 - 174 71 - 174 60 - 163

<--- #110
Weezing
#112
Rhydon
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