|
General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen VII Dex | Gen VI Dex | Gen V Dex |
Images | ||||
|
Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Patrat |
|
|
|
|||||||||||||||||||
Abilities: Run Away - Keen Eye - Analytic (Hidden Ability) | ||||||||||||||||||||||
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. Keen Eye: Opponent cannot lower this Pokémon’s accuracy. Hidden Ability (Available): Analytic: Attack power increases by 30% if the Pokémon is the last Pokémon to attack this turn |
||||||||||||||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Scout Pokémon | 1’08” 0.5m |
25.6lbs 11.6kg |
255 | 3,840 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | |||||||||||||||||||
1,000,000 Points Medium Fast |
70 | 1 Attack Point(s) |
148 |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *1 | *1 | *1 | *0 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
|
Evolutionary Chain | |||
Locations - In-Depth Details | ||
Black | Route 1, 2, Dreamyard | Details |
White | Route 1, 2, Dreamyard | Details |
Black 2 | Route 19, 20, Floccesy Ranch, Virbank Complex | Details |
White 2 | Route 19, 20, Floccesy Ranch, Virbank Complex | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | Using food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others. | |
White | Extremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout. | |
Black 2 | Extremely cautious, one of them will always be on the lookout, but it won't notice a foe coming from behind. | |
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
3 | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
6 | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
8 | Bide | ?? | -- | 10 | -- | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
11 | Detect | -- | -- | 5 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
13 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
16 | Crunch | 80 | 100 | 15 | -- | ||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||
18 | Hypnosis | -- | 60 | 20 | -- | ||||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
21 | Super Fang | ?? | 90 | 10 | -- | ||||
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | |||||||||
23 | After You | -- | -- | 15 | -- | ||||
The user helps the target and makes it use its move right after the user. | |||||||||
26 | Work Up | -- | -- | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
28 | Hyper Fang | 80 | 90 | 15 | -- | ||||
The user bites hard on the target with its sharp front fangs. It may also make the target flinch. | |||||||||
31 | Mean Look | -- | -- | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
33 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
36 | Slam | 80 | 75 | 20 | -- | ||||
The target is slammed with a long tail, vines, etc., to inflict damage. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM24 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | -- | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM67 | Retaliate | 70 | 100 | 5 | -- | ||||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
TM75 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM83 | Work Up | -- | -- | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |||||||||
TM87 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Foresight | -- | -- | 40 | -- | Details | |||
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | ||||||||
Iron Tail | 100 | 75 | 15 | -- | Details | |||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Screech | -- | 85 | 40 | -- | Details | |||
An earsplitting screech harshly reduces the target's Defense stat. | ||||||||
Assurance | 50 | 100 | 10 | -- | Details | |||
If the target has already taken some damage in the same turn, this attack's power is doubled. | ||||||||
Pursuit | 40 | 100 | 20 | -- | Details | |||
An attack move that inflicts double damage if used on a target that is switching out of battle. | ||||||||
Revenge | 60 | 100 | 10 | -- | Details | |||
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | ||||||||
Flail | ?? | 100 | 15 | -- | Details | |||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
After You | -- | -- | 15 | -- | ||||
The user helps the target and makes it use its move right after the user. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Covet | 60 | 100 | 40 | -- | ||||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Endeavor | ?? | 100 | 5 | -- | ||||
An attack move that cuts down the target's HP to equal the user's HP. | ||||||||
Gunk Shot | 120 | 70 | 5 | 30 | ||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | ||||||||
Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | ||||||||
Iron Tail | 100 | 75 | 15 | -- | ||||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | ||||||||
Seed Bomb | 80 | 100 | 15 | -- | ||||
The user slams a barrage of hard-shelled seeds down on the target from above. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Super Fang | ?? | 90 | 10 | -- | ||||
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. | ||||||||
Zen Headbutt | 80 | 90 | 15 | -- | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 45 | 55 | 39 | 35 | 39 | 42 | |
Max Stats Hindering Nature |
Lv. 50 | 105 - 152 | 54 - 96 | 39 - 81 | 36 - 78 | 39 - 81 | 42 - 84 |
Lv. 100 | 200 - 294 | 103 - 188 | 74 - 159 | 67 - 152 | 74 - 159 | 80 - 164 | |
Max Stats Neutral Nature |
Lv. 50 | 105 - 152 | 60 - 107 | 44 - 91 | 40 - 87 | 44 - 91 | 47 - 94 |
Lv. 100 | 200 - 294 | 115 - 209 | 83 - 177 | 75 - 169 | 83 - 177 | 89 - 183 | |
Max Stats Beneficial Nature |
Lv. 50 | 105 - 152 | 66 - 117 | 48 - 100 | 44 - 95 | 48 - 100 | 51 - 103 |
Lv. 100 | 200 - 294 | 126 - 229 | 91 - 194 | 82 - 185 | 91 - 194 | 97 - 201 |
|
|