Generation VII Level Up |
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— |
Tackle |
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40 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
3 |
Leer |
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|
-- |
100 |
30 |
100 |
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
6 |
Bite |
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60 |
100 |
25 |
30 |
The target is bitten with viciously sharp fangs. This may also make the target flinch. |
8 |
Bide |
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|
?? |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
11 |
Detect |
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-- |
-- |
5 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
13 |
Sand Attack |
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|
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing the target's accuracy. |
16 |
Crunch |
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80 |
100 |
15 |
20 |
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. |
18 |
Hypnosis |
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-- |
60 |
20 |
-- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
21 |
Super Fang |
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|
?? |
90 |
10 |
-- |
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half. |
23 |
After You |
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-- |
-- |
15 |
-- |
The user helps the target and makes it use its move right after the user. |
26 |
Focus Energy |
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-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
28 |
Work Up |
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-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
31 |
Hyper Fang |
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80 |
90 |
15 |
10 |
The user bites hard on the target with its sharp front fangs. This may also make the target flinch. |
33 |
Nasty Plot |
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-- |
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
36 |
Mean Look |
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-- |
-- |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
38 |
Baton Pass |
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-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting and passes along any stat changes. |
41 |
Slam |
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|
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, or the like to inflict damage. |
TM & HM Attacks |
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TM01 |
Work Up |
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-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM06 |
Toxic |
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|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM24 |
Thunderbolt |
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|
90 |
100 |
15 |
10 |
A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM30 |
Shadow Ball |
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|
80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
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|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM56 |
Fling |
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|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM75 |
Swords Dance |
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-- |
-- |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM86 |
Grass Knot |
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|
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
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|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
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Foresight |
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-- |
-- |
40 |
-- |
Details |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
Iron Tail |
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|
100 |
75 |
15 |
30 |
Details |
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
Screech |
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|
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly lowers the target's Defense stat. |
Assurance |
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|
60 |
100 |
10 |
-- |
Details |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
Pursuit |
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|
40 |
100 |
20 |
-- |
Details |
The power of this attack move is doubled if it's used on a target that's switching out of battle. |
Revenge |
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|
60 |
100 |
10 |
-- |
Details |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
Flail |
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|
?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. |
Tearful Look USUM Only |
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|
-- |
-- |
20 |
100 |
Details |
The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
Bullet Seed USUM Only |
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|
25 |
100 |
30 |
-- |
Details |
The user forcefully shoots seeds at the target two to five times in a row. |
Usable Z Moves |
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Breakneck Blitz |
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|
200(Phy)/120(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
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|
160 |
-- |
1 |
-- |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Acid Downpour |
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|
190 |
-- |
1 |
-- |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
Never-Ending Nightmare |
|
|
160 |
-- |
1 |
-- |
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. |
Corkscrew Crash |
|
|
180 |
-- |
1 |
-- |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Hydro Vortex |
|
|
175 |
-- |
1 |
-- |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
Bloom Doom |
|
|
160(Phy)/160(Spe) |
-- |
1 |
-- |
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
Gigavolt Havoc |
|
|
175 |
-- |
1 |
-- |
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
Shattered Psyche |
|
|
160 |
-- |
1 |
-- |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Black Hole Eclipse |
|
|
160 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |