West Town Moves |
Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
Super Fang |
|
★★★ |
1 |
Close |
Short-Distance |
Fast |
Halves opponent's HP |
Grass Knot |
|
★★★ |
1 |
Close |
Wide |
Medium |
Does more damage the heavier the opponent |
Mean Look |
|
- |
1 |
Wave |
Wide |
Medium |
Stops the opponent from moving |
Flail |
|
★★★ |
1 |
All Directions |
Wide |
Medium |
Does more damage the lower the user's HP |
Assurance |
|
★★★ |
1 |
Close |
Short-Distance |
Fast |
Does double damage if user has been knocked back |
Swords Dance |
|
- |
1 |
- |
Wide |
Slow |
Incrases the user's Attack |
Fling |
|
★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Throws coins at the opponent |
Rest |
|
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
Substitute |
|
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
Hidden Power |
|
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
Revenge |
|
★★★ |
1 |
Close |
Wide |
Fast |
Inflicts double damage if the user has just been damaged |
Level Up |
|
— |
Tackle |
|
A physical attack in which the user charges and slams into the target with its whole body. |
3 |
Leer |
|
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
6 |
Bite |
|
The target is bitten with viciously sharp fangs. It may make the target flinch. |
8 |
Bide |
|
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
11 |
Detect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
13 |
Sand-attack |
|
Sand is hurled in the target's face, reducing its accuracy. |
16 |
Crunch |
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
18 |
Hypnosis |
|
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
21 |
Super Fang |
|
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. |
23 |
After You |
|
The user helps the target and makes it use its move right after the user. |
26 |
Work Up |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
28 |
Hyper Fang |
|
The user bites hard on the target with its sharp front fangs. It may also make the target flinch. |
31 |
Mean Look |
|
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
33 |
Baton Pass |
|
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
36 |
Slam |
|
The target is slammed with a long tail, vines, etc., to inflict damage. |
Machine Moves |
|
Toxic |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Hidden Power |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
Sunny Day |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
Protect |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Rain Dance |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
Frustration |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
Thunderbolt |
|
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
Return |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
Dig |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
Shadow Ball |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
Double Team |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Facade |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
Rest |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
Attract |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
Round |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
Fling |
|
The user flings its held item at the target to attack. Its power and effects depend on the item. |
Retaliate |
|
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Swords Dance |
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
Work Up |
|
The user is roused, and its Attack and Sp. Atk stats increase. |
Grass Knot |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
Swagger |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
Substitute |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Cut |
|
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |