#503 Samurott
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Samurott
Japan: Daikenki
ダイケンキ
French: Clamiral
German: Admurai
Korean: 대검귀
National: #503
BW Unova: #9
B2W2 Unova: #009
Male :87.5%
Female :12.5%
Abilities: Torrent - Shell Armor (Hidden Ability)
Torrent: When HP is below 1/3rd, Water’s power increases to 1.5 times.
Hidden Ability (Not Available):
Shell Armor: Opponent’s moves cannot Critical Hit.
Classification Height Weight Capture Rate Base Egg Steps
Formidable Pokémon 4’11”
1.5m
208.6lbs
94.6kg
45 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
75
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
Field
Evolutionary Chain
Locations
Black Evolve Dewott
White Evolve Dewott
Black 2 Evolve Dewott
White 2 Evolve Dewott
Trainer Locations  Details

Flavor Text
Black One swing of the sword incorporated in its armor can fell an opponent. A simple glare from one of them quiets everybody.
White Part of the armor on its anterior legs becomes a giant sword. Its cry alone is enough to intimidate most enemies.
Black 2 In the time it takes a foe to blink, it can draw and sheathe the seamitars attached to its front legs.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Megahorn 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
5 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
7 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
11 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
13 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
17 Razor Shell 75 95 10 --
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
20 Fury Cutter 20 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
25 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
28 Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
33 Aqua Jet 40 100 20 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
36 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
38 Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
45 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
50 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
57 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
62 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM81 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM82 Dragon Tail 60 90 10 --
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Copycat -- -- 20 -- Details
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Detect -- -- 5 -- Details
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Air Slash 75 95 20 -- Details
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Assurance 50 100 10 -- Details
If the target has already taken some damage in the same turn, this attack's power is doubled.
Brine 65 100 10 -- Details
If the target's HP is down to about half, this attack will hit with double the power.
Night Slash 70 100 15 -- Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Trump Card ?? -- 5 -- Details
The fewer PP this move has, the greater its attack power.
Screech -- 85 40 -- Details
An earsplitting screech harshly reduces the target's Defense stat.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Hydro Cannon150905--
The target is hit with a watery blast. The user must rest on the next turn, however.
Water Pledge5010010--
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Hydro Cannon150905--
The target is hit with a watery blast. The user must rest on the next turn, however.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Water Pledge5010010--
A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 95 100 85 108 70 70
Max Stats
Hindering Nature
Lv. 50 155 - 202 94 - 136 81 - 123 101 - 144 67 - 109 67 - 109
Lv. 100 300 - 394 184 - 269 157 - 242 198 - 283 130 - 215 130 - 215
Max Stats
Neutral Nature
Lv. 50 155 - 202 105 - 152 90 - 137 113 - 160 75 - 122 75 - 122
Lv. 100 300 - 394 205 - 299 175 - 269 221 - 315 145 - 239 145 - 239
Max Stats
Beneficial Nature
Lv. 50 155 - 202 115 - 167 99 - 150 124 - 176 82 - 134 82 - 134
Lv. 100 300 - 394 225 - 328 192 - 295 243 - 346 159 - 262 159 - 262

<--- #502
Dewott
#504
Patrat
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